Player Matchup

Tiamat
Tiamat
Eyzen-I
Tiamat
Level 21
God Stats
4W - 0L
1,809 SR
Queue Stats
131W - 112L
1,539 Elo+
Solo
Chaac
Chaac
Shinto-Senpai
Chaac
Level 28
God Stats
15W - 9L
1,255 SR
Queue Stats
309W - 272L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
VerifyLogisticss
Sun Wukong
Level 29
God Stats
5W - 5L
1,533 SR
Queue Stats
86W - 105L
1,436 Elo+
Solo
Hel
Hel
YujirowHanma
Hel
Level 29
God Stats
1W - 1L
1,533 SR
Queue Stats
9W - 8L
1,430 Elo+
Solo
Izanami
Izanami
jesus_is_a_smurf
Izanami
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 27L
1,493 Elo+
Party 1
Team Averages
Level 24
1,526 SR
1,479 Elo+

VS

Team Averages
Level 22
1,635 SR
1,465 Elo+
King Arthur
King Arthur
Klamkeee
King Arthur
Level 28
God Stats
7W - 2L
1,924 SR
Queue Stats
138W - 109L
1,618 Elo+
Solo
Nox
Nox
V-Jamie-V
Nox
Level 6
God Stats
1W - 1L
1,722 SR
Queue Stats
15W - 14L
1,505 Elo+
Party 2
Cerberus
Cerberus
gmzwales
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,315 Elo+
Party 2
Awilix
Awilix
john-djacui
Awilix
Level 29
God Stats
2W - 7L
1,305 SR
Queue Stats
98W - 129L
1,463 Elo+
Solo
Izanami
Izanami
kazzouie
Izanami
Level 28
God Stats
1W - 1L
1,726 SR
Queue Stats
56W - 61L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eyzen-I
Tiamat
18
5 / 3 / 3
12,765
511
19,237
15,151
10,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 3 / 6
13,897
556
19,616
26,915
23,733
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
VerifyLogisticss
Sun Wukong
19
2 / 5 / 1
12,447
498
10,175
22,103
20,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 5 / 19
12,096
484
10,302
17,775
9,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
22 / 4 / 5
16,717
669
35,796
27,373
10,903
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Klamkeee
King Arthur
20
6 / 4 / 8
13,206
528
24,706
34,753
33,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 9 / 9
10,498
420
13,219
15,056
5,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
gmzwales
Cerberus
18
6 / 9 / 9
12,325
493
19,781
29,518
31,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
17
4 / 12 / 5
10,988
440
9,935
24,251
12,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
kazzouie
Izanami
10
2 / 7 / 0
8,221
329
3,930
14,814
3,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
51
41
Kills
20
20
Deaths
41
34
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Eyzen-I
Tiamat
5
3
3
2.17
L
King Arthur
Klamkeee
King Arthur
6
4
8
2.5
W
9
3
6
4
L
2
9
9
0.72
W
Sun Wukong
VerifyLogisticss
Sun Wukong
2
5
1
0.5
W
3
5
19
2.5
L
Cerberus
gmzwales
Cerberus
6
9
9
1.17
W
22
4
5
6.13
L
Awilix
4
12
5
0.54
L
Izanami
kazzouie
Izanami
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,126
Damage
71,571
109,317
Taken
118,392
75,874
Mitigated
85,538
51,363
Healing
25,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Eyzen-I
Tiamat
19,237
2,434
239
6,062
15,151
10,379
3,658
5,463
9,578
64,269
0
L
King Arthur
Klamkeee
King Arthur
24,706
4,803
0
8,083
34,753
33,492
725
12,117
21,776
0
87,624
W
19,616
6,279
0
10,586
26,915
23,733
525
6,248
20,667
0
106,951
L
13,219
2,809
0
1,740
15,056
5,620
270
2,828
12,065
51,102
0
W
Sun Wukong
VerifyLogisticss
Sun Wukong
10,175
1,652
279
6,367
22,103
20,863
1,084
4,781
17,322
0
87,824
W
10,302
707
7,704
6,456
17,775
9,996
790
8,245
9,530
27,505
0
L
Cerberus
gmzwales
Cerberus
19,781
1,540
0
7,940
29,518
31,133
0
9,024
19,940
47,552
0
W
35,796
27,818
0
13,670
27,373
10,903
4,990
8,263
19,110
0
161,562
L
Awilix
9,935
5,596
0
3,238
24,251
12,001
1,217
3,524
20,477
0
52,707
L
Izanami
kazzouie
Izanami
3,930
2,373
0
4,227
14,814
3,292
20
933
13,881
0
27,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,922
Gold Earned
55,238
666
Minions Killed
437
0
Camps Cleared
0
2,159,449
Distance Traveled
1,879,936
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,765
511
111
4
0
425,221
3
L
King Arthur
13,206
528
153
6
0
420,829
1
W
Chaac
13,897
556
152
6
0
481,422
2
L
Nox
10,498
420
79
3
0
427,514
1
W
Sun Wukong
12,447
498
140
6
0
398,692
6
W
Hel
12,096
484
52
2
0
432,988
0
L
Cerberus
12,325
493
79
3
0
432,888
1
W
Izanami
16,717
669
211
8
0
421,126
4
L
Awilix
10,988
440
81
3
0
412,421
5
L
Izanami
8,221
329
45
2
0
186,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role