Player Matchup

Danzaburou
Danzaburou
CDS_Raymond
Danzaburou
Level 41
God Stats
20W - 15L
1,522 SR
Queue Stats
61W - 49L
1,492 Elo+
Party 2
Bellona
Bellona
ISITMUSHROOM
Bellona
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 29L
1,513 Elo+
Party 2
Fenrir
Fenrir
Mrbig_banana
Fenrir
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
208W - 205L
1,514 Elo+
Party 2
Set
Set
Piinapopoll
Set
Level 117
God Stats
5W - 6L
1,554 SR
Queue Stats
240W - 219L
1,548 Elo+
Party 2
Heimdallr
Heimdallr
demigod113
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,545 Elo+
Party 2
Team Averages
Level 86
1,515 SR
1,522 Elo+

VS

Team Averages
Level 64
1,538 SR
1,513 Elo+
Osiris
Osiris
Biilou94
Osiris
Level 34
God Stats
1W - 0L
1,814 SR
Queue Stats
11W - 1L
1,910 Elo+
Party 1
Thanatos
Thanatos
JteMonteenLaiir
Thanatos
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
191W - 175L
1,225 Elo+
Party 3
Merlin
Merlin
Rayfool
Merlin
Level 128
God Stats
3W - 1L
1,277 SR
Queue Stats
264W - 214L
1,659 Elo+
Party 1
Cernunnos
Cernunnos
Visual-Brezhlino
Cernunnos
Level 66
God Stats
19W - 3L
1,840 SR
Queue Stats
103W - 78L
1,540 Elo+
Party 1
Ymir
Ymir
WhiTe-BuKi_
Ymir
Level 25
God Stats
11W - 15L
1,260 SR
Queue Stats
243W - 240L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CDS_Raymond
Danzaburou
7
0 / 5 / 0
4,216
527
2,889
5,524
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
ISITMUSHROOM
Bellona
8
2 / 3 / 0
4,668
584
4,023
5,929
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
5
0 / 2 / 0
3,617
452
1,035
2,961
1,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 1
4,255
532
2,388
6,030
2,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
demigod113
Heimdallr
8
2 / 2 / 0
4,667
583
4,120
4,972
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Biilou94
Osiris
10
7 / 0 / 0
6,175
772
6,062
7,663
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
8
0 / 1 / 1
4,717
590
647
4,772
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Rayfool
Merlin
10
3 / 1 / 2
5,288
661
5,082
4,172
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
8
6 / 1 / 0
5,132
642
4,442
4,280
1,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 4
4,649
581
870
5,329
2,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
16
16
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
Biilou94
Osiris
7
0
0
7
L
Danzaburou
CDS_Raymond
Danzaburou
0
5
0
0
L
Bellona
ISITMUSHROOM
Bellona
2
3
0
0.67
W
Thanatos
0
1
1
0.5
L
Fenrir
0
2
0
0
L
0
4
1
0.13
W
Merlin
Rayfool
Merlin
3
1
2
4
W
Cernunnos
6
1
0
6
W
0
1
4
2
L
Heimdallr
demigod113
Heimdallr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,455
Damage
17,103
25,416
Taken
26,216
9,686
Mitigated
9,661
3,536
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Biilou94
Osiris
6,062
2,630
0
5,625
7,663
3,764
0
0
7,663
0
28,704
L
Danzaburou
CDS_Raymond
Danzaburou
2,889
1,371
0
792
5,524
1,457
0
0
5,524
0
13,203
L
Bellona
ISITMUSHROOM
Bellona
4,023
2,127
0
560
5,929
3,098
0
1,042
4,725
0
22,936
W
Thanatos
647
281
0
5,002
4,772
1,260
0
0
4,747
0
20,946
L
Fenrir
1,035
270
0
387
2,961
1,053
0
123
2,838
0
7,320
L
2,388
786
0
1,547
6,030
2,631
0
3,377
2,152
0
20,305
W
Merlin
Rayfool
Merlin
5,082
914
0
945
4,172
1,064
0
0
3,947
23,011
0
W
Cernunnos
4,442
2,668
0
1,843
4,280
1,451
225
0
4,280
0
18,594
W
870
334
0
1,017
5,329
2,122
69
0
5,329
10,225
0
L
Heimdallr
demigod113
Heimdallr
4,120
1,434
0
250
4,972
1,447
0
747
4,225
0
20,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,423
Gold Earned
25,961
150
Minions Killed
208
0
Camps Cleared
0
721,969
Distance Traveled
807,797
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,175
772
58
7
0
171,949
2
L
Danzaburou
4,216
527
21
3
0
129,560
0
L
Bellona
4,668
584
52
7
0
167,487
0
W
Thanatos
4,717
590
56
7
0
163,140
1
L
Fenrir
3,617
452
12
2
0
106,069
1
L
Set
4,255
532
34
4
0
161,671
2
W
Merlin
5,288
661
45
6
0
146,012
3
W
Cernunnos
5,132
642
34
4
0
173,341
3
W
Ymir
4,649
581
15
2
0
153,355
0
L
Heimdallr
4,667
583
31
4
0
157,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role