Player Matchup

Danzaburou
Danzaburou
Aldohc6
Danzaburou
Level 103
God Stats
26W - 14L
1,661 SR
Queue Stats
101W - 76L
1,559 Elo+
Solo
Fenrir
Fenrir
ELGOFFTER
Fenrir
Level 51
God Stats
68W - 66L
1,525 SR
Queue Stats
100W - 115L
1,413 Elo+
Solo
Ra
Ra
Lek Doido
Ra
Level 126
God Stats
38W - 40L
1,754 SR
Queue Stats
564W - 576L
1,567 Elo+
Solo
Ymir
Ymir
Zero_abs_00
Ymir
Level 68
God Stats
12W - 12L
1,271 SR
Queue Stats
61W - 55L
1,519 Elo+
Solo
Amaterasu
Amaterasu
mattlocascio
Amaterasu
Level 107
God Stats
2W - 1L
1,612 SR
Queue Stats
154W - 131L
1,451 Elo+
Solo
Team Averages
Level 91
1,565 SR
1,502 Elo+

VS

Team Averages
Level 102
1,575 SR
1,501 Elo+
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Axle817D
Awilix
Level 106
God Stats
27W - 35L
1,569 SR
Queue Stats
395W - 422L
1,463 Elo+
Party 1
Xing Tian
Xing Tian
P30L
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TMGScooby
Anubis
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
181W - 166L
1,500 Elo+
Party 1
Cupid
Cupid
vikhang
Cupid
Level 79
God Stats
10W - 7L
1,807 SR
Queue Stats
322W - 271L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aldohc6
Danzaburou
10
1 / 0 / 3
5,820
582
4,543
4,363
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
ELGOFFTER
Fenrir
11
8 / 0 / 2
6,941
694
5,108
7,317
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 1 / 7
6,342
634
3,405
2,280
614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 4
5,219
522
1,764
4,368
1,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
mattlocascio
Amaterasu
11
1 / 1 / 0
6,105
611
2,376
5,150
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 0
6,119
612
4,444
4,470
1,830
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
Axle817D
Awilix
7
0 / 5 / 0
4,610
461
2,167
7,191
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
P30L
Xing Tian
7
0 / 1 / 0
4,502
450
2,329
6,243
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
TMGScooby
Anubis
9
1 / 3 / 0
5,146
515
1,695
5,734
2,565
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
vikhang
Cupid
9
0 / 1 / 0
4,791
479
1,531
4,011
966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
2
2
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
W
Danzaburou
Aldohc6
Danzaburou
1
0
3
2.5
L
Awilix
Axle817D
Awilix
0
5
0
0
W
Fenrir
ELGOFFTER
Fenrir
8
0
2
9
W
0
1
7
3.5
L
Xing Tian
P30L
Xing Tian
0
1
0
0
L
Anubis
TMGScooby
Anubis
1
3
0
0.33
W
0
0
4
2
W
Amaterasu
mattlocascio
Amaterasu
1
1
0
1
L
Cupid
vikhang
Cupid
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,196
Damage
12,166
23,478
Taken
27,649
10,283
Mitigated
10,029
10,241
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,444
331
0
1,326
4,470
1,830
0
0
4,470
0
38,188
W
Danzaburou
Aldohc6
Danzaburou
4,543
1,440
0
2,827
4,363
1,279
591
1,100
3,263
0
32,356
L
Awilix
Axle817D
Awilix
2,167
595
0
2,172
7,191
1,874
0
1,223
5,930
0
23,231
W
Fenrir
ELGOFFTER
Fenrir
5,108
820
0
2,676
7,317
2,238
0
1,104
6,213
0
32,111
W
3,405
755
474
613
2,280
614
667
719
1,561
36,980
0
L
Xing Tian
P30L
Xing Tian
2,329
167
0
1,410
6,243
2,794
0
1,336
4,867
10,299
0
L
Anubis
TMGScooby
Anubis
1,695
96
0
1,074
5,734
2,565
160
1,834
3,642
25,187
0
W
1,764
441
0
2,030
4,368
1,830
219
1,101
3,267
9,400
0
W
Amaterasu
mattlocascio
Amaterasu
2,376
771
0
1,621
5,150
4,322
0
0
5,150
0
31,738
L
Cupid
vikhang
Cupid
1,531
810
246
794
4,011
966
0
400
3,571
0
24,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,427
Gold Earned
25,168
317
Minions Killed
274
0
Camps Cleared
0
928,252
Distance Traveled
924,780
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,119
612
92
9
0
193,470
1
W
Danzaburou
5,820
582
63
6
0
157,749
1
L
Awilix
4,610
461
52
5
0
203,513
3
W
Fenrir
6,941
694
63
6
0
214,969
2
W
Ra
6,342
634
86
9
0
199,421
1
L
Xing Tian
4,502
450
11
1
0
201,234
5
L
Anubis
5,146
515
56
6
0
171,333
2
W
Ymir
5,219
522
20
2
0
180,882
5
W
Amaterasu
6,105
611
85
9
0
175,231
1
L
Cupid
4,791
479
63
6
0
155,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role