Player Matchup

Zeus
Zeus
HardcoreMaz
Zeus
Level 7
God Stats
1W - 2L
1,272 SR
Queue Stats
6W - 11L
1,366 Elo+
Solo
Bellona
Bellona
Martincalvo07
Bellona
Level 19
God Stats
2W - 0L
1,676 SR
Queue Stats
6W - 3L
1,512 Elo+
Solo
Da Ji
Da Ji
SunsetORI
Da Ji
Level 18
God Stats
9W - 7L
1,627 SR
Queue Stats
25W - 32L
1,473 Elo+
Solo
Ymir
Ymir
fawibotta2000
Ymir
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 48L
1,425 Elo+
Solo
Izanami
Izanami
ЯдgnдЯØck
Izanami
Level 29
God Stats
2W - 0L
1,732 SR
Queue Stats
80W - 67L
1,493 Elo+
Solo
Team Averages
Level 20
1,561 SR
1,454 Elo+

VS

Team Averages
Level 6
1,500 SR
1,532 Elo+
Nemesis
Nemesis
Dalaqua27cm
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,496 Elo+
Party 1
Bellona
Bellona
Jose35cm
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,496 Elo+
Party 1
Agni
Agni
KingLigero
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 1
Cthulhu
Cthulhu
ScyperX
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
invocadordedeuse
Hera
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,994
562
6,355
5,900
1,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
14
1 / 5 / 0
8,617
539
7,366
11,517
9,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
SunsetORI
Da Ji
11
3 / 3 / 1
7,939
496
2,240
6,483
2,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 4
8,278
517
3,918
11,273
7,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 1 / 2
10,187
637
5,921
8,606
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dalaqua27cm
Nemesis
13
4 / 4 / 1
7,942
496
4,412
11,424
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
Jose35cm
Bellona
13
6 / 1 / 1
7,997
500
9,273
11,195
8,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 8 / 3
7,678
480
5,750
9,745
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ScyperX
Cthulhu
11
2 / 5 / 1
7,006
438
2,940
10,044
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 2 / 0
4,675
292
131
1,062
105
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
19
Kills
13
13
Deaths
20
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dalaqua27cm
Nemesis
4
4
1
1.13
W
6
3
2
2.33
L
Bellona
Jose35cm
Bellona
6
1
1
6.5
L
1
8
3
0.31
W
Bellona
1
5
0
0.2
L
Cthulhu
ScyperX
Cthulhu
2
5
1
0.5
W
Da Ji
SunsetORI
Da Ji
3
3
1
1.17
W
2
1
4
4
L
0
2
0
0
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
22,506
43,779
Taken
43,470
24,454
Mitigated
20,826
11,310
Healing
7,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dalaqua27cm
Nemesis
4,412
2,077
0
3,757
11,424
4,032
0
2,115
9,234
0
46,396
W
6,355
876
0
1,498
5,900
1,824
641
3,076
2,824
35,918
0
L
Bellona
Jose35cm
Bellona
9,273
2,899
0
2,318
11,195
8,427
0
1,458
9,387
211
34,750
L
5,750
1,173
0
1,270
9,745
3,415
0
4,941
4,804
41,711
0
W
Bellona
7,366
2,667
0
2,223
11,517
9,889
754
720
10,422
0
49,897
L
Cthulhu
ScyperX
Cthulhu
2,940
558
60
289
10,044
4,847
0
1,718
8,326
26,881
0
W
Da Ji
SunsetORI
Da Ji
2,240
985
0
1,104
6,483
2,105
357
409
5,999
0
19,170
W
3,918
869
0
1,288
11,273
7,702
443
1,948
9,258
26,322
0
L
131
37
0
0
1,062
105
0
41
1,021
3,236
0
W
5,921
3,344
0
5,197
8,606
2,934
6,211
2,874
5,732
0
74,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,015
Gold Earned
35,298
401
Minions Killed
296
0
Camps Cleared
0
1,399,816
Distance Traveled
1,200,273
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,942
496
82
5
0
317,270
0
W
Zeus
8,994
562
93
6
0
239,970
2
L
Bellona
7,997
500
77
5
0
292,361
2
L
Agni
7,678
480
83
5
0
245,817
1
W
Bellona
8,617
539
98
6
0
319,653
2
L
Cthulhu
7,006
438
52
3
0
285,852
1
W
Da Ji
7,939
496
35
2
0
300,517
0
W
Ymir
8,278
517
33
2
0
277,896
3
L
Hera
4,675
292
2
0
0
58,973
1
W
Izanami
10,187
637
142
9
0
261,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role