Player Matchup

Cthulhu
Cthulhu
Blutdoh
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,345 Elo+
Solo
Izanami
Izanami
ImRickHandsome
Izanami
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 62L
1,205 Elo+
Solo
Ratatoskr
Ratatoskr
Obeasy7676
Ratatoskr
Level 28
God Stats
17W - 17L
1,622 SR
Queue Stats
112W - 116L
1,348 Elo+
Solo
Anubis
Anubis
ThatRealGinger
Anubis
Level 25
God Stats
28W - 17L
1,638 SR
Queue Stats
111W - 95L
1,503 Elo+
Solo
Odin
Odin
Trevmercs
Odin
Level 15
God Stats
8W - 5L
1,734 SR
Queue Stats
17W - 34L
1,298 Elo+
Solo
Team Averages
Level 16
1,599 SR
1,340 Elo+

VS

Team Averages
Level 12
1,513 SR
1,303 Elo+
Pele
Pele
Lusro
Pele
Level 26
God Stats
5W - 3L
1,728 SR
Queue Stats
99W - 111L
1,436 Elo+
Solo
Kukulkan
Kukulkan
SirenaBelladonna
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo
Izanami
Izanami
Suferikusu
Izanami
Level 17
God Stats
2W - 4L
1,622 SR
Queue Stats
81W - 76L
1,269 Elo+
Party 1
Cerberus
Cerberus
ThogShoggoth
Cerberus
Level 8
God Stats
11W - 14L
1,300 SR
Queue Stats
22W - 36L
1,300 Elo+
Solo
Sun Wukong
Sun Wukong
Yugiboyy
Sun Wukong
Level 6
God Stats
27W - 20L
1,413 SR
Queue Stats
52W - 39L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blutdoh
Cthulhu
16
1 / 6 / 4
9,894
495
7,095
14,035
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 6 / 7
9,902
495
17,233
13,840
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
Obeasy7676
Ratatoskr
18
7 / 2 / 5
11,169
558
11,696
14,170
5,625
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
20 / 0 / 3
13,745
687
25,936
17,162
8,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
5
0 / 1 / 1
6,184
309
633
2,223
911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Lusro
Pele
18
6 / 6 / 4
10,772
539
12,457
18,315
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 12 / 1
8,422
421
2,803
12,904
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Suferikusu
Izanami
16
3 / 5 / 1
9,648
482
4,998
13,528
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
ThogShoggoth
Cerberus
12
0 / 7 / 6
8,940
447
6,123
23,630
18,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Yugiboyy
Sun Wukong
15
4 / 4 / 2
10,076
504
10,520
17,213
10,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
34
Kills
15
15
Deaths
34
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blutdoh
Cthulhu
1
6
4
0.5
W
6
6
7
1.58
L
Pele
Lusro
Pele
6
6
4
1.33
W
Ratatoskr
Obeasy7676
Ratatoskr
7
2
5
4.75
L
2
12
1
0.21
L
Izanami
Suferikusu
Izanami
3
5
1
0.7
W
20
0
3
21.5
L
Cerberus
ThogShoggoth
Cerberus
0
7
6
0.43
W
Odin
0
1
1
0.5
L
Sun Wukong
Yugiboyy
Sun Wukong
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,593
Damage
36,901
61,430
Taken
85,590
29,816
Mitigated
41,667
24,986
Healing
24,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blutdoh
Cthulhu
7,095
1,238
0
94
14,035
10,484
267
851
12,728
40,193
0
W
17,233
13,743
0
4,889
13,840
3,981
1,197
3,377
10,463
0
64,985
L
Pele
Lusro
Pele
12,457
3,444
0
5,545
18,315
5,929
324
7,369
10,946
0
81,127
W
Ratatoskr
Obeasy7676
Ratatoskr
11,696
2,738
0
4,293
14,170
5,625
0
1,297
12,798
0
82,821
L
2,803
756
0
0
12,904
3,290
732
7,233
5,671
23,893
0
L
Izanami
Suferikusu
Izanami
4,998
3,105
0
3,348
13,528
3,925
2,615
895
12,633
0
70,014
W
25,936
3,211
0
15,460
17,162
8,815
586
3,273
13,839
118,082
0
L
Cerberus
ThogShoggoth
Cerberus
6,123
1,006
778
9,158
23,630
18,468
13
8,967
14,663
28,699
0
W
Odin
633
66
0
250
2,223
911
0
225
1,998
0
4,381
L
Sun Wukong
Yugiboyy
Sun Wukong
10,520
2,684
0
5,874
17,213
10,055
236
8,567
8,646
97
46,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,894
Gold Earned
47,858
501
Minions Killed
451
0
Camps Cleared
0
1,546,627
Distance Traveled
1,770,617
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,894
495
80
4
0
360,653
2
W
Izanami
9,902
495
103
5
0
345,855
0
L
Pele
10,772
539
119
6
0
416,810
0
W
Ratatoskr
11,169
558
139
7
0
406,102
1
L
Kukulkan
8,422
421
38
2
0
291,689
0
L
Izanami
9,648
482
143
7
0
318,336
6
W
Anubis
13,745
687
173
9
0
337,428
2
L
Cerberus
8,940
447
68
3
0
381,016
1
W
Odin
6,184
309
6
0
0
96,589
1
L
Sun Wukong
10,076
504
83
4
0
362,766
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role