Player Matchup

Vulcan
Vulcan
Flække
Vulcan
Level 15
God Stats
2W - 0L
1,757 SR
Queue Stats
38W - 11L
1,919 Elo+
Party 1
Nike
Nike
Isaaac1337
Nike
Level 109
God Stats
6W - 3L
1,695 SR
Queue Stats
245W - 223L
1,615 Elo+
Party 2
Ymir
Ymir
MatthewItaly
Ymir
Level 23
God Stats
10W - 7L
1,737 SR
Queue Stats
74W - 70L
1,534 Elo+
Party 2
Anhur
Anhur
UncleEasy
Anhur
Level 136
God Stats
2W - 1L
1,304 SR
Queue Stats
130W - 99L
1,739 Elo+
Party 1
Fenrir
Fenrir
UncleMerkil
Fenrir
Level 81
God Stats
4W - 0L
1,735 SR
Queue Stats
101W - 98L
1,588 Elo+
Party 1
Team Averages
Level 73
1,645 SR
1,679 Elo+

VS

Team Averages
Level 87
1,521 SR
1,531 Elo+
Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Abymeah
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,448 Elo+
Party 3
Yemoja
Yemoja
ArzZeo
Yemoja
Level 13
God Stats
1W - 3L
1,504 SR
Queue Stats
10W - 11L
1,501 Elo+
Party 3
Baron Samedi
Baron Samedi
Eiyuun
Baron Samedi
Level 157
God Stats
6W - 6L
1,602 SR
Queue Stats
66W - 49L
1,663 Elo+
Party 3
Ullr
Ullr
TheDoomBadger
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 109L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Flække
Vulcan
17
7 / 1 / 1
10,310
644
16,159
6,464
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 1
9,039
565
6,641
9,660
8,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 1
7,533
471
3,232
8,526
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
UncleEasy
Anhur
16
7 / 0 / 4
9,491
593
9,226
10,413
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
2 / 1 / 8
8,889
556
4,793
10,495
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 3 / 3
7,155
447
6,357
12,761
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Abymeah
Hera
11
0 / 6 / 1
6,416
401
2,796
8,633
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
ArzZeo
Yemoja
9
0 / 4 / 0
5,782
361
2,805
9,190
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Eiyuun
Baron Samedi
14
3 / 1 / 3
8,309
519
7,934
9,411
6,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 0
7,742
484
4,100
10,423
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
17
Kills
6
6
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
3
1.17
L
Hera
Abymeah
Hera
0
6
1
0.08
L
Yemoja
ArzZeo
Yemoja
0
4
0
0
L
Baron Samedi
Eiyuun
Baron Samedi
3
1
3
4.5
W
Vulcan
Flække
Vulcan
7
1
1
7.5
W
0
1
1
0.5
W
1
3
1
0.5
L
1
3
0
0.33
W
Anhur
UncleEasy
Anhur
7
0
4
9
W
Fenrir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,051
Damage
23,992
45,558
Taken
50,418
29,822
Mitigated
19,162
17,820
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,357
1,597
0
3,958
12,761
4,460
0
4,606
8,025
0
32,297
L
Hera
Abymeah
Hera
2,796
1,282
0
1,240
8,633
2,831
636
5,403
2,880
31,510
0
L
Yemoja
ArzZeo
Yemoja
2,805
383
469
645
9,190
2,872
0
4,314
4,810
8,878
0
L
Baron Samedi
Eiyuun
Baron Samedi
7,934
891
924
3,746
9,411
6,732
0
2,363
6,988
50,630
0
W
Vulcan
Flække
Vulcan
16,159
5,881
0
927
6,464
2,957
1,582
1,707
4,757
86,479
0
W
6,641
1,076
0
3,253
9,660
8,536
320
3,785
5,875
0
55,010
W
3,232
1,012
0
3,017
8,526
5,508
92
2,106
6,420
41,022
0
L
4,100
1,785
0
3,168
10,423
2,267
0
2,123
8,254
0
49,887
W
Anhur
UncleEasy
Anhur
9,226
4,074
0
7,341
10,413
4,173
1,594
2,784
7,629
0
64,904
W
Fenrir
4,793
429
0
3,282
10,495
8,648
386
3,153
7,342
72
28,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,262
Gold Earned
35,404
509
Minions Killed
327
0
Camps Cleared
0
1,458,519
Distance Traveled
1,379,196
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,155
447
65
4
0
308,030
0
L
Hera
6,416
401
55
3
0
256,082
2
L
Yemoja
5,782
361
14
1
0
294,582
3
L
Baron Samedi
8,309
519
89
6
0
273,231
6
W
Vulcan
10,310
644
141
9
0
319,411
3
W
Nike
9,039
565
121
8
0
281,184
3
W
Ymir
7,533
471
80
5
0
288,651
1
L
Ullr
7,742
484
104
7
0
247,271
1
W
Anhur
9,491
593
129
8
0
263,669
5
W
Fenrir
8,889
556
38
2
0
305,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role