Player Matchup

Cthulhu
Cthulhu
Ekesyre
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
GOLOPUZIK
Izanami
Level 18
God Stats
16W - 16L
1,604 SR
Queue Stats
16W - 18L
1,430 Elo+
Solo
Mercury
Mercury
LavLapi
Mercury
Level 18
God Stats
2W - 0L
1,711 SR
Queue Stats
47W - 47L
1,501 Elo+
Solo
Bellona
Bellona
NiuniaWet
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
zakaria199
Scylla
Level 18
God Stats
1W - 1L
1,269 SR
Queue Stats
48W - 46L
1,452 Elo+
Solo
Team Averages
Level 17
1,517 SR
1,477 Elo+

VS

Team Averages
Level 18
1,492 SR
1,462 Elo+
Anhur
Anhur
Antoxaxa
Anhur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
Hypnosiss
Osiris
Level 27
God Stats
29W - 19L
1,462 SR
Queue Stats
374W - 435L
1,338 Elo+
Solo
Fenrir
Fenrir
Latrine
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,474 Elo+
Solo
Loki
Loki
SourBounty
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Yunetex
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ekesyre
Cthulhu
14
7 / 0 / 6
9,881
618
6,165
10,971
9,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
GOLOPUZIK
Izanami
16
5 / 2 / 6
9,907
619
5,483
13,504
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
LavLapi
Mercury
16
4 / 2 / 2
9,691
606
6,324
8,510
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
NiuniaWet
Bellona
14
2 / 2 / 4
8,574
536
5,224
10,061
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
zakaria199
Scylla
15
8 / 2 / 1
9,964
623
11,359
7,024
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Antoxaxa
Anhur
12
2 / 7 / 4
7,523
470
6,233
11,513
3,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Hypnosiss
Osiris
12
1 / 1 / 0
7,451
466
2,114
9,659
7,207
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Latrine
Fenrir
6
0 / 10 / 1
5,489
343
1,274
9,330
2,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 3
6,404
400
3,765
8,150
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
Yunetex
Yemoja
10
3 / 7 / 1
7,214
451
5,260
10,534
6,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
26
Kills
7
8
Deaths
28
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
Antoxaxa
Anhur
2
7
4
0.57
W
Cthulhu
Ekesyre
Cthulhu
7
0
6
10
W
Izanami
GOLOPUZIK
Izanami
5
2
6
4
L
Osiris
Hypnosiss
Osiris
1
1
0
1
L
Fenrir
Latrine
Fenrir
0
10
1
0.05
W
Mercury
LavLapi
Mercury
4
2
2
2.5
W
Bellona
NiuniaWet
Bellona
2
2
4
2
L
1
3
3
0.83
L
Yemoja
Yunetex
Yemoja
3
7
1
0.5
W
Scylla
zakaria199
Scylla
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,555
Damage
18,646
50,070
Taken
49,186
32,389
Mitigated
21,902
9,922
Healing
5,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Antoxaxa
Anhur
6,233
2,118
0
1,596
11,513
3,168
768
6,148
5,215
0
23,673
W
Cthulhu
Ekesyre
Cthulhu
6,165
146
55
1,671
10,971
9,632
1,667
659
10,312
32,149
0
W
Izanami
GOLOPUZIK
Izanami
5,483
4,160
0
6,353
13,504
4,252
5,151
1,224
12,280
0
76,491
L
Osiris
Hypnosiss
Osiris
2,114
672
0
1,026
9,659
7,207
11
105
9,479
0
31,365
L
Fenrir
Latrine
Fenrir
1,274
218
0
708
9,330
2,568
0
2,782
6,451
0
19,073
W
Mercury
LavLapi
Mercury
6,324
2,772
0
250
8,510
6,390
59
196
8,314
0
73,841
W
Bellona
NiuniaWet
Bellona
5,224
792
0
475
10,061
10,123
1,588
1,309
8,752
6,724
30,311
L
3,765
839
0
962
8,150
2,490
0
3,507
4,457
0
22,361
L
Yemoja
Yunetex
Yemoja
5,260
1,417
822
291
10,534
6,469
266
5,323
5,069
12,436
0
W
Scylla
zakaria199
Scylla
11,359
1,800
231
887
7,024
1,992
2,104
1,872
5,152
52,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,017
Gold Earned
34,081
470
Minions Killed
183
0
Camps Cleared
0
1,341,524
Distance Traveled
1,143,745
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,523
470
31
2
0
265,598
0
W
Cthulhu
9,881
618
61
4
0
282,877
5
W
Izanami
9,907
619
117
7
0
238,578
1
L
Osiris
7,451
466
65
4
0
202,974
2
L
Fenrir
5,489
343
29
2
0
175,826
0
W
Mercury
9,691
606
115
7
0
329,404
3
W
Bellona
8,574
536
70
4
0
283,381
0
L
Loki
6,404
400
47
3
0
258,943
0
L
Yemoja
7,214
451
11
1
0
240,404
1
W
Scylla
9,964
623
107
7
0
207,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role