Player Matchup

Bakasura
Bakasura
Jatetzon
Bakasura
Level 27
God Stats
18W - 10L
1,850 SR
Queue Stats
23W - 16L
1,672 Elo+
Party 1
Vamana
Vamana
Oneshotyourface
Vamana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 235L
1,537 Elo+
Solo
Apollo
Apollo
silverlabel
Apollo
Level 24
God Stats
12W - 7L
1,644 SR
Queue Stats
24W - 16L
1,672 Elo+
Party 1
Ares
Ares
tomatedulce
Ares
Level 3
God Stats
10W - 1L
1,702 SR
Queue Stats
30W - 25L
1,647 Elo+
Solo
Scylla
Scylla
wannha
Scylla
Level 24
God Stats
89W - 82L
1,591 SR
Queue Stats
242W - 258L
1,529 Elo+
Solo
Team Averages
Level 21
1,657 SR
1,612 Elo+

VS

Team Averages
Level 15
1,721 SR
1,619 Elo+
Ra
Ra
DinoDansen
Ra
Level 14
God Stats
6W - 4L
1,845 SR
Queue Stats
17W - 9L
1,683 Elo+
Party 2
Jing Wei
Jing Wei
Gxuki
Jing Wei
Level 12
God Stats
3W - 2L
1,558 SR
Queue Stats
15W - 7L
1,721 Elo+
Party 2
Ymir
Ymir
RivalsVanquish
Ymir
Level 8
God Stats
7W - 1L
2,011 SR
Queue Stats
20W - 14L
1,683 Elo+
Party 2
Danzaburou
Danzaburou
Taiyotzu
Danzaburou
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Tumorito
Aphrodite
Level 25
God Stats
2W - 3L
1,690 SR
Queue Stats
119W - 94L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jatetzon
Bakasura
11
2 / 0 / 3
6,420
584
2,358
5,652
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 1 / 2
6,168
561
3,660
8,666
3,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
11
7 / 0 / 2
6,800
618
6,251
4,678
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 7
6,857
623
5,927
8,425
4,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
wannha
Scylla
12
0 / 1 / 1
6,263
569
4,927
5,355
1,664
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,695
609
2,196
4,445
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Gxuki
Jing Wei
11
0 / 1 / 0
6,213
565
2,216
7,808
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
4,903
446
2,022
8,039
4,980
Shoes

Shoes

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Taiyotzu
Danzaburou
10
0 / 4 / 0
5,463
497
3,891
6,302
1,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Tumorito
Aphrodite
12
1 / 2 / 0
6,769
615
5,625
7,361
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
12
Kills
2
2
Deaths
12
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Jing Wei
Gxuki
Jing Wei
0
1
0
0
W
Bakasura
Jatetzon
Bakasura
2
0
3
3.5
W
0
1
2
1
L
0
4
0
0
L
Danzaburou
Taiyotzu
Danzaburou
0
4
0
0
L
Aphrodite
Tumorito
Aphrodite
1
2
0
0.5
W
Apollo
7
0
2
8
W
3
0
7
6.5
W
Scylla
wannha
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
15,950
32,776
Taken
33,955
12,292
Mitigated
12,815
13,461
Healing
12,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,196
41
62
1,237
4,445
1,472
543
3,504
725
39,719
0
L
Jing Wei
Gxuki
Jing Wei
2,216
1,258
0
4,252
7,808
2,312
0
2,138
5,529
0
37,355
W
Bakasura
Jatetzon
Bakasura
2,358
1,598
0
2,371
5,652
1,858
1,323
1,359
4,293
0
32,869
W
3,660
743
0
2,404
8,666
3,266
0
4,329
4,337
0
29,445
L
2,022
627
0
591
8,039
4,980
260
2,164
5,875
8,490
0
L
Danzaburou
Taiyotzu
Danzaburou
3,891
1,550
0
1,871
6,302
1,857
536
2,716
3,586
0
32,524
L
Aphrodite
Tumorito
Aphrodite
5,625
771
0
4,480
7,361
2,194
112
0
6,720
43,598
0
W
Apollo
6,251
3,622
0
3,471
4,678
1,355
78
755
3,923
0
33,507
W
5,927
568
0
2,798
8,425
4,149
0
1,622
6,803
16,999
0
W
Scylla
wannha
Scylla
4,927
768
0
2,417
5,355
1,664
212
1,778
3,577
42,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,508
Gold Earned
30,043
305
Minions Killed
332
0
Camps Cleared
0
1,141,970
Distance Traveled
1,002,380
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,695
609
80
7
0
214,812
3
L
Jing Wei
6,213
565
88
8
0
223,180
0
W
Bakasura
6,420
584
79
7
0
255,606
3
W
Vamana
6,168
561
62
6
0
252,733
1
L
Ymir
4,903
446
13
1
0
209,195
0
L
Danzaburou
5,463
497
62
6
0
190,303
1
L
Aphrodite
6,769
615
89
8
0
164,890
4
W
Apollo
6,800
618
68
6
0
195,646
0
W
Ares
6,857
623
15
1
0
230,646
2
W
Scylla
6,263
569
81
7
0
207,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role