Player Matchup

Danzaburou
Danzaburou
Climent92
Danzaburou
Level 18
God Stats
36W - 26L
1,626 SR
Queue Stats
46W - 30L
1,670 Elo+
Solo
King Arthur
King Arthur
CrossHarper
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,528 Elo+
Solo
Loki
Loki
EQFedPoro
Loki
Level 26
God Stats
2W - 1L
1,828 SR
Queue Stats
8W - 6L
1,658 Elo+
Solo
Cerberus
Cerberus
Pharkras
Cerberus
Level 18
God Stats
34W - 34L
1,508 SR
Queue Stats
207W - 237L
1,552 Elo+
Solo
Janus
Janus
asda695
Janus
Level 11
God Stats
4W - 5L
1,500 SR
Queue Stats
40W - 23L
1,750 Elo+
Solo
Team Averages
Level 16
1,593 SR
1,632 Elo+

VS

Team Averages
Level 21
1,548 SR
1,640 Elo+
Horus
Horus
Aüriiel
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,718 Elo+
Party 1
Cerberus
Cerberus
Gilbe
Cerberus
Level 29
God Stats
12W - 21L
1,288 SR
Queue Stats
154W - 143L
1,592 Elo+
Solo
Cernunnos
Cernunnos
JacksonPii
Cernunnos
Level 26
God Stats
10W - 2L
1,840 SR
Queue Stats
88W - 29L
1,724 Elo+
Party 1
Agni
Agni
YaTvoyBoh
Agni
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 70L
1,523 Elo+
Solo
Set
Set
mithik5
Set
Level 17
God Stats
6W - 4L
1,610 SR
Queue Stats
49W - 39L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Climent92
Danzaburou
11
3 / 4 / 0
6,757
563
8,324
8,234
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
CrossHarper
King Arthur
7
0 / 6 / 0
4,598
383
1,656
8,817
3,714
Boots

Boots

+6%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
9
3 / 5 / 1
6,194
516
4,636
8,845
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Pharkras
Cerberus
8
0 / 4 / 5
5,729
477
3,498
10,628
3,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
asda695
Janus
12
2 / 5 / 0
7,097
591
5,269
8,191
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aüriiel
Horus
12
4 / 2 / 6
7,226
602
3,645
6,879
4,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cerberus
Gilbe
Cerberus
13
4 / 1 / 6
7,622
635
4,723
6,855
3,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
JacksonPii
Cernunnos
12
3 / 0 / 7
6,973
581
9,132
11,190
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
13
7 / 2 / 3
7,426
619
6,376
5,941
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
12
6 / 3 / 7
7,370
614
7,769
8,864
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
24
24
Deaths
8
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
Aüriiel
Horus
4
2
6
3.5
L
Danzaburou
Climent92
Danzaburou
3
4
0
0.75
L
King Arthur
CrossHarper
King Arthur
0
6
0
0
L
Loki
3
5
1
0.7
W
Cerberus
Gilbe
Cerberus
4
1
6
7
W
Cernunnos
JacksonPii
Cernunnos
3
0
7
6.5
L
Cerberus
Pharkras
Cerberus
0
4
5
0.63
W
Agni
7
2
3
4.25
L
Janus
asda695
Janus
2
5
0
0.4
W
Set
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,383
Damage
31,645
44,715
Taken
39,729
16,808
Mitigated
17,044
8,874
Healing
18,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aüriiel
Horus
3,645
2,141
766
2,573
6,879
4,646
408
1,683
5,170
0
13,842
L
Danzaburou
Climent92
Danzaburou
8,324
3,668
0
2,158
8,234
4,040
125
772
7,427
0
41,761
L
King Arthur
CrossHarper
King Arthur
1,656
419
0
170
8,817
3,714
0
3,628
5,104
0
8,966
L
Loki
4,636
1,834
0
1,954
8,845
2,583
0
1,710
7,115
0
23,982
W
Cerberus
Gilbe
Cerberus
4,723
398
0
2,842
6,855
3,858
175
776
5,904
37,540
0
W
Cernunnos
JacksonPii
Cernunnos
9,132
5,328
0
7,495
11,190
3,620
0
1,492
9,698
0
52,619
L
Cerberus
Pharkras
Cerberus
3,498
420
405
3,308
10,628
3,873
0
935
9,689
15,245
0
W
Agni
6,376
379
0
998
5,941
1,822
0
2,414
3,337
35,250
0
L
Janus
asda695
Janus
5,269
651
0
879
8,191
2,598
572
3,526
4,281
44,708
0
W
Set
7,769
3,853
0
3,456
8,864
3,098
0
2,070
6,653
0
30,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
36,617
245
Minions Killed
322
0
Camps Cleared
0
1,049,832
Distance Traveled
1,152,788
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,226
602
23
2
0
225,481
3
L
Danzaburou
6,757
563
76
6
0
216,458
2
L
King Arthur
4,598
383
8
1
0
197,561
0
L
Loki
6,194
516
46
4
0
224,825
2
W
Cerberus
7,622
635
91
8
0
242,982
2
W
Cernunnos
6,973
581
82
7
0
207,617
5
L
Cerberus
5,729
477
33
3
0
200,605
4
W
Agni
7,426
619
69
6
0
234,401
3
L
Janus
7,097
591
82
7
0
210,383
6
W
Set
7,370
614
57
5
0
242,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role