Player Matchup

Fafnir
Fafnir
Agentcy Wombat
Fafnir
Level 27
God Stats
5W - 2L
1,448 SR
Queue Stats
80W - 74L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Exodus Fatal
Cthulhu
Level 17
God Stats
6W - 3L
1,479 SR
Queue Stats
59W - 50L
1,510 Elo+
Party 1
Ravana
Ravana
Rekins_Colonnel
Ravana
Level 28
God Stats
3W - 2L
1,733 SR
Queue Stats
90W - 123L
1,419 Elo+
Solo
Neith
Neith
TotemicBear822
Neith
Level 17
God Stats
14W - 10L
1,438 SR
Queue Stats
108W - 100L
1,369 Elo+
Party 1
Anubis
Anubis
xBODxJORY508
Anubis
Level 18
God Stats
35W - 26L
1,623 SR
Queue Stats
39W - 37L
1,345 Elo+
Solo
Team Averages
Level 21
1,544 SR
1,419 Elo+

VS

Team Averages
Level 34
1,694 SR
1,432 Elo+
Danzaburou
Danzaburou
AnteriorClock10
Danzaburou
Level 14
God Stats
14W - 11L
1,535 SR
Queue Stats
15W - 11L
1,477 Elo+
Party 2
Pele
Pele
Godly_Gabe-
Pele
Level 13
God Stats
0W - 6L
1,500 SR
Queue Stats
28W - 53L
1,219 Elo+
Solo
Cu Chulainn
Cu Chulainn
Majesticoven580
Cu Chulainn
Level 18
God Stats
12W - 14L
1,831 SR
Queue Stats
120W - 125L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
Novembie
Baron Samedi
Level 87
God Stats
3W - 3L
1,686 SR
Queue Stats
236W - 217L
1,439 Elo+
Party 2
Sobek
Sobek
PowerGZilla
Sobek
Level 36
God Stats
2W - 2L
1,919 SR
Queue Stats
152W - 153L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
7,004
500
4,471
8,079
5,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Exodus Fatal
Cthulhu
11
2 / 2 / 2
6,422
459
6,082
7,348
5,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 2 / 3
7,932
567
7,331
6,231
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 7
6,706
479
6,206
8,119
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
13
7 / 1 / 4
7,760
554
6,962
3,461
1,553
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnteriorClock10
Danzaburou
10
1 / 4 / 0
5,881
420
2,670
7,566
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 1
5,339
381
1,384
6,415
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Majesticoven580
Cu Chulainn
10
2 / 2 / 0
6,499
464
5,498
9,265
4,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Novembie
Baron Samedi
11
4 / 4 / 0
7,144
510
5,180
8,399
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 4 / 3
6,170
441
3,000
11,690
7,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
18
Kills
7
8
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Danzaburou
AnteriorClock10
Danzaburou
1
4
0
0.25
W
Cthulhu
Exodus Fatal
Cthulhu
2
2
2
1.5
L
0
4
1
0.13
L
Cu Chulainn
Majesticoven580
Cu Chulainn
2
2
0
1
L
Baron Samedi
Novembie
Baron Samedi
4
4
0
1
L
0
4
3
0.38
W
6
2
3
3.75
W
1
3
7
1.5
W
Anubis
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,052
Damage
17,732
33,238
Taken
43,335
17,357
Mitigated
17,778
11,435
Healing
12,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,471
1,107
0
3,311
8,079
5,821
410
3,163
4,916
26,623
0
L
Danzaburou
AnteriorClock10
Danzaburou
2,670
978
0
1,299
7,566
1,987
32
2,214
5,352
0
19,974
W
Cthulhu
Exodus Fatal
Cthulhu
6,082
454
71
712
7,348
5,128
0
336
6,531
24,589
0
L
1,384
494
0
1,968
6,415
1,365
245
400
5,990
0
19,662
L
Cu Chulainn
Majesticoven580
Cu Chulainn
5,498
1,303
0
2,830
9,265
4,245
257
5,591
3,124
1,425
28,307
L
Baron Samedi
Novembie
Baron Samedi
5,180
1,202
313
1,813
8,399
2,970
336
3,627
4,772
34,907
0
L
3,000
435
0
3,807
11,690
7,211
0
5,108
6,582
13,945
0
W
7,331
2,194
0
2,162
6,231
2,193
756
1,508
4,698
0
46,121
W
6,206
2,983
0
3,473
8,119
2,662
1,036
1,753
6,366
0
32,464
W
Anubis
6,962
277
0
1,706
3,461
1,553
528
1,953
1,483
38,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,824
Gold Earned
31,033
293
Minions Killed
221
0
Camps Cleared
0
1,354,386
Distance Traveled
1,119,590
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,004
500
44
3
0
274,768
2
L
Danzaburou
5,881
420
34
2
0
252,648
0
W
Cthulhu
6,422
459
43
3
0
306,670
4
L
Pele
5,339
381
41
3
0
135,109
0
L
Cu Chulainn
6,499
464
62
4
0
249,774
1
L
Baron Samedi
7,144
510
58
4
0
227,370
0
L
Sobek
6,170
441
26
2
0
254,689
1
W
Ravana
7,932
567
83
6
0
259,384
0
W
Neith
6,706
479
48
3
0
238,377
4
W
Anubis
7,760
554
75
5
0
275,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role