Player Matchup

Chaac
Chaac
Azandee
Chaac
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 35L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Ertman007
Cthulhu
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Faentor
Cupid
Level 14
God Stats
2W - 3L
1,510 SR
Queue Stats
21W - 12L
1,665 Elo+
Party 2
Nemesis
Nemesis
IdainaTheMad
Nemesis
Level 27
God Stats
6W - 2L
1,460 SR
Queue Stats
47W - 25L
1,663 Elo+
Party 2
Janus
Janus
TheAffinity
Janus
Level 16
God Stats
1W - 2L
1,271 SR
Queue Stats
14W - 6L
1,510 Elo+
Party 2
Team Averages
Level 18
1,448 SR
1,579 Elo+

VS

Team Averages
Level 13
1,511 SR
1,602 Elo+
Olorun
Olorun
ArthurKesh
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,611 Elo+
Solo
Ares
Ares
HamPanini0
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,638 Elo+
Party 1
Bellona
Bellona
KingVariable
Bellona
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,638 Elo+
Party 1
Neith
Neith
SoughtUrr
Neith
Level 27
God Stats
7W - 8L
1,555 SR
Queue Stats
39W - 40L
1,547 Elo+
Solo
Pele
Pele
Xangel1999X
Pele
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
26W - 44L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azandee
Chaac
10
4 / 0 / 3
6,114
611
4,757
5,971
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Ertman007
Cthulhu
9
5 / 1 / 8
5,956
596
5,022
6,811
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
Faentor
Cupid
9
6 / 3 / 5
6,110
611
6,276
6,681
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
IdainaTheMad
Nemesis
10
4 / 1 / 2
5,936
594
2,775
5,010
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 0
6,727
673
4,082
4,471
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ArthurKesh
Olorun
8
1 / 6 / 0
4,992
499
3,475
7,586
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 6 / 3
4,474
447
1,031
6,274
2,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
KingVariable
Bellona
5
0 / 5 / 3
4,097
410
3,551
7,278
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
SoughtUrr
Neith
9
3 / 4 / 1
5,540
554
3,048
6,322
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 3 / 0
5,582
558
2,882
8,777
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
23
Kills
6
6
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
ArthurKesh
Olorun
1
6
0
0.17
W
Chaac
Azandee
Chaac
4
0
3
5.5
W
Cthulhu
Ertman007
Cthulhu
5
1
8
9
W
Cupid
Faentor
Cupid
6
3
5
2.83
L
0
6
3
0.25
W
Nemesis
IdainaTheMad
Nemesis
4
1
2
5
L
Bellona
KingVariable
Bellona
0
5
3
0.3
L
Neith
SoughtUrr
Neith
3
4
1
0.88
W
4
1
0
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,912
Damage
13,987
28,944
Taken
36,237
13,352
Mitigated
12,705
9,879
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
ArthurKesh
Olorun
3,475
1,600
0
1,868
7,586
2,205
663
2,359
5,102
20,922
0
W
Chaac
Azandee
Chaac
4,757
1,504
0
3,056
5,971
3,559
271
992
4,979
0
20,554
W
Cthulhu
Ertman007
Cthulhu
5,022
777
19
1,907
6,811
5,267
280
1,141
5,400
16,755
0
W
Cupid
Faentor
Cupid
6,276
3,422
402
3,007
6,681
1,833
196
1,151
5,430
0
25,529
L
1,031
201
0
201
6,274
2,321
0
1,712
4,441
4,186
0
W
Nemesis
IdainaTheMad
Nemesis
2,775
1,255
0
492
5,010
1,442
205
193
4,817
0
22,083
L
Bellona
KingVariable
Bellona
3,551
1,118
0
640
7,278
4,104
0
2,186
4,817
0
10,548
L
Neith
SoughtUrr
Neith
3,048
1,517
0
1,883
6,322
1,468
0
287
5,910
0
23,533
W
4,082
627
0
996
4,471
1,251
0
1,029
3,442
35,209
0
L
2,882
712
0
3,130
8,777
2,607
0
2,160
6,542
0
27,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,843
Gold Earned
24,685
239
Minions Killed
159
0
Camps Cleared
0
922,343
Distance Traveled
834,626
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,992
499
40
4
0
160,478
0
W
Chaac
6,114
611
45
5
0
204,538
2
W
Cthulhu
5,956
596
23
2
0
177,928
1
W
Cupid
6,110
611
47
5
0
158,135
0
L
Ares
4,474
447
9
1
0
167,574
0
W
Nemesis
5,936
594
46
5
0
183,250
3
L
Bellona
4,097
410
13
1
0
187,808
0
L
Neith
5,540
554
43
4
0
149,804
0
W
Janus
6,727
673
78
8
0
198,492
3
L
Pele
5,582
558
54
5
0
168,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role