Player Matchup

Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KRONOsXFragz
Izanami
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,497 Elo+
Party 1
Serqet
Serqet
KRONOsXMagz
Serqet
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
130W - 134L
1,519 Elo+
Party 1
Aphrodite
Aphrodite
MoonSenshi
Aphrodite
Level 65
God Stats
5W - 5L
1,504 SR
Queue Stats
17W - 32L
1,386 Elo+
Solo
Cthulhu
Cthulhu
alberto975123gl
Cthulhu
Level 65
God Stats
10W - 7L
1,489 SR
Queue Stats
180W - 138L
1,466 Elo+
Solo
Team Averages
Level 74
1,499 SR
1,474 Elo+

VS

Team Averages
Level 94
1,476 SR
1,430 Elo+
Tiamat
Tiamat
Facumati15
Tiamat
Level 47
God Stats
0W - 4L
1,279 SR
Queue Stats
249W - 278L
1,410 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MaxiConrero
Cu Chulainn
Level 69
God Stats
3W - 4L
1,456 SR
Queue Stats
187W - 212L
1,421 Elo+
Party 2
Anhur
Anhur
SILVRxVIPER
Anhur
Level 101
God Stats
18W - 16L
1,631 SR
Queue Stats
217W - 216L
1,473 Elo+
Solo
Ares
Ares
datpurplypurp
Ares
Level 126
God Stats
1W - 5L
1,514 SR
Queue Stats
12W - 12L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
xxxWILDWILLxxx
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 151L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
7 / 4 / 8
10,904
519
15,273
11,410
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
KRONOsXFragz
Izanami
13
1 / 5 / 4
7,914
377
8,734
14,479
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
20
8 / 1 / 5
11,761
560
7,997
13,167
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
MoonSenshi
Aphrodite
15
1 / 1 / 3
9,213
439
10,735
13,149
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

18
3 / 0 / 2
10,517
501
14,558
15,191
16,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Facumati15
Tiamat
15
0 / 7 / 1
9,137
435
4,872
14,358
6,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MaxiConrero
Cu Chulainn
17
0 / 4 / 0
10,189
485
10,369
21,465
8,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 3 / 3
9,431
449
8,902
13,087
5,450
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 1 / 5
9,612
458
6,037
18,453
13,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tsukuyomi
xxxWILDWILLxxx
Tsukuyomi
16
3 / 5 / 1
9,828
468
7,884
14,224
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
9
11
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
4
8
2.75
L
Tiamat
Facumati15
Tiamat
0
7
1
0.07
W
Izanami
KRONOsXFragz
Izanami
1
5
4
0.6
W
Serqet
8
1
5
10.5
L
Cu Chulainn
MaxiConrero
Cu Chulainn
0
4
0
0
W
Aphrodite
MoonSenshi
Aphrodite
1
1
3
2.5
L
4
3
3
1.83
W
3
0
2
4
L
2
1
5
4.5
L
Tsukuyomi
xxxWILDWILLxxx
Tsukuyomi
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,297
Damage
38,064
67,396
Taken
81,587
39,277
Mitigated
38,842
29,081
Healing
33,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
15,273
5,582
0
1,660
11,410
3,841
665
2,599
8,591
74,252
0
L
Tiamat
Facumati15
Tiamat
4,872
892
0
3,488
14,358
6,398
108
7,134
6,509
50,708
0
W
Izanami
KRONOsXFragz
Izanami
8,734
6,755
0
1,770
14,479
4,065
636
3,718
10,757
0
33,946
W
Serqet
7,997
1,782
0
4,850
13,167
5,605
0
1,401
11,670
0
74,364
L
Cu Chulainn
MaxiConrero
Cu Chulainn
10,369
3,993
0
10,938
21,465
8,414
632
14,294
6,104
4,968
61,494
W
Aphrodite
MoonSenshi
Aphrodite
10,735
948
4,344
9,984
13,149
9,528
50
2,128
10,977
68,279
0
L
8,902
3,492
0
3,926
13,087
5,450
1,486
6,180
6,767
0
57,829
W
14,558
2,580
201
6,272
15,191
16,238
218
1,750
13,363
67,154
0
L
6,037
118
734
7,640
18,453
13,504
537
6,341
11,556
35,852
0
L
Tsukuyomi
xxxWILDWILLxxx
Tsukuyomi
7,884
1,964
0
6,292
14,224
5,076
0
5,151
8,566
0
64,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,309
Gold Earned
48,197
567
Minions Killed
502
0
Camps Cleared
0
1,863,812
Distance Traveled
1,853,301
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,904
519
109
5
0
346,320
4
L
Tiamat
9,137
435
97
5
0
353,868
3
W
Izanami
7,914
377
71
3
0
358,030
1
W
Serqet
11,761
560
159
8
0
451,047
3
L
Cu Chulainn
10,189
485
137
7
0
353,220
3
W
Aphrodite
9,213
439
102
5
0
342,768
9
L
Anhur
9,431
449
108
5
0
317,806
3
W
Cthulhu
10,517
501
126
6
0
365,647
4
L
Ares
9,612
458
49
2
0
416,138
4
L
Tsukuyomi
9,828
468
111
5
0
412,269
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role