Player Matchup

Osiris
Osiris
DarkBlackMisery
Osiris
Level 35
God Stats
2W - 9L
1,796 SR
Queue Stats
173W - 185L
1,474 Elo+
Party 1
Cupid
Cupid
DethroneTyranny
Cupid
Level 44
God Stats
8W - 4L
1,731 SR
Queue Stats
254W - 240L
1,425 Elo+
Party 1
Yemoja
Yemoja
IceColdCowJuice
Yemoja
Level 24
God Stats
1W - 2L
1,772 SR
Queue Stats
98W - 96L
1,480 Elo+
Party 1
Ravana
Ravana
SkiLlexU5
Ravana
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 55L
1,175 Elo+
Party 3
Merlin
Merlin
xGogeta
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 33
1,660 SR
1,411 Elo+

VS

Team Averages
Level 58
1,555 SR
1,448 Elo+
Pele
Pele
Shawkyy
Pele
Level 85
God Stats
4W - 6L
1,594 SR
Queue Stats
112W - 111L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
SomalianGiant
Danzaburou
Level 28
God Stats
18W - 15L
1,570 SR
Queue Stats
89W - 98L
1,421 Elo+
Party 2
Chaac
Chaac
Urbanfax
Chaac
Level 10
God Stats
2W - 3L
1,578 SR
Queue Stats
3W - 6L
1,383 Elo+
Party 2
Sol
Sol
khaledrabie
Sol
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
nextlevelgamer
Sylvanus
Level 66
God Stats
10W - 8L
1,535 SR
Queue Stats
222W - 210L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,298
525
5,095
8,725
5,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 1
5,257
438
5,106
7,613
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 1
5,877
490
2,533
8,697
3,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
SkiLlexU5
Ravana
9
1 / 5 / 0
5,729
477
2,185
7,678
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
xGogeta
Merlin
10
0 / 7 / 0
5,697
475
2,632
6,173
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Shawkyy
Pele
12
3 / 1 / 5
7,357
613
4,836
5,850
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
SomalianGiant
Danzaburou
11
1 / 1 / 3
6,555
546
4,527
5,125
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
Urbanfax
Chaac
11
3 / 2 / 0
6,716
560
2,871
7,496
4,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
12 / 0 / 0
9,316
776
8,785
9,113
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
11
2 / 1 / 2
7,075
590
5,607
6,406
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
21
21
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
1
1
1
1.5
L
1
3
1
0.5
W
Pele
Shawkyy
Pele
3
1
5
5.5
L
Ravana
SkiLlexU5
Ravana
1
5
0
0.2
W
Danzaburou
SomalianGiant
Danzaburou
1
1
3
2.5
W
Chaac
Urbanfax
Chaac
3
2
0
1.5
W
12
0
0
12
W
Sylvanus
2
1
2
3
L
Merlin
xGogeta
Merlin
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,551
Damage
26,626
38,886
Taken
33,990
15,689
Mitigated
15,575
11,389
Healing
18,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,095
2,291
0
987
8,725
5,877
299
968
7,432
0
24,155
L
5,106
2,395
493
3,138
7,613
1,969
0
3,674
3,939
0
26,704
L
2,533
472
1,379
2,880
8,697
3,139
0
3,465
5,232
12,384
0
W
Pele
Shawkyy
Pele
4,836
1,372
0
1,024
5,850
1,707
206
545
5,188
0
42,160
L
Ravana
SkiLlexU5
Ravana
2,185
1,095
0
2,340
7,678
2,620
0
2,295
5,383
0
19,987
W
Danzaburou
SomalianGiant
Danzaburou
4,527
1,954
0
1,833
5,125
1,525
958
1,333
3,792
0
33,126
W
Chaac
Urbanfax
Chaac
2,871
570
0
3,187
7,496
4,286
756
0
7,145
0
21,458
W
8,785
3,501
0
7,941
9,113
2,907
1,899
1,875
7,068
64,089
0
W
Sylvanus
5,607
1,866
465
3,642
6,406
5,150
265
1,200
5,206
27,873
0
L
Merlin
xGogeta
Merlin
2,632
334
0
172
6,173
2,084
0
3,990
2,183
23,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,858
Gold Earned
37,019
228
Minions Killed
330
0
Camps Cleared
0
1,071,914
Distance Traveled
1,155,177
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,298
525
44
4
0
200,837
2
L
Cupid
5,257
438
59
5
0
240,530
2
L
Yemoja
5,877
490
24
2
0
237,557
6
W
Pele
7,357
613
73
6
0
279,414
5
L
Ravana
5,729
477
51
4
0
194,461
1
W
Danzaburou
6,555
546
55
5
0
217,727
3
W
Chaac
6,716
560
37
3
0
235,191
3
W
Sol
9,316
776
123
10
0
226,077
3
W
Sylvanus
7,075
590
42
4
0
196,768
2
L
Merlin
5,697
475
50
4
0
198,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role