Player Matchup

Loki
Loki
AmericanJoe9014
Loki
Level 12
God Stats
8W - 4L
1,723 SR
Queue Stats
91W - 60L
1,647 Elo+
Solo
Hou Yi
Hou Yi
Blazin_5Billy
Hou Yi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,672 Elo+
Solo
Khepri
Khepri
ICdeathskull
Khepri
Level 21
God Stats
1W - 0L
1,177 SR
Queue Stats
33W - 28L
1,638 Elo+
Solo
Hel
Hel
Le Jojo9625
Hel
Level 13
God Stats
7W - 3L
1,500 SR
Queue Stats
63W - 46L
1,599 Elo+
Solo
Mercury
Mercury
tablero-nebuloso
Mercury
Level 22
God Stats
7W - 2L
1,784 SR
Queue Stats
85W - 79L
1,697 Elo+
Solo
Team Averages
Level 18
1,537 SR
1,651 Elo+

VS

Team Averages
Level 10
1,445 SR
1,878 Elo+
Izanami
Izanami
AdnanbeyxD
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,605 Elo+
Solo
Chang'e
Chang'e
Godlike Baka
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 1L
2,046 Elo+
Party 1
Ah Puch
Ah Puch
Koshka Gang
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
2,023 Elo+
Party 1
Osiris
Osiris
Liama6
Osiris
Level 19
God Stats
1W - 3L
1,223 SR
Queue Stats
128W - 105L
1,669 Elo+
Solo
Ne Zha
Ne Zha
Serving Food102
Ne Zha
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 2L
2,046 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
10,726
536
8,526
17,464
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
15 / 2 / 7
11,609
580
15,735
13,337
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
15
3 / 3 / 15
10,286
514
6,723
17,035
17,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 5 / 11
11,018
551
10,482
13,024
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
8 / 2 / 6
12,262
613
12,003
14,025
10,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdnanbeyxD
Izanami
13
0 / 12 / 1
7,854
393
3,148
15,752
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Godlike Baka
Chang'e
15
4 / 7 / 8
10,147
507
11,671
15,127
10,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
Koshka Gang
Ah Puch
15
2 / 6 / 8
9,442
472
12,719
11,903
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Liama6
Osiris
17
0 / 7 / 2
10,365
518
11,012
17,368
16,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
9 / 3 / 4
11,756
588
13,049
15,559
6,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
35
Kills
15
15
Deaths
35
47
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
AdnanbeyxD
Izanami
0
12
1
0.04
W
3
3
8
2.33
W
15
2
7
9.25
L
Chang'e
Godlike Baka
Chang'e
4
7
8
1.14
W
Khepri
3
3
15
3.5
L
Ah Puch
Koshka Gang
Ah Puch
2
6
8
1
W
6
5
11
2.3
L
Osiris
Liama6
Osiris
0
7
2
0.14
L
9
3
4
3.67
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,469
Damage
51,599
74,885
Taken
75,709
45,536
Mitigated
41,606
27,114
Healing
22,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AdnanbeyxD
Izanami
3,148
2,223
0
2,078
15,752
4,438
98
3,546
12,206
0
39,046
W
8,526
2,260
0
4,864
17,464
6,763
0
7,329
9,747
0
70,710
W
15,735
9,026
0
5,210
13,337
5,626
2,238
4,638
8,594
0
80,710
L
Chang'e
Godlike Baka
Chang'e
11,671
1,331
1,658
5,896
15,127
10,683
414
5,533
9,594
43,688
0
W
Khepri
6,723
480
0
1,686
17,035
17,233
245
6,474
10,321
41,391
0
L
Ah Puch
Koshka Gang
Ah Puch
12,719
260
0
1,937
11,903
3,665
658
5,193
6,710
56,542
0
W
10,482
655
6,730
5,933
13,024
5,074
247
4,261
8,533
58,832
0
L
Osiris
Liama6
Osiris
11,012
3,969
0
3,036
17,368
16,070
289
1,762
15,606
0
70,765
L
13,049
4,369
0
7,934
15,559
6,750
33
1,731
13,828
0
85,355
W
12,003
6,505
0
2,691
14,025
10,840
1,355
885
12,715
590
72,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,901
Gold Earned
49,564
510
Minions Killed
511
0
Camps Cleared
0
1,944,800
Distance Traveled
1,836,039
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,854
393
79
4
0
339,347
0
W
Loki
10,726
536
128
6
0
441,543
1
W
Hou Yi
11,609
580
120
6
0
333,516
3
L
Chang'e
10,147
507
48
2
0
343,492
3
W
Khepri
10,286
514
59
3
0
394,324
3
L
Ah Puch
9,442
472
120
6
0
361,490
4
W
Hel
11,018
551
85
4
0
333,852
1
L
Osiris
10,365
518
148
7
0
364,086
3
L
Ne Zha
11,756
588
116
6
0
427,624
1
W
Mercury
12,262
613
118
6
0
441,565
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role