Player Matchup

Fenrir
Fenrir
RogueRibosome
Fenrir
Level 29
God Stats
2W - 3L
1,425 SR
Queue Stats
117W - 101L
1,524 Elo+
Solo
Ymir
Ymir
Squarole
Ymir
Level 14
God Stats
5W - 6L
1,438 SR
Queue Stats
6W - 10L
1,484 Elo+
Solo
Osiris
Osiris
heysstepbro
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
nalwong
Apollo
Level 7
God Stats
3W - 1L
1,948 SR
Queue Stats
11W - 4L
1,813 Elo+
Solo
Chang'e
Chang'e
xzxdxsx
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,487 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,561 Elo+

VS

Team Averages
Level 34
1,436 SR
1,607 Elo+
Rama
Rama
AnthonyMarquez
Rama
Level 6
God Stats
10W - 1L
1,298 SR
Queue Stats
334W - 210L
1,813 Elo+
Solo
Raijin
Raijin
HolderOfTheL
Raijin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,695 Elo+
Party 1
Hun Batz
Hun Batz
MINDGAMES_0W0
Hun Batz
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 103L
1,531 Elo+
Party 1
Xing Tian
Xing Tian
Toddfrommarket
Xing Tian
Level 27
God Stats
44W - 46L
1,456 SR
Queue Stats
130W - 141L
1,506 Elo+
Solo
Tiamat
Tiamat
dqpy
Tiamat
Level 29
God Stats
8W - 10L
1,424 SR
Queue Stats
49W - 50L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,584
573
2,226
3,972
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
5
0 / 2 / 0
3,709
464
714
4,754
1,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
5
0 / 2 / 0
3,781
473
672
3,077
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Apollo
nalwong
Apollo
7
0 / 2 / 0
3,981
498
1,769
3,973
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Chang'e
xzxdxsx
Chang'e
7
1 / 3 / 0
4,235
529
1,004
4,688
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
4,763
595
4,584
4,180
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
9
2 / 0 / 1
5,155
644
3,750
2,572
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
MINDGAMES_0W0
Hun Batz
8
4 / 1 / 2
5,257
657
2,514
4,380
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Toddfrommarket
Xing Tian
8
1 / 0 / 2
4,957
620
1,399
3,188
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
dqpy
Tiamat
10
1 / 1 / 1
5,483
685
1,513
2,994
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
10
10
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Raijin
2
0
1
2.5
W
Hun Batz
MINDGAMES_0W0
Hun Batz
4
1
2
5
L
1
1
0
1
L
Ymir
0
2
0
0
W
Xing Tian
Toddfrommarket
Xing Tian
1
0
2
2
W
Tiamat
dqpy
Tiamat
1
1
1
1.5
L
Osiris
0
2
0
0
L
Apollo
nalwong
Apollo
0
2
0
0
L
Chang'e
xzxdxsx
Chang'e
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,385
Damage
13,760
20,464
Taken
17,314
7,906
Mitigated
5,967
5,525
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,584
4,011
0
2,615
4,180
1,332
585
180
4,000
0
28,996
W
Raijin
3,750
287
0
672
2,572
698
900
678
1,894
22,565
0
W
Hun Batz
MINDGAMES_0W0
Hun Batz
2,514
1,363
0
1,815
4,380
1,197
0
473
3,907
0
13,722
L
2,226
1,187
0
1,221
3,972
1,122
0
628
3,344
0
22,628
L
Ymir
714
0
0
879
4,754
1,710
0
830
3,924
8,378
0
W
Xing Tian
Toddfrommarket
Xing Tian
1,399
241
0
665
3,188
1,216
0
387
2,801
9,414
0
W
Tiamat
dqpy
Tiamat
1,513
408
0
1,014
2,994
1,524
548
0
2,994
25,796
0
L
Osiris
672
68
0
1,140
3,077
1,947
0
1,292
1,624
0
12,143
L
Apollo
nalwong
Apollo
1,769
984
0
730
3,973
1,650
0
569
3,404
0
19,491
L
Chang'e
xzxdxsx
Chang'e
1,004
46
76
1,479
4,688
1,477
0
3,182
1,506
9,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,290
Gold Earned
25,615
137
Minions Killed
214
0
Camps Cleared
0
623,283
Distance Traveled
755,516
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,763
595
45
6
0
125,858
2
W
Raijin
5,155
644
44
6
0
142,180
0
W
Hun Batz
5,257
657
35
4
0
168,124
0
L
Fenrir
4,584
573
42
5
0
153,663
0
L
Ymir
3,709
464
10
1
0
141,751
0
W
Xing Tian
4,957
620
21
3
0
167,664
2
W
Tiamat
5,483
685
69
9
0
151,690
1
L
Osiris
3,781
473
27
3
0
76,502
1
L
Apollo
3,981
498
38
5
0
131,478
0
L
Chang'e
4,235
529
20
3
0
119,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role