Player Matchup

Ymir
Ymir
OhSama_-
Ymir
Level 115
God Stats
4W - 3L
1,310 SR
Queue Stats
158W - 120L
1,564 Elo+
Party 1
Kuzenbo
Kuzenbo
Sterben_vx
Kuzenbo
Level 123
God Stats
7W - 2L
1,563 SR
Queue Stats
186W - 136L
1,609 Elo+
Party 1
The Morrigan
The Morrigan
iVxctorL
The Morrigan
Level 160
God Stats
5W - 3L
1,522 SR
Queue Stats
339W - 266L
1,627 Elo+
Party 1
Scylla
Scylla
jampii24
Scylla
Level 16
God Stats
14W - 6L
1,908 SR
Queue Stats
29W - 21L
1,994 Elo+
Party 1
Da Ji
Da Ji
uhYoyo
Da Ji
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 34L
1,738 Elo+
Party 1
Team Averages
Level 87
1,561 SR
1,706 Elo+

VS

Team Averages
Level 54
1,590 SR
1,552 Elo+
Medusa
Medusa
Apenguini
Medusa
Level 105
God Stats
15W - 10L
1,566 SR
Queue Stats
158W - 174L
1,566 Elo+
Party 2
Ymir
Ymir
BichiNoble6
Ymir
Level 30
God Stats
9W - 6L
1,557 SR
Queue Stats
254W - 266L
1,503 Elo+
Party 3
Izanami
Izanami
Jefe_Henny
Izanami
Level 28
God Stats
9W - 3L
1,980 SR
Queue Stats
29W - 25L
1,609 Elo+
Party 2
Chaac
Chaac
TektiticMars245
Chaac
Level 39
God Stats
5W - 9L
1,323 SR
Queue Stats
439W - 424L
1,536 Elo+
Party 3
Pele
Pele
aloniab22
Pele
Level 69
God Stats
3W - 4L
1,526 SR
Queue Stats
84W - 85L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
10 / 6 / 15
12,474
499
16,254
19,181
16,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
Sterben_vx
Kuzenbo
19
9 / 3 / 15
12,578
503
15,089
17,611
20,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

The Morrigan
iVxctorL
The Morrigan
20
15 / 2 / 15
14,367
575
30,012
11,612
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
jampii24
Scylla
20
9 / 2 / 14
14,150
566
21,466
13,337
5,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
uhYoyo
Da Ji
20
10 / 6 / 19
13,449
538
15,882
19,303
8,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Apenguini
Medusa
19
7 / 10 / 3
12,765
511
13,039
21,391
8,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 13 / 8
11,368
455
10,113
26,504
16,619
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Jefe_Henny
Izanami
15
2 / 10 / 5
10,430
417
5,989
17,387
5,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 9 / 0
10,283
411
7,521
28,639
23,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pele
19
7 / 11 / 2
13,111
524
12,070
26,631
8,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
37
53
Kills
19
19
Deaths
53
78
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
Apenguini
Medusa
7
10
3
0.85
L
2
13
8
0.46
L
Izanami
Jefe_Henny
Izanami
2
10
5
0.45
W
Ymir
10
6
15
2.92
W
Kuzenbo
Sterben_vx
Kuzenbo
9
3
15
5.5
L
1
9
0
0.11
L
Pele
7
11
2
0.73
W
The Morrigan
iVxctorL
The Morrigan
15
2
15
11.25
W
Scylla
jampii24
Scylla
9
2
14
8
W
Da Ji
uhYoyo
Da Ji
10
6
19
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,703
Damage
48,732
81,044
Taken
120,552
57,080
Mitigated
62,268
13,129
Healing
19,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Apenguini
Medusa
13,039
3,542
0
2,338
21,391
8,067
0
10,347
10,714
0
85,058
L
10,113
712
875
2,914
26,504
16,619
41
18,164
7,741
51,346
0
L
Izanami
Jefe_Henny
Izanami
5,989
3,280
0
1,020
17,387
5,622
3,030
13,188
3,745
0
52,652
W
Ymir
16,254
4,128
0
1,447
19,181
16,531
782
3,382
15,799
72,605
0
W
Kuzenbo
Sterben_vx
Kuzenbo
15,089
3,972
0
0
17,611
20,973
756
2,833
14,608
61,412
0
L
7,521
499
0
5,126
28,639
23,274
174
18,132
9,878
0
62,499
L
Pele
12,070
2,370
0
7,218
26,631
8,686
0
12,918
13,249
0
77,257
W
The Morrigan
iVxctorL
The Morrigan
30,012
5,939
0
1,627
11,612
5,524
2,555
305
11,174
94,476
9,891
W
Scylla
jampii24
Scylla
21,466
2,351
0
5,324
13,337
5,318
1,469
1,851
11,486
91,636
0
W
Da Ji
uhYoyo
Da Ji
15,882
5,561
0
4,731
19,303
8,734
0
1,742
17,561
0
78,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,018
Gold Earned
57,957
595
Minions Killed
527
0
Camps Cleared
0
2,172,049
Distance Traveled
1,898,830
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,765
511
112
4
0
424,808
11
L
Ymir
11,368
455
90
4
0
379,522
5
L
Izanami
10,430
417
80
3
0
328,517
1
W
Ymir
12,474
499
84
3
0
396,712
1
W
Kuzenbo
12,578
503
83
3
0
476,918
0
L
Chaac
10,283
411
115
5
0
357,098
3
L
Pele
13,111
524
130
5
0
408,885
1
W
The Morrigan
14,367
575
147
6
0
489,335
2
W
Scylla
14,150
566
180
7
0
373,852
7
W
Da Ji
13,449
538
101
4
0
435,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role