Player Matchup

Danzaburou
Danzaburou
Echosbtw
Danzaburou
Level 65
God Stats
12W - 11L
1,588 SR
Queue Stats
59W - 56L
1,581 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Holowiak04
Tsukuyomi
Level 147
God Stats
51W - 32L
1,841 SR
Queue Stats
327W - 269L
1,615 Elo+
Party 2
Sun Wukong
Sun Wukong
TwoTreesDancing
Sun Wukong
Level 129
God Stats
3W - 4L
1,366 SR
Queue Stats
122W - 116L
1,554 Elo+
Party 2
Yemoja
Yemoja
Valianr
Yemoja
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
jtflames330
Hera
Level 90
God Stats
9W - 5L
1,595 SR
Queue Stats
214W - 173L
1,596 Elo+
Party 2
Team Averages
Level 93
1,578 SR
1,569 Elo+

VS

Team Averages
Level 69
1,548 SR
1,485 Elo+
Fenrir
Fenrir
Chimbosmokes
Fenrir
Level 146
God Stats
6W - 5L
1,500 SR
Queue Stats
385W - 377L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
Demico
Heimdallr
Level 29
God Stats
1W - 2L
1,675 SR
Queue Stats
14W - 18L
1,449 Elo+
Party 3
Serqet
Serqet
Doomie95
Serqet
Level 78
God Stats
10W - 7L
1,593 SR
Queue Stats
127W - 133L
1,438 Elo+
Party 3
Osiris
Osiris
TheCrazyWoodyXD
Osiris
Level 44
God Stats
1W - 5L
1,261 SR
Queue Stats
45W - 52L
1,541 Elo+
Solo
Chang'e
Chang'e
Watamelon1100
Chang'e
Level 49
God Stats
28W - 12L
1,713 SR
Queue Stats
381W - 370L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Echosbtw
Danzaburou
9
3 / 2 / 6
5,526
553
6,254
6,225
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Holowiak04
Tsukuyomi
11
10 / 2 / 3
7,160
716
5,869
6,969
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TwoTreesDancing
Sun Wukong
12
2 / 1 / 2
6,535
654
4,807
7,053
3,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Valianr
Yemoja
8
1 / 1 / 7
5,059
506
2,660
5,315
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 3
6,205
621
2,134
3,105
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 4 / 2
6,293
629
4,114
7,198
2,043
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
Demico
Heimdallr
8
0 / 3 / 3
4,859
486
4,603
6,461
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Doomie95
Serqet
7
2 / 4 / 0
4,780
478
1,786
7,650
1,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 4 / 0
5,222
522
3,814
9,689
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
9
1 / 4 / 0
5,129
513
547
4,841
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
8
8
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
2
1.25
L
Heimdallr
Demico
Heimdallr
0
3
3
0.5
L
Serqet
Doomie95
Serqet
2
4
0
0.5
W
Danzaburou
Echosbtw
Danzaburou
3
2
6
3
W
Tsukuyomi
Holowiak04
Tsukuyomi
10
2
3
5.75
L
1
4
0
0.25
W
Sun Wukong
TwoTreesDancing
Sun Wukong
2
1
2
3
W
Yemoja
Valianr
Yemoja
1
1
7
4.5
L
Chang'e
1
4
0
0.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,724
Damage
14,864
28,667
Taken
35,839
10,675
Mitigated
11,496
11,734
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,114
877
0
2,178
7,198
2,043
0
453
6,687
0
21,287
L
Heimdallr
Demico
Heimdallr
4,603
2,642
234
2,084
6,461
1,549
0
1,600
4,861
0
18,399
L
Serqet
Doomie95
Serqet
1,786
400
185
1,645
7,650
1,897
0
1,452
6,198
0
7,954
W
Danzaburou
Echosbtw
Danzaburou
6,254
3,466
0
1,988
6,225
1,626
631
0
6,063
0
25,234
W
Tsukuyomi
Holowiak04
Tsukuyomi
5,869
1,874
0
2,698
6,969
2,518
0
515
6,422
0
34,367
L
3,814
2,197
0
4,606
9,689
4,823
0
0
9,293
0
27,526
W
Sun Wukong
TwoTreesDancing
Sun Wukong
4,807
1,434
0
3,616
7,053
3,949
320
0
7,053
0
35,763
W
Yemoja
Valianr
Yemoja
2,660
337
388
2,664
5,315
1,749
23
0
5,315
12,205
0
L
Chang'e
547
15
50
1,542
4,841
1,184
0
1,094
3,610
16,873
0
W
2,134
323
0
380
3,105
833
588
0
3,105
31,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
26,283
268
Minions Killed
185
0
Camps Cleared
0
956,895
Distance Traveled
876,551
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,293
629
42
4
0
185,154
0
L
Heimdallr
4,859
486
37
4
0
177,848
1
L
Serqet
4,780
478
14
1
0
192,371
2
W
Danzaburou
5,526
553
43
4
0
174,214
1
W
Tsukuyomi
7,160
716
67
7
0
194,468
1
L
Osiris
5,222
522
55
6
0
188,120
2
W
Sun Wukong
6,535
654
84
8
0
209,007
0
W
Yemoja
5,059
506
12
1
0
183,120
2
L
Chang'e
5,129
513
37
4
0
133,058
0
W
Hera
6,205
621
62
6
0
196,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role