Player Matchup

Da Ji
Da Ji
Aurethial
Da Ji
Level 106
God Stats
2W - 2L
1,704 SR
Queue Stats
159W - 188L
1,516 Elo+
Party 3
Fenrir
Fenrir
Diabl0s
Fenrir
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
311W - 323L
1,523 Elo+
Solo
Thanatos
Thanatos
Ioki snipes
Thanatos
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 118L
1,603 Elo+
Party 3
Kali
Kali
MarcosValquinta
Kali
Level 159
God Stats
2W - 2L
1,119 SR
Queue Stats
137W - 149L
1,465 Elo+
Party 1
Olorun
Olorun
killgamer2002
Olorun
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,487 Elo+
Party 1
Team Averages
Level 131
1,465 SR
1,519 Elo+

VS

Team Averages
Level 134
1,489 SR
1,511 Elo+
Artio
Artio
CapoKiller14
Artio
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
182W - 183L
1,562 Elo+
Party 2
Cerberus
Cerberus
DarKVerDugO
Cerberus
Level 160
God Stats
1W - 3L
1,411 SR
Queue Stats
53W - 39L
1,584 Elo+
Solo
Cthulhu
Cthulhu
FeitNSaurow
Cthulhu
Level 125
God Stats
5W - 3L
1,533 SR
Queue Stats
105W - 106L
1,436 Elo+
Solo
Agni
Agni
JockerCards
Agni
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,485 Elo+
Party 2
Khepri
Khepri
xEVILxINCARNATE
Khepri
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 109L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aurethial
Da Ji
16
1 / 8 / 3
9,066
697
9,071
16,204
8,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Diabl0s
Fenrir
15
2 / 8 / 8
9,457
727
9,574
22,236
24,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Ioki snipes
Thanatos
12
2 / 7 / 3
8,190
630
9,537
12,355
6,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 8 / 3
7,850
604
6,122
13,405
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 6 / 3
11,544
888
19,169
21,335
8,911
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 22
11,605
893
11,941
16,293
26,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
DarKVerDugO
Cerberus
17
4 / 3 / 19
10,734
826
12,884
16,632
18,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
FeitNSaurow
Cthulhu
19
7 / 2 / 26
11,767
905
20,835
22,951
13,888
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
15 / 3 / 13
12,011
924
21,589
9,780
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 26
10,637
818
7,660
11,968
16,301
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
143
11
Kills
37
37
Deaths
12
20
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aurethial
Da Ji
1
8
3
0.31
W
7
2
22
9
W
Cerberus
DarKVerDugO
Cerberus
4
3
19
4.5
L
Fenrir
Diabl0s
Fenrir
2
8
8
0.75
W
Cthulhu
FeitNSaurow
Cthulhu
7
2
26
10
L
Thanatos
Ioki snipes
Thanatos
2
7
3
0.5
W
15
3
13
7.17
L
1
8
3
0.31
L
5
6
3
1.08
W
4
2
26
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,473
Damage
74,909
85,535
Taken
77,624
54,704
Mitigated
79,791
27,891
Healing
36,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aurethial
Da Ji
9,071
2,381
1,086
1,085
16,204
8,843
118
13,404
2,498
0
16,584
W
11,941
1,296
2,809
6,658
16,293
26,076
1,361
2,961
13,332
19,318
0
W
Cerberus
DarKVerDugO
Cerberus
12,884
740
899
6,525
16,632
18,751
1,367
4,537
12,095
26,420
0
L
Fenrir
Diabl0s
Fenrir
9,574
2,100
748
4,484
22,236
24,930
0
19,145
2,777
6
10,978
W
Cthulhu
FeitNSaurow
Cthulhu
20,835
2,283
3,197
10,449
22,951
13,888
878
5,234
17,717
46,985
0
L
Thanatos
Ioki snipes
Thanatos
9,537
2,566
537
5,219
12,355
6,389
0
11,643
566
0
11,906
W
21,589
2,512
58
1,792
9,780
4,775
1,825
2,599
7,181
40,546
0
L
6,122
2,990
126
2,419
13,405
5,631
0
11,599
1,652
0
13,485
L
19,169
12,539
1,617
10,570
21,335
8,911
437
17,959
3,133
57,923
0
W
7,660
1,044
2,400
1,509
11,968
16,301
820
3,844
8,124
10,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,107
Gold Earned
56,754
109
Minions Killed
155
0
Camps Cleared
0
962,466
Distance Traveled
1,274,917
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,066
697
23
2
0
199,646
0
W
Artio
11,605
893
16
1
0
257,357
6
W
Cerberus
10,734
826
49
4
0
255,383
1
L
Fenrir
9,457
727
4
0
0
216,552
3
W
Cthulhu
11,767
905
36
3
0
253,989
0
L
Thanatos
8,190
630
3
0
0
200,780
0
W
Agni
12,011
924
46
4
0
254,713
0
L
Kali
7,850
604
7
1
0
172,874
0
L
Olorun
11,544
888
72
6
0
172,614
0
W
Khepri
10,637
818
8
1
0
253,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role