Player Matchup

Cthulhu
Cthulhu
Adagio777
Cthulhu
Level 8
God Stats
0W - 2L
1,303 SR
Queue Stats
29W - 29L
1,171 Elo+
Solo
Ah Puch
Ah Puch
Curtsed
Ah Puch
Level 9
God Stats
27W - 21L
1,616 SR
Queue Stats
36W - 31L
1,471 Elo+
Solo
Ra
Ra
Sirstarfall
Ra
Level 3
God Stats
7W - 5L
1,514 SR
Queue Stats
10W - 10L
1,485 Elo+
Party 2
Aphrodite
Aphrodite
xSharpFin
Aphrodite
Level 26
God Stats
1W - 1L
1,720 SR
Queue Stats
20W - 26L
1,501 Elo+
Party 2
Nemesis
Nemesis
xTraFez
Nemesis
Level 5
God Stats
4W - 6L
1,530 SR
Queue Stats
4W - 7L
1,718 Elo+
Solo
Team Averages
Level 10
1,537 SR
1,469 Elo+

VS

Team Averages
Level 16
1,494 SR
1,529 Elo+
Mercury
Mercury
Aesterian
Mercury
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,544 Elo+
Party 1
Sol
Sol
Cuchyslayer123
Sol
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
Hidanest
Kukulkan
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 26L
1,500 Elo+
Solo
Sobek
Sobek
blindside044
Sobek
Level 24
God Stats
6W - 3L
1,471 SR
Queue Stats
81W - 72L
1,511 Elo+
Solo
Ra
Ra
clonetrooper099
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adagio777
Cthulhu
20
1 / 8 / 8
13,150
877
13,520
36,518
57,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
Curtsed
Ah Puch
16
1 / 0 / 1
11,250
750
1,114
171
61
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
2 / 5 / 7
13,323
888
22,216
24,623
12,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
xSharpFin
Aphrodite
19
2 / 8 / 6
12,908
861
15,796
33,287
20,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
xTraFez
Nemesis
18
4 / 9 / 2
13,061
871
16,608
26,300
13,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aesterian
Mercury
20
7 / 4 / 13
14,019
935
12,024
15,421
7,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
4 / 1 / 16
14,024
935
22,497
13,393
5,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Hidanest
Kukulkan
20
12 / 0 / 13
15,934
1,062
48,149
6,773
3,357
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 1 / 16
15,050
1,003
13,994
23,947
30,106
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 4 / 20
13,477
898
19,365
15,682
7,487
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
108
10
Kills
30
30
Deaths
10
24
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adagio777
Cthulhu
1
8
8
0.63
W
Mercury
Aesterian
Mercury
7
4
13
3.38
W
4
1
16
12
L
Ah Puch
Curtsed
Ah Puch
1
0
1
1.5
W
Kukulkan
Hidanest
Kukulkan
12
0
13
18.5
L
2
5
7
1.1
W
5
1
16
13
W
2
4
20
3
L
Aphrodite
xSharpFin
Aphrodite
2
8
6
0.63
L
Nemesis
xTraFez
Nemesis
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,254
Damage
116,029
120,899
Taken
75,216
103,981
Mitigated
54,378
32,220
Healing
23,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adagio777
Cthulhu
13,520
1,465
771
712
36,518
57,656
0
27,834
8,684
28,373
0
W
Mercury
Aesterian
Mercury
12,024
8,443
1,092
1,561
15,421
7,507
0
9,461
5,910
0
25,885
W
22,497
4,185
0
6,069
13,393
5,921
0
10,003
3,215
48,257
0
L
Ah Puch
Curtsed
Ah Puch
1,114
0
0
0
171
61
0
171
0
7,307
0
W
Kukulkan
Hidanest
Kukulkan
48,149
4,010
1,045
558
6,773
3,357
0
4,301
2,344
94,823
0
L
22,216
2,817
2,411
1,512
24,623
12,299
0
23,478
1,145
67,616
0
W
13,994
894
0
4,678
23,947
30,106
0
16,275
7,222
25,353
0
W
19,365
2,358
3,900
4,191
15,682
7,487
0
11,678
3,879
44,272
0
L
Aphrodite
xSharpFin
Aphrodite
15,796
2,760
9,852
15,100
33,287
20,441
0
31,391
1,896
37,192
0
L
Nemesis
xTraFez
Nemesis
16,608
6,736
0
1,862
26,300
13,524
0
21,131
5,169
0
32,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,692
Gold Earned
72,504
251
Minions Killed
293
6
Camps Cleared
8
1,136,613
Distance Traveled
1,434,780
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,150
877
42
3
0
267,645
2
W
Mercury
14,019
935
27
2
2
318,931
0
W
Sol
14,024
935
70
5
1
292,179
1
L
Ah Puch
11,250
750
15
1
1
38,203
0
W
Kukulkan
15,934
1,062
105
7
4
247,980
1
L
Ra
13,323
888
102
7
0
255,631
1
W
Sobek
15,050
1,003
20
1
0
312,130
0
W
Ra
13,477
898
71
5
1
263,560
0
L
Aphrodite
12,908
861
52
3
0
262,181
0
L
Nemesis
13,061
871
40
3
5
312,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role