Player Matchup

Raijin
Raijin
GENTELMAN_BEHOLD
Raijin
Level 29
God Stats
2W - 6L
1,509 SR
Queue Stats
124W - 117L
1,357 Elo+
Party 2
Ullr
Ullr
Lelleking_02
Ullr
Level 23
God Stats
3W - 3L
1,636 SR
Queue Stats
46W - 56L
1,471 Elo+
Party 1
Hel
Hel
aar0n n1dous
Hel
Level 16
God Stats
1W - 2L
1,565 SR
Queue Stats
45W - 42L
1,430 Elo+
Party 2
Fenrir
Fenrir
alibabasan
Fenrir
Level 34
God Stats
2W - 3L
1,566 SR
Queue Stats
42W - 54L
1,462 Elo+
Party 1
Chang'e
Chang'e
celestial_storm1
Chang'e
Level 14
God Stats
5W - 11L
1,676 SR
Queue Stats
276W - 328L
1,460 Elo+
Solo
Team Averages
Level 23
1,590 SR
1,436 Elo+

VS

Team Averages
Level 33
1,606 SR
1,441 Elo+
Chernobog
Chernobog
AC_Mistic
Chernobog
Level 28
God Stats
7W - 9L
1,438 SR
Queue Stats
40W - 46L
1,424 Elo+
Party 3
Fenrir
Fenrir
AmoSoloTe
Fenrir
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 88L
1,428 Elo+
Party 3
Osiris
Osiris
CLS-PHOENIX
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,443 Elo+
Party 3
Scylla
Scylla
SaucyBoyMax
Scylla
Level 24
God Stats
14W - 10L
1,812 SR
Queue Stats
198W - 218L
1,432 Elo+
Solo
Yemoja
Yemoja
xanfride
Yemoja
Level 88
God Stats
1W - 0L
1,781 SR
Queue Stats
60W - 63L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
7,296
456
5,861
7,437
2,144
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 6 / 1
7,996
500
7,077
10,271
3,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 4 / 2
6,719
420
4,003
5,661
1,655
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
alibabasan
Fenrir
13
5 / 6 / 3
8,409
526
8,615
12,276
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
1 / 7 / 1
7,417
464
4,634
11,623
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AC_Mistic
Chernobog
14
4 / 3 / 1
8,486
530
4,384
9,526
3,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
AmoSoloTe
Fenrir
17
20 / 1 / 2
10,877
680
13,358
12,091
7,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Osiris
13
3 / 2 / 5
7,342
459
4,409
9,126
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
14
1 / 4 / 5
8,832
552
6,471
8,952
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
xanfride
Yemoja
12
0 / 1 / 14
7,986
499
6,136
12,669
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
11
Kills
28
28
Deaths
11
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AC_Mistic
Chernobog
4
3
1
1.5
W
Fenrir
AmoSoloTe
Fenrir
20
1
2
21
W
Osiris
3
2
5
2.75
L
3
5
1
0.7
L
2
6
1
0.42
W
Scylla
1
4
5
0.88
L
0
4
2
0.25
L
Fenrir
alibabasan
Fenrir
5
6
3
1.08
L
1
7
1
0.21
W
Yemoja
xanfride
Yemoja
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,190
Damage
34,758
47,268
Taken
52,364
15,577
Mitigated
31,140
8,610
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AC_Mistic
Chernobog
4,384
2,014
0
613
9,526
3,402
2,243
296
9,190
0
51,107
W
Fenrir
AmoSoloTe
Fenrir
13,358
3,787
0
4,055
12,091
7,167
0
2,083
9,864
0
54,086
W
Osiris
4,409
1,261
0
394
9,126
6,470
739
4,327
4,799
0
24,686
L
5,861
1,047
0
0
7,437
2,144
0
2,118
5,019
34,287
0
L
7,077
3,236
0
1,766
10,271
3,162
0
438
9,833
0
35,703
W
Scylla
6,471
640
0
679
8,952
2,565
560
2,699
6,154
51,489
0
L
4,003
671
1,081
1,302
5,661
1,655
301
1,374
4,165
18,430
0
L
Fenrir
alibabasan
Fenrir
8,615
1,518
0
2,078
12,276
5,489
0
4,409
7,660
0
41,530
L
4,634
751
71
2,312
11,623
3,127
810
3,706
7,559
33,010
0
W
Yemoja
xanfride
Yemoja
6,136
1,366
1,890
4,217
12,669
11,536
110
4,758
7,859
22,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,837
Gold Earned
43,523
319
Minions Killed
340
0
Camps Cleared
0
1,338,077
Distance Traveled
1,455,350
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,486
530
88
6
0
304,373
1
W
Fenrir
10,877
680
94
6
0
324,193
2
W
Osiris
7,342
459
33
2
0
288,363
0
L
Raijin
7,296
456
63
4
0
232,682
1
L
Ullr
7,996
500
79
5
0
285,710
0
W
Scylla
8,832
552
96
6
0
241,620
4
L
Hel
6,719
420
40
3
0
260,305
3
L
Fenrir
8,409
526
61
4
0
306,570
0
L
Chang'e
7,417
464
76
5
0
252,810
2
W
Yemoja
7,986
499
29
2
0
296,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role