Player Matchup

Arachne
Arachne
Avosify
Arachne
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BwaRe Caze
Guan Yu
Level 108
God Stats
23W - 24L
1,745 SR
Queue Stats
124W - 116L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
Gitski of Rock
Cthulhu
Level 47
God Stats
12W - 4L
1,834 SR
Queue Stats
108W - 89L
1,614 Elo+
Party 2
Medusa
Medusa
SummonedKnight
Medusa
Level 118
God Stats
15W - 8L
1,614 SR
Queue Stats
263W - 260L
1,562 Elo+
Party 2
Tiamat
Tiamat
eagl3 vision
Tiamat
Level 128
God Stats
13W - 14L
1,498 SR
Queue Stats
303W - 299L
1,524 Elo+
Party 2
Team Averages
Level 87
1,638 SR
1,544 Elo+

VS

Team Averages
Level 97
1,518 SR
1,604 Elo+
Ymir
Ymir
Biilou94
Ymir
Level 34
God Stats
1W - 0L
1,813 SR
Queue Stats
11W - 1L
1,882 Elo+
Party 1
Raijin
Raijin
Rayfool
Raijin
Level 128
God Stats
2W - 1L
1,309 SR
Queue Stats
264W - 214L
1,652 Elo+
Party 1
Thanatos
Thanatos
Visual-Brezhlino
Thanatos
Level 66
God Stats
6W - 4L
1,608 SR
Queue Stats
103W - 78L
1,528 Elo+
Party 1
Odin
Odin
oltir
Odin
Level 98
God Stats
21W - 16L
1,501 SR
Queue Stats
92W - 81L
1,464 Elo+
Solo
Cupid
Cupid
xMrs_Flauschigx
Cupid
Level 159
God Stats
2W - 4L
1,360 SR
Queue Stats
220W - 206L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Avosify
Arachne
12
0 / 3 / 3
6,886
459
3,820
10,657
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
BwaRe Caze
Guan Yu
14
1 / 1 / 0
7,690
513
8,099
11,746
13,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 4 / 2
7,025
468
5,526
11,262
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 1
7,019
468
5,829
8,534
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
13
3 / 5 / 1
7,840
523
8,254
10,747
6,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 3 / 7
7,540
503
3,885
12,356
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Rayfool
Raijin
15
6 / 1 / 5
9,430
629
11,311
7,922
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 3 / 4
7,932
529
5,942
9,846
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
oltir
Odin
15
1 / 1 / 0
8,807
587
6,599
11,556
4,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 1 / 1
7,903
527
6,780
7,784
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
16
16
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
Avosify
Arachne
0
3
3
0.5
W
Ymir
1
3
7
1.5
L
Guan Yu
BwaRe Caze
Guan Yu
1
1
0
1
L
3
4
2
1
W
Raijin
Rayfool
Raijin
6
1
5
8.5
L
2
3
1
0.83
W
4
3
4
2
L
Tiamat
3
5
1
0.7
W
Odin
oltir
Odin
1
1
0
1
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,528
Damage
34,517
52,946
Taken
49,464
31,319
Mitigated
20,539
16,887
Healing
19,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Avosify
Arachne
3,820
2,774
0
4,243
10,657
3,369
0
1,860
8,653
0
36,581
W
Ymir
3,885
1,116
0
2,780
12,356
5,707
31
4,230
8,126
25,005
0
L
Guan Yu
BwaRe Caze
Guan Yu
8,099
1,148
85
5,318
11,746
13,763
0
0
11,746
0
50,471
L
5,526
412
302
1,488
11,262
4,953
76
3,747
7,362
21,905
0
W
Raijin
Rayfool
Raijin
11,311
1,715
0
759
7,922
3,018
407
4,736
3,186
57,352
0
L
5,829
2,098
0
2,800
8,534
2,492
456
1,684
6,808
0
39,998
W
5,942
2,133
0
7,326
9,846
5,019
0
3,630
6,194
0
47,052
L
Tiamat
8,254
126
0
2,651
10,747
6,742
360
7,137
3,181
48,349
0
W
Odin
oltir
Odin
6,599
1,631
0
3,315
11,556
4,528
0
388
10,593
0
57,630
W
6,780
2,966
460
4,591
7,784
2,267
594
796
6,988
0
46,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
41,612
382
Minions Killed
477
0
Camps Cleared
0
1,383,283
Distance Traveled
1,449,993
20
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,886
459
73
5
0
300,229
0
W
Ymir
7,540
503
33
2
0
300,260
7
L
Guan Yu
7,690
513
104
7
0
269,896
3
L
Cthulhu
7,025
468
34
2
0
283,052
9
W
Raijin
9,430
629
133
9
0
273,827
6
L
Medusa
7,019
468
73
5
0
263,173
4
W
Thanatos
7,932
529
71
5
0
336,013
6
L
Tiamat
7,840
523
98
7
0
266,933
4
W
Odin
8,807
587
148
10
0
273,709
8
W
Cupid
7,903
527
92
6
0
266,184
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role