Player Matchup

Chaac
Chaac
CFC-Javier
Chaac
Level 104
God Stats
16W - 11L
1,280 SR
Queue Stats
270W - 256L
1,613 Elo+
Party 1
Hel
Hel
Carlo-CFC
Hel
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 118L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
Pr1m3D3caY
Danzaburou
Level 8
God Stats
3W - 7L
1,374 SR
Queue Stats
11W - 16L
1,384 Elo+
Party 1
Team Averages
Level 75
1,385 SR
1,523 Elo+

VS

Team Averages
Level 61
1,455 SR
1,420 Elo+
Raijin
Raijin
ARAGOSTA237
Raijin
Level 66
God Stats
0W - 5L
1,219 SR
Queue Stats
52W - 64L
1,424 Elo+
Party 2
Hercules
Hercules
edo_the_king
Hercules
Level 64
God Stats
5W - 6L
1,643 SR
Queue Stats
50W - 65L
1,421 Elo+
Party 2
Artemis
Artemis
jonatan377
Artemis
Level 52
God Stats
1W - 3L
1,502 SR
Queue Stats
44W - 62L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
7 / 1 / 14
13,642
682
18,700
21,991
26,082
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
11 / 6 / 9
14,085
704
20,922
20,354
9,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Pr1m3D3caY
Danzaburou
17
4 / 2 / 12
13,361
668
10,958
11,190
6,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 11 / 3
11,624
581
7,800
18,072
7,091
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
edo_the_king
Hercules
16
4 / 3 / 4
12,722
636
12,315
24,436
27,013
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Artemis
jonatan377
Artemis
16
3 / 8 / 3
12,962
648
10,255
17,186
6,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
22
Kills
9
9
Deaths
22
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
11
3
0.32
W
Chaac
7
1
14
14
W
11
6
9
2.58
W
Danzaburou
Pr1m3D3caY
Danzaburou
4
2
12
5
L
Hercules
edo_the_king
Hercules
4
3
4
2
L
Artemis
jonatan377
Artemis
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,580
Damage
30,370
53,535
Taken
59,694
41,936
Mitigated
40,599
25,653
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
7,800
897
0
3,249
18,072
7,091
0
7,716
10,056
61,320
0
W
Chaac
18,700
2,651
0
10,575
21,991
26,082
1,488
2,634
19,357
0
50,295
W
20,922
1,327
5,105
8,692
20,354
9,624
958
3,122
17,232
67,769
0
W
Danzaburou
Pr1m3D3caY
Danzaburou
10,958
4,926
0
1,281
11,190
6,230
684
2,089
9,101
0
59,738
L
Hercules
edo_the_king
Hercules
12,315
5,046
367
4,186
24,436
27,013
0
5,266
18,720
0
38,005
L
Artemis
jonatan377
Artemis
10,255
3,561
0
1,652
17,186
6,495
0
8,120
8,816
0
57,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
37,308
206
Minions Killed
206
0
Camps Cleared
0
1,070,966
Distance Traveled
883,496
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,624
581
78
4
0
262,340
1
W
Chaac
13,642
682
50
3
0
402,695
3
W
Hel
14,085
704
75
4
0
318,425
2
W
Danzaburou
13,361
668
81
4
0
349,846
0
L
Hercules
12,722
636
41
2
0
336,319
0
L
Artemis
12,962
648
87
4
0
284,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role