Player Matchup

Ares
Ares
Brassypopcorn73
Ares
Level 25
God Stats
8W - 3L
1,698 SR
Queue Stats
92W - 93L
1,602 Elo+
Solo
Chaac
Chaac
ColonelBuster
Chaac
Level 27
God Stats
12W - 6L
1,640 SR
Queue Stats
115W - 115L
1,540 Elo+
Solo
Danzaburou
Danzaburou
REEEEEEEEE77
Danzaburou
Level 28
God Stats
32W - 12L
1,681 SR
Queue Stats
237W - 194L
1,623 Elo+
Solo
Olorun
Olorun
happy_hippie210x
Olorun
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,647 Elo+
Solo
Mercury
Mercury
janstevv
Mercury
Level 29
God Stats
15W - 18L
1,441 SR
Queue Stats
188W - 192L
1,619 Elo+
Solo
Team Averages
Level 23
1,592 SR
1,606 Elo+

VS

Team Averages
Level 19
1,596 SR
1,589 Elo+
Merlin
Merlin
BeerGolfChamp
Merlin
Level 8
God Stats
8W - 3L
1,500 SR
Queue Stats
81W - 59L
1,622 Elo+
Solo
Hercules
Hercules
BigBoyJeff1428
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tyr
Tyr
Done5766
Tyr
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
266W - 305L
1,616 Elo+
Solo
Arachne
Arachne
Jayblake5
Arachne
Level 8
God Stats
6W - 6L
1,560 SR
Queue Stats
368W - 339L
1,684 Elo+
Solo
Skadi
Skadi
Jeffkiller1023
Skadi
Level 26
God Stats
22W - 9L
1,705 SR
Queue Stats
654W - 648L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 9
6,902
690
6,147
5,719
4,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 1 / 2
6,011
601
3,761
6,575
2,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
REEEEEEEEE77
Danzaburou
10
9 / 0 / 3
6,962
696
7,922
4,424
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 0 / 1
6,764
676
4,272
5,956
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
janstevv
Mercury
10
3 / 2 / 3
6,076
608
2,567
6,593
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,564
556
3,224
5,045
1,701
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
10
3 / 1 / 0
5,727
573
3,435
6,562
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 6 / 1
4,577
458
1,194
8,500
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
Jayblake5
Arachne
7
0 / 6 / 0
4,410
441
1,791
7,559
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 0
4,188
419
2,750
7,389
1,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
21
Kills
4
4
Deaths
21
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Hercules
3
1
0
3
W
4
1
9
8.5
W
3
1
2
4
L
0
6
1
0.08
L
Arachne
Jayblake5
Arachne
0
6
0
0
L
0
6
0
0
W
Danzaburou
REEEEEEEEE77
Danzaburou
9
0
3
10.5
W
2
0
1
2.5
W
Mercury
janstevv
Mercury
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,669
Damage
12,394
29,267
Taken
35,055
12,830
Mitigated
15,516
13,066
Healing
8,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,224
570
0
894
5,045
1,701
0
2,927
2,118
31,457
0
L
Hercules
3,435
1,070
0
2,240
6,562
3,904
0
1,088
5,474
0
23,969
W
6,147
248
381
1,367
5,719
4,634
651
561
5,158
16,671
0
W
3,761
772
0
3,592
6,575
2,694
0
0
6,412
0
21,732
L
1,194
207
0
1,690
8,500
6,249
0
3,368
5,132
0
7,882
L
Arachne
Jayblake5
Arachne
1,791
1,244
0
1,643
7,559
1,946
0
1,315
6,244
0
15,344
L
2,750
1,289
0
1,877
7,389
1,716
0
1,721
5,668
0
16,282
W
Danzaburou
REEEEEEEEE77
Danzaburou
7,922
4,373
0
1,121
4,424
1,557
2,629
0
4,424
0
31,272
W
4,272
2,348
0
4,091
5,956
1,841
1,222
2,663
3,268
41,691
0
W
Mercury
janstevv
Mercury
2,567
953
0
2,514
6,593
2,104
0
0
6,468
0
22,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,715
Gold Earned
24,466
263
Minions Killed
197
0
Camps Cleared
0
984,266
Distance Traveled
888,978
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,564
556
58
6
0
161,832
3
L
Hercules
5,727
573
57
6
0
179,131
2
W
Ares
6,902
690
20
2
0
202,191
0
W
Chaac
6,011
601
47
5
0
194,891
3
L
Tyr
4,577
458
11
1
0
187,204
0
L
Arachne
4,410
441
39
4
0
184,438
0
L
Skadi
4,188
419
32
3
0
176,373
1
W
Danzaburou
6,962
696
51
5
0
183,878
0
W
Olorun
6,764
676
87
9
0
182,562
3
W
Mercury
6,076
608
58
6
0
220,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role