Player Matchup

Anubis
Anubis
Aardo35
Anubis
Level 57
God Stats
11W - 7L
1,622 SR
Queue Stats
127W - 105L
1,792 Elo+
Party 1
Anhur
Anhur
BrxiN3
Anhur
Level 26
God Stats
4W - 1L
1,763 SR
Queue Stats
78W - 56L
1,685 Elo+
Solo
King Arthur
King Arthur
ErejiVii
King Arthur
Level 15
God Stats
4W - 3L
1,626 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Twotimesgamer
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,500 Elo+
Party 1
Set
Set
kazuto614
Set
Level 62
God Stats
1W - 1L
1,321 SR
Queue Stats
71W - 52L
1,732 Elo+
Party 1
Team Averages
Level 33
1,566 SR
1,642 Elo+

VS

Team Averages
Level 24
1,712 SR
1,665 Elo+
Mercury
Mercury
CharlesChaplin
Mercury
Level 15
God Stats
4W - 0L
1,744 SR
Queue Stats
48W - 28L
1,780 Elo+
Solo
Baron Samedi
Baron Samedi
Fitocorleones
Baron Samedi
Level 27
God Stats
1W - 0L
1,999 SR
Queue Stats
111W - 114L
1,574 Elo+
Party 2
Neith
Neith
Gatec2
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,653 Elo+
Party 3
Vamana
Vamana
Laabuelaquefuma
Vamana
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 41L
1,628 Elo+
Party 2
Ymir
Ymir
globcik
Ymir
Level 29
God Stats
3W - 0L
1,816 SR
Queue Stats
61W - 43L
1,689 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aardo35
Anubis
7
0 / 5 / 0
4,290
477
3,031
6,833
3,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Anhur
BrxiN3
Anhur
6
0 / 2 / 1
4,188
465
2,061
3,541
574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ErejiVii
King Arthur
7
1 / 4 / 0
4,438
493
2,071
8,380
3,528
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
7
1 / 6 / 0
4,619
513
1,481
7,093
3,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

6
0 / 6 / 0
4,117
457
2,825
8,018
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 4
6,097
677
2,623
5,843
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
Fitocorleones
Baron Samedi
10
4 / 0 / 2
5,920
658
4,933
5,053
2,292
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Gatec2
Neith
10
6 / 1 / 3
6,317
702
5,127
4,779
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
5 / 1 / 0
6,130
681
7,076
8,329
3,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
globcik
Ymir
10
3 / 0 / 7
6,139
682
3,086
4,155
1,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
23
23
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
Aardo35
Anubis
0
5
0
0
L
Anhur
BrxiN3
Anhur
0
2
1
0.25
W
5
0
4
7
L
King Arthur
ErejiVii
King Arthur
1
4
0
0.25
W
Baron Samedi
Fitocorleones
Baron Samedi
4
0
2
5
W
Neith
Gatec2
Neith
6
1
3
7.5
W
5
1
0
5
L
Cthulhu
1
6
0
0.17
W
Ymir
globcik
Ymir
3
0
7
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,469
Damage
22,845
33,865
Taken
28,159
13,145
Mitigated
11,133
6,513
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Aardo35
Anubis
3,031
169
0
1,652
6,833
3,410
0
3,511
3,322
18,857
0
L
Anhur
BrxiN3
Anhur
2,061
816
0
1,152
3,541
574
0
1,124
2,417
0
13,558
W
2,623
1,360
0
2,968
5,843
1,827
0
911
4,932
0
33,825
L
King Arthur
ErejiVii
King Arthur
2,071
533
0
1,034
8,380
3,528
0
0
8,380
0
15,217
W
Baron Samedi
Fitocorleones
Baron Samedi
4,933
418
133
3,050
5,053
2,292
364
2,120
2,933
28,844
0
W
Neith
Gatec2
Neith
5,127
3,359
0
2,835
4,779
1,298
946
1,300
3,479
0
25,949
W
7,076
4,233
0
3,647
8,329
3,723
946
0
8,329
0
33,149
L
Cthulhu
1,481
348
99
489
7,093
3,075
26
969
6,124
10,462
0
W
Ymir
globcik
Ymir
3,086
984
0
1,195
4,155
1,993
408
181
3,974
22,087
0
L
2,825
1,255
0
2,087
8,018
2,558
0
2,415
5,603
0
16,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,652
Gold Earned
30,603
133
Minions Killed
275
0
Camps Cleared
0
822,267
Distance Traveled
920,107
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,290
477
36
4
0
153,489
1
L
Anhur
4,188
465
29
3
0
94,743
1
W
Mercury
6,097
677
70
8
0
215,161
2
L
King Arthur
4,438
493
25
3
0
200,709
0
W
Baron Samedi
5,920
658
59
7
0
176,249
0
W
Neith
6,317
702
59
7
0
154,340
1
W
Vamana
6,130
681
57
6
0
191,250
0
L
Cthulhu
4,619
513
17
2
0
180,183
2
W
Ymir
6,139
682
30
3
0
183,107
1
L
Set
4,117
457
26
3
0
193,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role