Player Matchup

Cupid
Cupid
Ac0rnZ
Cupid
Level 11
God Stats
3W - 2L
1,466 SR
Queue Stats
169W - 175L
1,612 Elo+
Party 1
Guan Yu
Guan Yu
KingArtillery
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,472 Elo+
Solo
Hercules
Hercules
Seabiscuit564
Hercules
Level 24
God Stats
13W - 17L
1,757 SR
Queue Stats
506W - 464L
1,551 Elo+
Party 1
Arachne
Arachne
Xygra
Arachne
Level 29
God Stats
2W - 3L
1,227 SR
Queue Stats
95W - 87L
1,579 Elo+
Solo
Kukulkan
Kukulkan
lilcoah
Kukulkan
Level 30
God Stats
3W - 2L
1,542 SR
Queue Stats
84W - 104L
1,479 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,539 Elo+

VS

Team Averages
Level 13
1,556 SR
1,440 Elo+
Khepri
Khepri
MurderousBot
Khepri
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,507 Elo+
Party 2
Jormungandr
Jormungandr
VadeSannt
Jormungandr
Level 15
God Stats
4W - 2L
1,805 SR
Queue Stats
27W - 28L
1,350 Elo+
Party 2
Danzaburou
Danzaburou
haunter237
Danzaburou
Level 21
God Stats
4W - 4L
1,475 SR
Queue Stats
11W - 15L
1,395 Elo+
Party 2
Da Ji
Da Ji
hualuoke
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,521 Elo+
Solo
Ra
Ra
xzxdxsx
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ac0rnZ
Cupid
12
10 / 2 / 8
7,844
523
10,147
8,719
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
13
3 / 0 / 10
7,382
492
3,128
5,528
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Seabiscuit564
Hercules
11
3 / 1 / 15
7,566
504
6,452
13,668
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Xygra
Arachne
14
11 / 0 / 10
9,037
602
9,711
9,499
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
lilcoah
Kukulkan
13
1 / 2 / 17
7,588
506
8,585
5,046
2,037
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
1 / 8 / 0
6,029
402
4,219
13,140
6,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
VadeSannt
Jormungandr
10
2 / 4 / 1
6,689
446
8,830
9,138
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
haunter237
Danzaburou
9
1 / 4 / 1
6,785
452
6,279
6,867
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
hualuoke
Da Ji
10
0 / 7 / 3
6,240
416
4,712
11,854
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 1
6,546
436
5,132
8,230
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
10
28
Kills
4
5
Deaths
28
60
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
Ac0rnZ
Cupid
10
2
8
7
W
Guan Yu
3
0
10
8
L
Khepri
1
8
0
0.13
W
Hercules
Seabiscuit564
Hercules
3
1
15
10.5
L
Jormungandr
VadeSannt
Jormungandr
2
4
1
0.63
W
Arachne
Xygra
Arachne
11
0
10
16
L
Danzaburou
haunter237
Danzaburou
1
4
1
0.38
L
Da Ji
hualuoke
Da Ji
0
7
3
0.21
W
Kukulkan
lilcoah
Kukulkan
1
2
17
4.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,023
Damage
29,172
42,460
Taken
49,229
23,469
Mitigated
23,207
15,445
Healing
6,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Ac0rnZ
Cupid
10,147
5,571
747
3,414
8,719
3,100
1,354
3,385
5,284
0
30,081
W
Guan Yu
3,128
626
850
1,328
5,528
4,251
427
2,580
2,848
0
26,474
L
Khepri
4,219
580
0
490
13,140
6,038
0
2,768
10,272
9,870
0
W
Hercules
Seabiscuit564
Hercules
6,452
2,842
0
5,979
13,668
10,137
231
6,501
7,092
0
17,987
L
Jormungandr
VadeSannt
Jormungandr
8,830
1,886
0
739
9,138
8,152
398
1,793
7,245
29,728
0
W
Arachne
Xygra
Arachne
9,711
6,630
0
3,127
9,499
3,944
729
3,181
6,218
0
56,202
L
Danzaburou
haunter237
Danzaburou
6,279
2,687
0
1,376
6,867
2,012
0
1,000
5,867
0
23,882
L
Da Ji
hualuoke
Da Ji
4,712
855
0
2,283
11,854
3,918
0
1,915
9,889
0
30,107
W
Kukulkan
lilcoah
Kukulkan
8,585
788
0
0
5,046
2,037
0
2,109
2,837
44,709
0
L
5,132
369
135
1,408
8,230
3,087
0
1,109
7,096
36,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
32,289
294
Minions Killed
244
0
Camps Cleared
0
1,403,748
Distance Traveled
1,307,760
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,844
523
50
3
0
253,427
2
W
Guan Yu
7,382
492
50
3
0
289,027
2
L
Khepri
6,029
402
9
1
0
267,956
3
W
Hercules
7,566
504
17
1
0
272,871
1
L
Jormungandr
6,689
446
55
4
0
256,883
0
W
Arachne
9,037
602
102
7
0
314,932
1
L
Danzaburou
6,785
452
47
3
0
253,375
2
L
Da Ji
6,240
416
67
4
0
266,446
2
W
Kukulkan
7,588
506
75
5
0
273,491
3
L
Ra
6,546
436
66
4
0
263,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role