Player Matchup

Yemoja
Yemoja
Batuhanınki
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
CadageDE
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,403 Elo+
Party 2
Da Ji
Da Ji
CrichV4
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
Damoclaur
Izanami
Level 48
God Stats
3W - 6L
1,397 SR
Queue Stats
26W - 27L
1,403 Elo+
Party 2
Aphrodite
Aphrodite
UtakaKarasuki
Aphrodite
Level 18
God Stats
0W - 2L
1,264 SR
Queue Stats
2W - 5L
1,308 Elo+
Party 2
Team Averages
Level 19
1,432 SR
1,423 Elo+

VS

Team Averages
Level 21
1,513 SR
1,524 Elo+
Nemesis
Nemesis
Aguiquin
Nemesis
Level 21
God Stats
14W - 12L
1,458 SR
Queue Stats
146W - 184L
1,385 Elo+
Party 4
Neith
Neith
GHULKL
Neith
Level 28
God Stats
49W - 35L
1,584 SR
Queue Stats
102W - 85L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
LionOfJudah15
Baron Samedi
Level 31
God Stats
27W - 45L
1,153 SR
Queue Stats
322W - 372L
1,473 Elo+
Party 4
Yemoja
Yemoja
Loosebart
Yemoja
Level 7
God Stats
6W - 1L
1,872 SR
Queue Stats
41W - 14L
1,750 Elo+
Party 3
Sylvanus
Sylvanus
NeighMan
Sylvanus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 6
6,434
460
2,933
6,819
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
CadageDE
Olorun
11
2 / 5 / 1
6,575
470
4,136
7,948
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
CrichV4
Da Ji
11
4 / 2 / 2
6,712
479
6,643
10,270
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Damoclaur
Izanami
8
0 / 8 / 2
5,426
388
5,534
12,112
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
UtakaKarasuki
Aphrodite
9
0 / 5 / 3
5,228
373
3,673
8,364
2,872
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aguiquin
Nemesis
13
1 / 4 / 6
7,083
506
3,303
8,442
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
GHULKL
Neith
15
7 / 0 / 3
9,406
672
10,787
10,099
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LionOfJudah15
Baron Samedi
14
3 / 3 / 4
7,988
571
6,160
6,080
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
Loosebart
Yemoja
13
6 / 0 / 7
8,152
582
5,865
8,561
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
NeighMan
Sylvanus
13
5 / 0 / 7
7,978
570
8,571
8,689
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
6
Kills
22
22
Deaths
7
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aguiquin
Nemesis
1
4
6
1
L
Yemoja
0
2
6
1.5
L
Olorun
CadageDE
Olorun
2
5
1
0.5
L
Da Ji
CrichV4
Da Ji
4
2
2
2.5
L
Izanami
Damoclaur
Izanami
0
8
2
0.13
W
Neith
GHULKL
Neith
7
0
3
8.5
W
Baron Samedi
LionOfJudah15
Baron Samedi
3
3
4
1.67
W
Yemoja
Loosebart
Yemoja
6
0
7
9.5
W
Sylvanus
NeighMan
Sylvanus
5
0
7
8.5
L
Aphrodite
UtakaKarasuki
Aphrodite
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,919
Damage
34,686
45,513
Taken
41,871
15,392
Mitigated
20,879
13,345
Healing
23,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aguiquin
Nemesis
3,303
1,427
0
376
8,442
3,324
30
2,176
6,186
0
31,354
L
Yemoja
2,933
95
312
309
6,819
3,547
390
3,126
3,489
22,680
0
L
Olorun
CadageDE
Olorun
4,136
2,209
57
1,335
7,948
2,315
0
1,371
6,569
25,987
0
L
Da Ji
CrichV4
Da Ji
6,643
1,338
0
3,073
10,270
3,324
610
3,245
6,775
0
29,243
L
Izanami
Damoclaur
Izanami
5,534
4,274
0
1,273
12,112
3,334
0
7,255
4,833
0
29,925
W
Neith
GHULKL
Neith
10,787
5,819
0
4,853
10,099
4,096
1,830
3,575
6,322
0
61,434
W
Baron Samedi
LionOfJudah15
Baron Samedi
6,160
470
1,241
1,469
6,080
3,857
816
1,270
4,798
43,881
0
W
Yemoja
Loosebart
Yemoja
5,865
2,055
2,045
5,852
8,561
4,170
1,716
1,499
7,050
43,813
0
W
Sylvanus
NeighMan
Sylvanus
8,571
2,708
1,535
5,881
8,689
5,432
1,022
1,916
6,773
36,882
0
L
Aphrodite
UtakaKarasuki
Aphrodite
3,673
434
3,666
3,320
8,364
2,872
0
5,057
3,251
12,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
40,607
224
Minions Killed
410
0
Camps Cleared
0
1,178,005
Distance Traveled
1,268,963
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,083
506
58
4
0
293,877
1
L
Yemoja
6,434
460
39
3
0
215,772
0
L
Olorun
6,575
470
58
4
0
222,958
2
L
Da Ji
6,712
479
45
3
0
240,438
0
L
Izanami
5,426
388
66
5
0
229,592
1
W
Neith
9,406
672
132
9
0
235,101
1
W
Baron Samedi
7,988
571
78
6
0
239,678
3
W
Yemoja
8,152
582
83
6
0
244,823
1
W
Sylvanus
7,978
570
59
4
0
255,484
7
L
Aphrodite
5,228
373
16
1
0
269,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role