Player Matchup

Loki
Loki
AFarawayPig
Loki
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
231W - 254L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
Dyl Teh Noob
Cthulhu
Level 18
God Stats
5W - 7L
1,085 SR
Queue Stats
181W - 223L
1,392 Elo+
Party 2
Bellona
Bellona
MoCkSkatE1650
Bellona
Level 59
God Stats
7W - 10L
1,503 SR
Queue Stats
178W - 218L
1,453 Elo+
Party 2
Izanami
Izanami
UnaiVk7
Izanami
Level 61
God Stats
1W - 3L
1,741 SR
Queue Stats
6W - 7L
1,776 Elo+
Solo
Serqet
Serqet
rretzi
Serqet
Level 66
God Stats
1W - 7L
1,283 SR
Queue Stats
105W - 112L
1,472 Elo+
Party 2
Team Averages
Level 57
1,422 SR
1,502 Elo+

VS

Team Averages
Level 66
1,633 SR
1,418 Elo+
Tyr
Tyr
 
Tyr
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BDonious
Scylla
Level 42
God Stats
3W - 1L
1,710 SR
Queue Stats
49W - 44L
1,513 Elo+
Solo
Set
Set
DanSladeDan
Set
Level 105
God Stats
3W - 4L
1,709 SR
Queue Stats
230W - 272L
1,402 Elo+
Party 1
Izanami
Izanami
gabriel201982jl
Izanami
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 45L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
jovand_04
Cthulhu
Level 18
God Stats
1W - 0L
1,746 SR
Queue Stats
143W - 156L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,139
476
3,273
5,679
2,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Dyl Teh Noob
Cthulhu
10
0 / 5 / 4
6,564
438
4,867
12,723
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
13
0 / 1 / 0
7,597
506
2,468
9,666
8,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
UnaiVk7
Izanami
12
7 / 5 / 1
7,767
518
9,836
10,586
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
rretzi
Serqet
12
2 / 4 / 2
7,344
490
4,334
10,181
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 0 / 0
8,166
544
6,264
6,304
4,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Scylla
BDonious
Scylla
14
3 / 0 / 4
8,338
556
5,220
5,273
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 4
8,507
567
7,634
10,835
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
8 / 3 / 2
8,329
555
8,996
11,076
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
jovand_04
Cthulhu
11
1 / 4 / 5
6,427
428
5,163
9,354
6,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
17
17
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
L
1
2
2
1
W
Scylla
BDonious
Scylla
3
0
4
5
W
4
3
4
2
L
Cthulhu
Dyl Teh Noob
Cthulhu
0
5
4
0.4
L
Bellona
0
1
0
0
L
Izanami
UnaiVk7
Izanami
7
5
1
1.5
W
8
3
2
3
W
Cthulhu
jovand_04
Cthulhu
1
4
5
0.88
L
Serqet
rretzi
Serqet
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,778
Damage
33,277
48,835
Taken
42,842
24,612
Mitigated
19,066
10,526
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,264
659
0
1,361
6,304
4,222
261
0
6,304
0
47,216
L
3,273
945
0
1,166
5,679
2,523
0
1,455
4,010
0
35,015
W
Scylla
BDonious
Scylla
5,220
863
0
2,618
5,273
1,422
514
0
5,273
39,368
0
W
7,634
4,335
0
4,520
10,835
4,001
364
986
8,982
0
58,944
L
Cthulhu
Dyl Teh Noob
Cthulhu
4,867
227
73
552
12,723
5,927
160
3,234
9,445
23,939
0
L
Bellona
2,468
878
0
2,944
9,666
8,891
0
0
9,666
0
48,608
L
Izanami
UnaiVk7
Izanami
9,836
7,050
0
2,357
10,586
4,067
871
3,892
6,672
0
37,616
W
8,996
5,735
0
4,840
11,076
3,291
841
1,620
9,456
236
54,111
W
Cthulhu
jovand_04
Cthulhu
5,163
145
429
1,972
9,354
6,130
0
2,261
7,093
19,171
0
L
Serqet
rretzi
Serqet
4,334
953
0
3,434
10,181
3,204
0
1,686
8,423
0
42,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,411
Gold Earned
39,767
377
Minions Killed
419
0
Camps Cleared
0
1,368,386
Distance Traveled
1,383,617
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,166
544
106
7
0
309,642
1
L
Loki
7,139
476
68
5
0
286,081
0
W
Scylla
8,338
556
89
6
0
286,706
4
W
Set
8,507
567
107
7
0
271,876
0
L
Cthulhu
6,564
438
46
3
0
288,655
0
L
Bellona
7,597
506
124
8
0
282,622
0
L
Izanami
7,767
518
56
4
0
243,262
1
W
Izanami
8,329
555
95
6
0
244,993
3
W
Cthulhu
6,427
428
22
1
0
270,400
0
L
Serqet
7,344
490
83
6
0
267,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role