Player Matchup

Bacchus
Bacchus
Bocyck
Bacchus
Level 7
God Stats
7W - 3L
1,829 SR
Queue Stats
280W - 204L
1,794 Elo+
Party 1
Serqet
Serqet
ImprisonedSoul
Serqet
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 90L
1,775 Elo+
Party 1
Tiamat
Tiamat
Zbigovich
Tiamat
Level 124
God Stats
10W - 8L
1,600 SR
Queue Stats
362W - 264L
1,685 Elo+
Party 1
Team Averages
Level 85
1,643 SR
1,751 Elo+

VS

Team Averages
Level 52
1,695 SR
1,412 Elo+
Odin
Odin
Aromede2
Odin
Level 17
God Stats
1W - 1L
1,786 SR
Queue Stats
13W - 17L
1,396 Elo+
Party 2
Poseidon
Poseidon
Ceel0
Poseidon
Level 15
God Stats
4W - 4L
1,595 SR
Queue Stats
9W - 17L
1,334 Elo+
Party 2
Zeus
Zeus
Légion117
Zeus
Level 124
God Stats
6W - 7L
1,703 SR
Queue Stats
33W - 31L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bocyck
Bacchus
15
2 / 3 / 10
11,438
602
3,871
16,584
21,231
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
12 / 1 / 6
13,935
733
16,150
17,369
10,828
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
Zbigovich
Tiamat
17
4 / 2 / 13
12,853
676
23,343
11,969
12,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
5 / 2 / 1
13,154
692
8,107
20,282
27,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Ceel0
Poseidon
14
0 / 9 / 5
10,879
573
5,600
11,859
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 1
10,816
569
15,289
16,662
6,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
6
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
5
2
1
2.75
W
Bacchus
Bocyck
Bacchus
2
3
10
2.33
L
Poseidon
Ceel0
Poseidon
0
9
5
0.28
W
12
1
6
15
L
1
7
1
0.21
W
Tiamat
Zbigovich
Tiamat
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,364
Damage
28,996
45,922
Taken
48,803
44,376
Mitigated
38,699
4,502
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
8,107
1,674
0
1,845
20,282
27,572
0
9,567
9,582
0
33,288
W
Bacchus
Bocyck
Bacchus
3,871
318
0
400
16,584
21,231
108
8,047
8,048
13,963
0
L
Poseidon
Ceel0
Poseidon
5,600
866
0
573
11,859
4,878
0
7,051
4,443
29,994
0
W
16,150
3,427
0
0
17,369
10,828
858
6,757
10,042
0
61,248
L
15,289
1,722
0
1,800
16,662
6,249
54
10,658
5,463
72,933
0
W
Tiamat
Zbigovich
Tiamat
23,343
1,191
0
4,102
11,969
12,317
727
4,822
6,842
87,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
34,849
220
Minions Killed
230
0
Camps Cleared
0
1,101,210
Distance Traveled
981,808
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
13,154
692
38
2
0
381,471
8
W
Bacchus
11,438
602
16
1
0
344,981
6
L
Poseidon
10,879
573
58
3
0
302,184
6
W
Serqet
13,935
733
73
4
0
401,542
4
L
Zeus
10,816
569
134
7
0
298,153
6
W
Tiamat
12,853
676
131
7
0
354,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role