Player Matchup

Izanami
Izanami
BabyVorcha
Izanami
Level 25
God Stats
0W - 1L
1,787 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 2
Khepri
Khepri
Ceburaska
Khepri
Level 29
God Stats
1W - 1L
1,748 SR
Queue Stats
4W - 2L
1,700 Elo+
Party 2
Fenrir
Fenrir
Funkit
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,732 Elo+
Party 2
Skadi
Skadi
NugisKuskus
Skadi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,623 Elo+
Party 2
Team Averages
Level 57
1,634 SR
1,669 Elo+

VS

Team Averages
Level 122
1,592 SR
1,527 Elo+
Nox
Nox
Arrarragy
Nox
Level 159
God Stats
6W - 3L
1,742 SR
Queue Stats
51W - 45L
1,703 Elo+
Party 1
Cupid
Cupid
Daud6666
Cupid
Level 160
God Stats
2W - 0L
1,577 SR
Queue Stats
100W - 93L
1,696 Elo+
Party 1
Vamana
Vamana
Haddwey
Vamana
Level 132
God Stats
1W - 1L
1,627 SR
Queue Stats
17W - 21L
1,331 Elo+
Party 1
Baba Yaga
Baba Yaga
Sgkpro13
Baba Yaga
Level 37
God Stats
1W - 0L
1,424 SR
Queue Stats
4W - 6L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabyVorcha
Izanami
17
4 / 7 / 1
11,137
857
7,918
15,663
7,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Ceburaska
Khepri
16
4 / 5 / 5
11,053
850
3,291
15,132
22,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Funkit
Fenrir
17
4 / 6 / 5
10,879
837
10,949
14,531
17,812
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 6 / 6
9,933
764
4,248
10,521
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 16
11,035
849
13,403
8,326
4,744
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Daud6666
Cupid
18
15 / 5 / 7
12,501
962
19,388
13,069
6,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
Haddwey
Vamana
17
4 / 3 / 15
10,902
839
10,114
14,550
10,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Sgkpro13
Baba Yaga
15
1 / 4 / 12
10,055
773
6,488
7,385
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
13
Kills
24
24
Deaths
14
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
L
Izanami
BabyVorcha
Izanami
4
7
1
0.64
L
Khepri
Ceburaska
Khepri
4
5
5
1.3
W
Cupid
Daud6666
Cupid
15
5
7
3.7
L
Fenrir
Funkit
Fenrir
4
6
5
1.08
W
Vamana
Haddwey
Vamana
4
3
15
3.83
L
1
6
6
0.67
W
Baba Yaga
Sgkpro13
Baba Yaga
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,406
Damage
49,393
55,847
Taken
43,330
52,156
Mitigated
23,926
7,370
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,403
881
0
1,243
8,326
4,744
1,925
1,557
6,769
35,167
0
L
Izanami
BabyVorcha
Izanami
7,918
4,377
0
2,606
15,663
7,340
907
4,083
11,580
0
37,571
L
Khepri
Ceburaska
Khepri
3,291
338
0
572
15,132
22,174
818
5,819
9,313
14,371
0
W
Cupid
Daud6666
Cupid
19,388
13,439
381
2,667
13,069
6,104
4,003
1,965
11,104
0
52,665
L
Fenrir
Funkit
Fenrir
10,949
1,953
0
2,694
14,531
17,812
272
5,123
9,408
7,778
31,322
W
Vamana
Haddwey
Vamana
10,114
4,767
0
3,302
14,550
10,274
1,072
1,858
12,692
0
32,473
L
4,248
1,772
0
1,498
10,521
4,830
1,409
5,227
5,294
0
31,180
W
Baba Yaga
Sgkpro13
Baba Yaga
6,488
198
329
1,767
7,385
2,804
0
884
6,501
27,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,002
Gold Earned
44,493
192
Minions Killed
204
9
Camps Cleared
14
792,357
Distance Traveled
948,663
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,035
849
60
5
3
266,426
1
L
Izanami
11,137
857
67
5
1
178,336
1
L
Khepri
11,053
850
15
1
0
195,010
0
W
Cupid
12,501
962
66
5
4
215,768
2
L
Fenrir
10,879
837
53
4
4
224,984
2
W
Vamana
10,902
839
38
3
5
248,001
1
L
Skadi
9,933
764
57
4
4
194,027
4
W
Baba Yaga
10,055
773
40
3
2
218,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role