Player Matchup

Chaac
Chaac
 
Chaac
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Explos95
Geb
Level 60
God Stats
5W - 10L
1,431 SR
Queue Stats
97W - 116L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
Faolain20
Nu Wa
Level 63
God Stats
4W - 7L
1,369 SR
Queue Stats
109W - 124L
1,438 Elo+
Party 2
Hachiman
Hachiman
McBrutiDerGnom
Hachiman
Level 62
God Stats
31W - 34L
1,447 SR
Queue Stats
104W - 131L
1,448 Elo+
Party 2
Set
Set
McMenital
Set
Level 40
God Stats
17W - 23L
1,494 SR
Queue Stats
64W - 82L
1,432 Elo+
Party 2
Team Averages
Level 54
1,448 SR
1,453 Elo+

VS

Team Averages
Level 87
1,412 SR
1,466 Elo+
Bellona
Bellona
GoldenCenturiom
Bellona
Level 100
God Stats
19W - 23L
1,696 SR
Queue Stats
454W - 459L
1,479 Elo+
Party 1
Rama
Rama
HarbingerOfLaw
Rama
Level 125
God Stats
0W - 3L
1,149 SR
Queue Stats
447W - 427L
1,514 Elo+
Party 1
Hera
Hera
MrClem
Hera
Level 41
God Stats
5W - 7L
1,468 SR
Queue Stats
471W - 446L
1,527 Elo+
Party 1
Fenrir
Fenrir
RickyG-116
Fenrir
Level 44
God Stats
2W - 10L
1,169 SR
Queue Stats
112W - 153L
1,317 Elo+
Solo
Ares
Ares
thestfav
Ares
Level 124
God Stats
5W - 8L
1,579 SR
Queue Stats
368W - 365L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 0 / 3
6,362
636
4,414
3,929
2,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 4
5,656
566
2,756
7,565
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
Faolain20
Nu Wa
11
5 / 1 / 3
6,811
681
4,587
3,885
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
8
1 / 1 / 1
4,825
483
3,609
4,998
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 2 / 0
6,140
614
2,894
6,630
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,486
549
1,803
5,238
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 3 / 0
4,799
480
5,515
6,328
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
MrClem
Hera
8
0 / 5 / 3
4,992
499
3,927
4,556
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
RickyG-116
Fenrir
8
0 / 2 / 1
4,910
491
1,372
5,801
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
8
0 / 3 / 1
4,881
488
3,432
6,763
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
5
5
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
3
5.5
W
1
1
4
3
W
Nu Wa
Faolain20
Nu Wa
5
1
3
6.5
L
3
1
1
3.5
L
2
3
0
0.67
W
Hachiman
1
1
1
1.5
W
3
2
0
1.5
L
Hera
MrClem
Hera
0
5
3
0.3
L
Fenrir
RickyG-116
Fenrir
0
2
1
0.25
L
Ares
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,260
Damage
16,049
27,007
Taken
28,686
11,437
Mitigated
10,480
11,008
Healing
7,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,414
1,071
0
1,579
3,929
2,878
1,016
461
3,428
0
23,506
W
2,756
232
0
2,851
7,565
3,736
150
2,747
4,816
14,822
0
W
Nu Wa
Faolain20
Nu Wa
4,587
1,053
0
1,252
3,885
1,065
35
1,765
1,778
28,792
0
L
1,803
599
0
2,527
5,238
2,517
0
1,098
3,951
0
21,646
L
5,515
4,464
0
1,578
6,328
1,991
0
3,124
3,120
0
28,695
W
Hachiman
3,609
1,534
0
2,495
4,998
1,341
597
700
4,298
0
22,635
W
2,894
994
0
2,831
6,630
2,417
0
1,272
5,328
0
35,101
L
Hera
MrClem
Hera
3,927
760
0
390
4,556
1,196
0
1,069
3,372
23,293
0
L
Fenrir
RickyG-116
Fenrir
1,372
323
0
2,119
5,801
1,868
0
321
5,200
0
14,800
L
Ares
3,432
69
0
1,364
6,763
2,908
0
1,323
5,375
13,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,794
Gold Earned
25,068
270
Minions Killed
202
0
Camps Cleared
0
902,755
Distance Traveled
904,734
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,362
636
60
6
0
201,192
0
W
Geb
5,656
566
23
2
0
164,480
3
W
Nu Wa
6,811
681
68
7
0
192,056
4
L
Bellona
5,486
549
56
6
0
211,996
1
L
Rama
4,799
480
44
4
0
151,261
0
W
Hachiman
4,825
483
43
4
0
157,758
0
W
Set
6,140
614
76
8
0
187,269
3
L
Hera
4,992
499
44
4
0
177,940
3
L
Fenrir
4,910
491
40
4
0
177,438
0
L
Ares
4,881
488
18
2
0
186,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role