Player Matchup

Fenrir
Fenrir
KingRamaXI
Fenrir
Level 29
God Stats
43W - 41L
1,413 SR
Queue Stats
253W - 248L
1,380 Elo+
Solo
Geb
Geb
Sacredgmrmoney
Geb
Level 11
God Stats
1W - 0L
1,838 SR
Queue Stats
3W - 6L
1,233 Elo+
Solo
Olorun
Olorun
YuckyDumbBaby
Olorun
Level 18
God Stats
2W - 0L
1,700 SR
Queue Stats
4W - 6L
1,358 Elo+
Solo
Thor
Thor
gero2108
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,230 Elo+
Solo
Skadi
Skadi
thiagotvas
Skadi
Level 29
God Stats
34W - 26L
1,575 SR
Queue Stats
35W - 29L
1,423 Elo+
Solo
Team Averages
Level 19
1,605 SR
1,325 Elo+

VS

Team Averages
Level 38
1,425 SR
1,293 Elo+
Merlin
Merlin
AangKuzon
Merlin
Level 28
God Stats
28W - 48L
1,565 SR
Queue Stats
34W - 54L
1,405 Elo+
Solo
Ullr
Ullr
GCunningham25
Ullr
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
MeekDylan
Ymir
Level 124
God Stats
0W - 3L
1,609 SR
Queue Stats
36W - 52L
1,049 Elo+
Party 2
Chiron
Chiron
MrTopsyKrets
Chiron
Level 29
God Stats
1W - 9L
1,029 SR
Queue Stats
23W - 55L
1,235 Elo+
Party 1
Ares
Ares
jmoneymula
Ares
Level 10
God Stats
0W - 2L
1,420 SR
Queue Stats
1W - 3L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KingRamaXI
Fenrir
11
3 / 4 / 0
6,396
581
2,922
7,302
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 4 / 0
4,340
395
921
5,782
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,466
588
4,904
3,765
1,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
0 / 9 / 1
5,180
471
1,886
8,516
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
10
3 / 1 / 0
6,090
554
3,668
3,330
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AangKuzon
Merlin
5
0 / 0 / 0
4,037
367
118
1,045
210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
4 / 1 / 4
5,759
524
2,884
3,606
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
10
8 / 0 / 4
7,113
647
3,352
5,528
2,549
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
8
1 / 3 / 2
4,869
443
4,783
5,741
1,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
3 / 4 / 0
5,098
463
2,113
8,559
4,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
8
Kills
16
18
Deaths
8
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
AangKuzon
Merlin
0
0
0
0
L
4
1
4
6
W
Fenrir
KingRamaXI
Fenrir
3
4
0
0.75
L
Ymir
8
0
4
10
L
Chiron
1
3
2
0.67
W
0
4
0
0
W
2
0
1
2.5
W
Thor
0
9
1
0.06
L
3
4
0
0.75
W
Skadi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,301
Damage
13,250
28,695
Taken
24,479
9,218
Mitigated
9,614
6,766
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AangKuzon
Merlin
118
0
0
222
1,045
210
0
303
742
6,879
0
L
2,884
1,558
0
759
3,606
848
949
33
3,573
0
24,726
W
Fenrir
KingRamaXI
Fenrir
2,922
957
0
1,609
7,302
2,354
0
1,497
5,805
0
25,034
L
Ymir
3,352
870
0
1,720
5,528
2,549
560
842
4,686
13,760
0
L
Chiron
4,783
2,213
242
1,072
5,741
1,668
26
1,579
4,162
0
18,732
W
921
371
0
300
5,782
2,145
0
543
5,239
3,519
0
W
4,904
2,094
117
2,739
3,765
1,402
2,280
593
3,172
41,420
0
W
Thor
1,886
668
0
217
8,516
2,388
507
1,714
6,802
0
15,583
L
2,113
265
0
2,596
8,559
4,339
72
3,068
5,491
10,822
0
W
Skadi
3,668
1,998
0
1,784
3,330
929
1,436
1,236
2,094
0
24,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,472
Gold Earned
26,876
211
Minions Killed
129
0
Camps Cleared
0
969,963
Distance Traveled
790,246
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,037
367
12
1
0
78,120
0
L
Ullr
5,759
524
54
5
0
141,702
0
W
Fenrir
6,396
581
56
5
0
203,037
0
L
Ymir
7,113
647
16
1
0
190,032
1
L
Chiron
4,869
443
33
3
0
187,161
0
W
Geb
4,340
395
0
0
0
196,557
0
W
Olorun
6,466
588
76
7
0
176,787
0
W
Thor
5,180
471
25
2
0
221,753
0
L
Ares
5,098
463
14
1
0
193,231
2
W
Skadi
6,090
554
54
5
0
171,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role