Player Matchup

Artemis
Artemis
 
Artemis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Reebs99
Baron Samedi
Level 65
God Stats
97W - 100L
1,420 SR
Queue Stats
154W - 184L
1,446 Elo+
Solo
Bellona
Bellona
reversal-gutter2
Bellona
Level 13
God Stats
11W - 8L
1,580 SR
Queue Stats
25W - 20L
1,483 Elo+
Solo
Team Averages
Level 48
1,500 SR
1,476 Elo+

VS

Team Averages
Level 58
1,645 SR
1,440 Elo+
Sylvanus
Sylvanus
Da_ShadowKillerx
Sylvanus
Level 17
God Stats
11W - 14L
1,553 SR
Queue Stats
101W - 93L
1,461 Elo+
Party 1
Neith
Neith
Le_Memer
Neith
Level 63
God Stats
9W - 3L
1,913 SR
Queue Stats
158W - 153L
1,469 Elo+
Party 1
Merlin
Merlin
Zieg_BR
Merlin
Level 94
God Stats
14W - 28L
1,467 SR
Queue Stats
284W - 333L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 2 / 8
9,217
709
14,193
9,669
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Reebs99
Baron Samedi
13
2 / 0 / 10
8,906
685
9,326
8,575
4,266
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
6 / 1 / 3
9,517
732
5,658
9,864
9,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 2
7,283
560
3,004
11,480
11,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Le_Memer
Neith
12
3 / 1 / 0
8,848
681
7,726
9,687
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
Zieg_BR
Merlin
11
0 / 5 / 3
7,723
594
7,572
11,036
3,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
2
8
4
L
0
6
2
0.17
L
Neith
Le_Memer
Neith
3
1
0
3
W
Baron Samedi
Reebs99
Baron Samedi
2
0
10
7
L
Merlin
Zieg_BR
Merlin
0
5
3
0.3
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,177
Damage
18,302
28,108
Taken
32,203
18,600
Mitigated
17,867
11,277
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
14,193
7,454
0
3,820
9,669
4,841
725
3,750
5,919
0
36,156
L
3,004
711
1,848
1,275
11,480
11,311
0
3,750
7,730
11,633
0
L
Neith
Le_Memer
Neith
7,726
3,204
0
3,414
9,687
3,215
0
2,223
7,464
0
31,416
W
Baron Samedi
Reebs99
Baron Samedi
9,326
457
1,883
5,533
8,575
4,266
447
4,187
4,388
38,910
0
L
Merlin
Zieg_BR
Merlin
7,572
231
0
2,282
11,036
3,341
0
3,433
7,603
32,939
0
W
5,658
2,062
0
41
9,864
9,493
650
2,715
7,149
0
28,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,640
Gold Earned
23,854
153
Minions Killed
135
0
Camps Cleared
0
737,304
Distance Traveled
585,652
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,217
709
64
5
0
212,420
0
L
Sylvanus
7,283
560
20
2
0
164,695
1
L
Neith
8,848
681
55
4
0
226,094
0
W
Baron Samedi
8,906
685
43
3
0
257,957
3
L
Merlin
7,723
594
60
5
0
194,863
0
W
Bellona
9,517
732
46
4
0
266,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role