Player Matchup

Zeus
Zeus
Gold I
AServiceError
Zeus
Gold I
Level 151
God Stats
9W - 5L
1,506 SR
Queue Stats
228W - 227L
1,702 MMR
Party 3
Cupid
Cupid
Gold I
CALVINCROWNN
Cupid
Gold I
Level 129
God Stats
6W - 3L
1,638 SR
Queue Stats
394W - 391L
1,658 MMR
Solo
Ares
Ares
Gold II
ExtraOrdinaryLow
Ares
Gold II
Level 141
God Stats
12W - 9L
1,849 SR
Queue Stats
296W - 295L
1,657 MMR
Solo
Artio
Artio
Silver I
Faffy Waffle o
Artio
Silver I
Level 139
God Stats
8W - 6L
1,611 SR
Queue Stats
31W - 32L
1,580 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum V
LaPoRoNgUdOaTr
Erlang Shen
Platinum V
Level 125
God Stats
5W - 5L
1,825 SR
Queue Stats
85W - 85L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,686 SR
1,648 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,626 SR
1,649 MMR
Odin
Odin
Gold IV
FreedDistress14
Odin
Gold IV
Level 67
God Stats
18W - 5L
1,977 SR
Queue Stats
275W - 251L
1,699 MMR
Party 1
Geb
Geb
Gold II
MangOrchestra
Geb
Gold II
Level 113
God Stats
9W - 5L
1,705 SR
Queue Stats
50W - 47L
1,655 MMR
Solo
Guan Yu
Guan Yu
Silver I
SubtotalBeast
Guan Yu
Silver I
Level 66
God Stats
10W - 15L
1,450 SR
Queue Stats
86W - 76L
1,607 MMR
Party 1
Janus
Janus
Gold I
aGlizzyBare
Janus
Gold I
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 28L
1,782 MMR
Party 2
Medusa
Medusa
Bronze III
treball713
Medusa
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 5
11,621
528
21,732
13,041
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 5 / 4
11,830
538
15,523
19,744
8,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 4 / 10
10,551
480
7,055
16,332
17,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 3 / 11
11,712
532
17,190
27,344
27,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
LaPoRoNgUdOaTr
Erlang Shen
20
5 / 3 / 7
12,797
582
11,239
18,106
10,864
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
DanzaburouSetTsukuyomiScyllaNemesis

VS

Bans
Cu ChulainnAmaterasuFenrirGaneshaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 4
11,432
520
16,976
17,241
12,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 5 / 11
8,511
387
5,618
16,671
15,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
15
4 / 5 / 4
10,040
456
11,625
22,169
16,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
2 / 8 / 11
9,822
446
13,041
14,300
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
treball713
Medusa
17
5 / 5 / 10
11,046
502
15,710
18,075
10,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
61
27
Kills
21
21
Deaths
27
37
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
6
5
1.92
W
5
5
4
1.4
W
3
4
10
2
W
5
3
11
3.5
L
9
4
4
2.75
W
Erlang Shen
LaPoRoNgUdOaTr
Erlang Shen
5
3
7
2.83
L
1
5
11
1.3
L
Guan Yu
4
5
4
1.2
L
2
8
11
0.94
L
Medusa
treball713
Medusa
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,739
Damage
62,970
94,567
Taken
88,456
69,614
Mitigated
59,606
36,878
Healing
20,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,732
1,787
0
2,931
13,041
5,714
0
3,246
9,601
74,400
0
W
15,523
9,914
1,823
10,014
19,744
8,735
4,256
3,513
16,141
0
73,336
W
7,055
374
0
2,180
16,332
17,002
1,021
2,780
13,416
29,220
0
W
17,190
2,397
1,450
16,259
27,344
27,299
370
4,236
22,880
64,143
0
L
16,976
3,828
0
4,392
17,241
12,437
0
7,842
9,209
0
74,987
W
Erlang Shen
LaPoRoNgUdOaTr
Erlang Shen
11,239
5,998
0
2,221
18,106
10,864
338
3,998
13,870
0
116,423
L
5,618
926
0
1,151
16,671
15,612
0
8,226
8,193
14,250
0
L
Guan Yu
11,625
2,425
893
6,808
22,169
16,666
0
15,886
5,963
0
45,967
L
13,041
398
0
1,507
14,300
4,457
0
9,020
5,092
57,553
0
L
Medusa
treball713
Medusa
15,710
6,530
73
5,470
18,075
10,434
0
4,018
14,022
0
66,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,511
Gold Earned
50,851
548
Minions Killed
434
0
Camps Cleared
0
1,949,487
Distance Traveled
2,038,614
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,621
528
124
6
0
369,769
4
W
Cupid
11,830
538
128
6
0
356,173
5
W
Ares
10,551
480
31
1
0
376,562
6
W
Artio
11,712
532
104
5
0
382,259
6
L
Odin
11,432
520
122
6
0
446,277
4
W
Erlang Shen
12,797
582
161
7
0
464,724
3
L
Geb
8,511
387
9
0
0
409,408
5
L
Guan Yu
10,040
456
92
4
0
394,078
0
L
Janus
9,822
446
114
5
0
418,070
3
L
Medusa
11,046
502
97
4
0
370,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role