Player Matchup

Baron Samedi
Baron Samedi
Chronoshifter101
Baron Samedi
Level 18
God Stats
3W - 2L
1,703 SR
Queue Stats
3W - 3L
1,562 Elo+
Party 2
Ullr
Ullr
IlIlJllII
Ullr
Level 47
God Stats
8W - 10L
1,647 SR
Queue Stats
94W - 55L
1,643 Elo+
Solo
Hercules
Hercules
iEelektrik
Hercules
Level 89
God Stats
23W - 27L
1,360 SR
Queue Stats
488W - 524L
1,436 Elo+
Party 2
Arachne
Arachne
seano900o
Arachne
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 88L
1,609 Elo+
Party 3
Cthulhu
Cthulhu
xJshhh
Cthulhu
Level 15
God Stats
1W - 2L
1,527 SR
Queue Stats
7W - 4L
1,656 Elo+
Party 3
Team Averages
Level 59
1,547 SR
1,581 Elo+

VS

Team Averages
Level 111
1,685 SR
1,684 Elo+
Janus
Janus
FailedMyNick
Janus
Level 160
God Stats
16W - 13L
1,723 SR
Queue Stats
119W - 73L
1,706 Elo+
Party 1
Scylla
Scylla
Im6ft5inches
Scylla
Level 160
God Stats
3W - 1L
1,801 SR
Queue Stats
199W - 120L
1,748 Elo+
Party 1
Ymir
Ymir
Legendslayer1988
Ymir
Level 27
God Stats
3W - 5L
1,533 SR
Queue Stats
253W - 180L
1,730 Elo+
Party 1
Hou Yi
Hou Yi
lBreadisgoodl
Hou Yi
Level 160
God Stats
8W - 6L
1,674 SR
Queue Stats
146W - 113L
1,677 Elo+
Party 1
Sun Wukong
Sun Wukong
x VIN3R
Sun Wukong
Level 47
God Stats
27W - 19L
1,693 SR
Queue Stats
214W - 207L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chronoshifter101
Baron Samedi
12
1 / 4 / 1
6,580
506
2,450
7,603
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
11
0 / 5 / 1
6,488
499
3,422
8,900
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
iEelektrik
Hercules
12
0 / 1 / 1
6,634
510
5,708
11,701
8,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
seano900o
Arachne
10
2 / 2 / 1
6,397
492
5,214
10,519
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
xJshhh
Cthulhu
9
1 / 2 / 1
5,993
461
3,242
6,821
3,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,326
564
5,431
4,099
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Scylla
12
1 / 1 / 7
6,558
504
6,089
4,724
1,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
3 / 2 / 3
7,074
544
6,060
7,904
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 1 / 0
7,763
597
5,700
7,627
2,505
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
x VIN3R
Sun Wukong
14
1 / 0 / 1
7,655
589
7,082
9,000
4,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
14
14
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chronoshifter101
Baron Samedi
1
4
1
0.38
W
4
0
4
6
L
Ullr
0
5
1
0.1
W
Scylla
1
1
7
4.5
W
3
2
3
2.25
L
Hercules
iEelektrik
Hercules
0
1
1
0.5
W
5
1
0
5
L
Arachne
seano900o
Arachne
2
2
1
1.25
W
Sun Wukong
x VIN3R
Sun Wukong
1
0
1
1.5
L
Cthulhu
xJshhh
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,036
Damage
30,362
45,544
Taken
33,354
21,295
Mitigated
13,130
15,438
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chronoshifter101
Baron Samedi
2,450
97
275
1,694
7,603
3,029
0
4,397
3,206
34,650
0
W
5,431
181
0
1,365
4,099
1,256
144
1,287
2,812
47,383
0
L
Ullr
3,422
1,943
0
500
8,900
2,683
0
999
7,901
0
43,671
W
Scylla
6,089
1,440
0
1,340
4,724
1,290
222
795
3,929
37,630
0
W
6,060
1,373
0
2,768
7,904
3,512
0
2,484
5,420
45,894
0
L
Hercules
iEelektrik
Hercules
5,708
1,645
0
6,613
11,701
8,070
0
1,769
9,932
0
37,428
W
5,700
3,306
0
3,717
7,627
2,505
236
1,031
6,596
0
51,491
L
Arachne
seano900o
Arachne
5,214
3,287
0
5,018
10,519
3,571
0
5,776
4,743
0
32,515
W
Sun Wukong
x VIN3R
Sun Wukong
7,082
1,169
0
3,998
9,000
4,567
0
95
8,905
0
47,989
L
Cthulhu
xJshhh
Cthulhu
3,242
47
0
1,338
6,821
3,942
0
4,639
2,182
16,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
36,376
353
Minions Killed
457
0
Camps Cleared
0
1,224,462
Distance Traveled
1,272,002
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,580
506
77
6
0
216,493
0
W
Janus
7,326
564
100
8
0
260,265
2
L
Ullr
6,488
499
96
7
0
229,713
3
W
Scylla
6,558
504
63
5
0
250,437
6
W
Ymir
7,074
544
92
7
0
251,355
2
L
Hercules
6,634
510
82
6
0
245,649
2
W
Hou Yi
7,763
597
98
8
0
231,010
6
L
Arachne
6,397
492
63
5
0
266,704
0
W
Sun Wukong
7,655
589
104
8
0
278,935
6
L
Cthulhu
5,993
461
35
3
0
265,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role