Player Matchup

Ymir
Ymir
Big_Abomb
Ymir
Level 106
God Stats
8W - 6L
1,592 SR
Queue Stats
225W - 197L
1,618 Elo+
Party 1
Thor
Thor
Jstar412
Thor
Level 57
God Stats
1W - 4L
1,190 SR
Queue Stats
190W - 174L
1,556 Elo+
Party 1
Tyr
Tyr
Nicco925
Tyr
Level 149
God Stats
5W - 7L
1,610 SR
Queue Stats
364W - 341L
1,548 Elo+
Party 2
Zeus
Zeus
ViIIerss
Zeus
Level 117
God Stats
13W - 14L
1,873 SR
Queue Stats
403W - 354L
1,569 Elo+
Party 2
Apollo
Apollo
smurfy2good
Apollo
Level 120
God Stats
2W - 0L
1,839 SR
Queue Stats
6W - 10L
1,475 Elo+
Party 1
Team Averages
Level 110
1,621 SR
1,553 Elo+

VS

Team Averages
Level 114
1,570 SR
1,547 Elo+
Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
FluffySnow7405
Hera
Level 94
God Stats
4W - 6L
1,560 SR
Queue Stats
426W - 407L
1,538 Elo+
Party 3
Cupid
Cupid
MailableGecko
Cupid
Level 84
God Stats
6W - 10L
1,592 SR
Queue Stats
286W - 302L
1,581 Elo+
Party 3
Awilix
Awilix
REAL MOB
Awilix
Level 142
God Stats
8W - 3L
1,603 SR
Queue Stats
323W - 323L
1,564 Elo+
Party 3
Cerberus
Cerberus
ThePriceIsBryce
Cerberus
Level 129
God Stats
26W - 15L
1,594 SR
Queue Stats
507W - 501L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 5 / 5
8,119
541
6,392
8,736
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
14
4 / 2 / 1
8,140
543
3,650
10,318
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 2
8,240
549
9,489
13,161
9,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
16
6 / 1 / 0
9,482
632
9,291
5,408
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
4 / 4 / 4
9,100
607
8,898
13,059
5,013
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 0 / 1
8,757
584
5,758
9,364
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 3
7,304
487
4,054
6,567
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 7 / 2
8,072
538
9,925
11,487
3,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
REAL MOB
Awilix
13
1 / 5 / 2
7,663
511
8,781
14,932
11,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
13
4 / 2 / 4
8,232
549
4,906
12,379
7,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
18
Kills
14
14
Deaths
18
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
0
1
4.5
W
Ymir
4
5
5
1.3
L
1
4
3
0.63
W
Thor
4
2
1
2.25
L
4
7
2
0.71
W
0
2
2
0.5
L
Awilix
REAL MOB
Awilix
1
5
2
0.4
L
Cerberus
4
2
4
3
W
Zeus
6
1
0
6
W
Apollo
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,720
Damage
33,424
50,682
Taken
54,729
24,805
Mitigated
28,197
16,094
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,758
2,709
0
667
9,364
4,154
0
1,918
7,320
0
66,292
W
Ymir
6,392
905
0
859
8,736
5,092
0
4,363
4,280
26,639
0
L
4,054
1,315
0
894
6,567
2,345
0
4,014
2,311
39,475
0
W
Thor
3,650
1,046
0
3,534
10,318
3,764
210
478
9,784
0
52,066
L
9,925
6,571
0
3,627
11,487
3,347
0
1,627
9,860
0
47,729
W
9,489
1,735
0
6,104
13,161
9,340
0
0
12,711
0
51,686
L
Awilix
REAL MOB
Awilix
8,781
2,417
0
5,065
14,932
11,093
244
1,527
13,369
0
46,620
L
Cerberus
4,906
394
0
3,554
12,379
7,258
0
6,099
6,186
27,568
0
W
Zeus
9,291
667
0
1,984
5,408
1,596
64
2,133
3,086
68,646
0
W
Apollo
8,898
5,906
0
3,613
13,059
5,013
0
1,658
11,361
0
58,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,081
Gold Earned
40,028
487
Minions Killed
431
0
Camps Cleared
0
1,470,719
Distance Traveled
1,480,902
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,757
584
121
8
0
341,919
3
W
Ymir
8,119
541
35
2
0
303,488
5
L
Hera
7,304
487
79
5
0
292,104
0
W
Thor
8,140
543
98
7
0
320,389
2
L
Cupid
8,072
538
93
6
0
258,740
0
W
Tyr
8,240
549
110
7
0
284,023
1
L
Awilix
7,663
511
91
6
0
273,508
2
L
Cerberus
8,232
549
47
3
0
314,631
6
W
Zeus
9,482
632
137
9
0
271,893
2
W
Apollo
9,100
607
107
7
0
290,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role