Player Matchup

Scylla
Scylla
EIyyna
Scylla
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 5L
1,719 Elo+
Party 1
Terra
Terra
Eskulappe
Terra
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
267W - 116L
1,721 Elo+
Party 1
Ymir
Ymir
Shiume
Ymir
Level 22
God Stats
11W - 6L
1,738 SR
Queue Stats
66W - 56L
1,634 Elo+
Solo
Anhur
Anhur
Stxyth
Anhur
Level 28
God Stats
3W - 3L
1,459 SR
Queue Stats
37W - 31L
1,620 Elo+
Solo
Arachne
Arachne
ñãtsu
Arachne
Level 56
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 7L
1,438 Elo+
Party 1
Team Averages
Level 29
1,539 SR
1,626 Elo+

VS

Team Averages
Level 35
1,423 SR
1,621 Elo+
Osiris
Osiris
BodrodTheBearded
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 19L
1,713 Elo+
Solo
Tiamat
Tiamat
Luigistar
Tiamat
Level 22
God Stats
1W - 2L
1,224 SR
Queue Stats
37W - 30L
1,556 Elo+
Solo
Cerberus
Cerberus
Medlier
Cerberus
Level 4
God Stats
2W - 3L
1,647 SR
Queue Stats
2W - 3L
1,659 Elo+
Party 2
Heimdallr
Heimdallr
Sanchios
Heimdallr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
YxStorm
Hercules
Level 28
God Stats
1W - 4L
1,244 SR
Queue Stats
114W - 94L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EIyyna
Scylla
19
5 / 3 / 3
11,739
559
12,889
7,856
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Eskulappe
Terra
20
5 / 1 / 11
12,746
607
15,682
18,185
22,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Shiume
Ymir
16
0 / 3 / 13
10,520
501
10,385
14,316
14,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Stxyth
Anhur
17
7 / 3 / 3
11,057
527
19,300
12,221
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
ñãtsu
Arachne
20
14 / 0 / 6
13,213
629
23,610
17,153
8,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
9,684
461
9,199
21,099
10,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Luigistar
Tiamat
15
0 / 7 / 1
8,917
425
6,729
13,666
9,362
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Medlier
Cerberus
13
1 / 5 / 4
8,576
408
5,920
20,027
17,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Sanchios
Heimdallr
14
3 / 6 / 3
9,023
430
9,800
19,329
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
YxStorm
Hercules
15
2 / 7 / 0
9,712
462
8,375
27,487
11,989
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
31
Kills
10
10
Deaths
31
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Scylla
EIyyna
Scylla
5
3
3
2.17
W
Terra
Eskulappe
Terra
5
1
11
10.5
L
Tiamat
Luigistar
Tiamat
0
7
1
0.07
L
Cerberus
Medlier
Cerberus
1
5
4
0.6
L
Heimdallr
Sanchios
Heimdallr
3
6
3
0.75
W
Ymir
Shiume
Ymir
0
3
13
2.17
W
Anhur
Stxyth
Anhur
7
3
3
2.83
L
Hercules
YxStorm
Hercules
2
7
0
0.29
W
Arachne
ñãtsu
Arachne
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,866
Damage
40,023
69,731
Taken
101,608
53,185
Mitigated
55,625
28,070
Healing
27,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,199
3,472
0
3,095
21,099
10,904
0
9,227
11,710
0
63,499
W
Scylla
EIyyna
Scylla
12,889
1,751
0
1,232
7,856
3,090
2,273
437
7,416
76,378
0
W
Terra
Eskulappe
Terra
15,682
2,631
847
5,591
18,185
22,856
1,755
5,485
12,700
80,040
5,256
L
Tiamat
Luigistar
Tiamat
6,729
1,289
0
2,058
13,666
9,362
0
7,806
5,840
56,861
0
L
Cerberus
Medlier
Cerberus
5,920
213
0
6,656
20,027
17,378
0
7,106
12,837
19,757
0
L
Heimdallr
Sanchios
Heimdallr
9,800
5,987
0
7,912
19,329
5,992
0
6,920
12,381
0
61,556
W
Ymir
Shiume
Ymir
10,385
2,579
0
2,563
14,316
14,242
258
3,312
11,004
36,104
0
W
Anhur
Stxyth
Anhur
19,300
9,509
0
6,199
12,221
4,107
2,096
2,142
10,079
0
76,558
L
Hercules
YxStorm
Hercules
8,375
2,045
0
7,366
27,487
11,989
0
6,973
20,172
0
63,683
W
Arachne
ñãtsu
Arachne
23,610
16,897
0
11,638
17,153
8,890
1,823
1,273
15,880
0
104,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,275
Gold Earned
45,912
626
Minions Killed
552
0
Camps Cleared
0
2,116,925
Distance Traveled
1,792,163
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,684
461
126
6
0
409,680
6
W
Scylla
11,739
559
148
7
0
429,061
9
W
Terra
12,746
607
172
8
0
415,715
4
L
Tiamat
8,917
425
115
5
0
353,611
3
L
Cerberus
8,576
408
49
2
0
368,165
3
L
Heimdallr
9,023
430
112
5
0
320,873
2
W
Ymir
10,520
501
46
2
0
400,520
7
W
Anhur
11,057
527
118
6
0
374,791
0
L
Hercules
9,712
462
150
7
0
339,834
8
W
Arachne
13,213
629
142
7
0
496,838
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role