Player Matchup

Hel
Hel
Izanami
Hel
Level 160
God Stats
4W - 0L
2,307 SR
Queue Stats
27W - 8L
1,959 Elo+
Party 2
Merlin
Merlin
Lusaaset
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Pelе
Pele
Level 159
God Stats
335W - 54L
2,070 SR
Queue Stats
646W - 158L
2,024 Elo+
Party 2
Apollo
Apollo
TheGillette
Apollo
Level 139
God Stats
3W - 0L
1,683 SR
Queue Stats
34W - 18L
1,819 Elo+
Party 2
King Arthur
King Arthur
rehx
King Arthur
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,355 Elo+
Party 2
Team Averages
Level 155
1,812 SR
1,731 Elo+

VS

Team Averages
Level 129
1,556 SR
1,673 Elo+
Raijin
Raijin
ImaGrouchyDoggo
Raijin
Level 160
God Stats
10W - 6L
1,797 SR
Queue Stats
502W - 459L
1,652 Elo+
Solo
Heimdallr
Heimdallr
NergiganZay
Heimdallr
Level 125
God Stats
6W - 9L
1,632 SR
Queue Stats
293W - 276L
1,704 Elo+
Party 1
Susano
Susano
ShadowBlood2412
Susano
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
396W - 407L
1,713 Elo+
Party 1
Sobek
Sobek
iAndrohmeda
Sobek
Level 120
God Stats
4W - 6L
1,353 SR
Queue Stats
1,008W - 912L
1,643 Elo+
Solo
Camazotz
Camazotz
wingedhydra235
Camazotz
Level 118
God Stats
3W - 5L
1,500 SR
Queue Stats
190W - 171L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
0 / 0 / 4
5,223
522
1,229
4,226
1,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Lusaaset
Merlin
12
5 / 1 / 0
6,599
660
4,469
3,698
1,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
Pelе
Pele
11
5 / 1 / 1
6,521
652
8,030
5,952
1,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
9
0 / 2 / 2
5,253
525
2,332
4,939
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
rehx
King Arthur
11
1 / 0 / 1
5,888
589
6,169
5,461
3,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,280
528
1,379
5,055
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
NergiganZay
Heimdallr
10
1 / 1 / 1
5,596
560
3,027
4,496
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 1
5,581
558
2,593
6,807
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 2
5,122
512
2,962
8,676
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
9
0 / 1 / 0
4,866
487
3,232
8,406
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
4
4
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Hel
0
0
4
2
W
Merlin
Lusaaset
Merlin
5
1
0
5
L
Heimdallr
NergiganZay
Heimdallr
1
1
1
1.5
W
Pele
Pelе
Pele
5
1
1
5.5
L
2
2
1
1.25
W
Apollo
0
2
2
0.5
L
1
3
2
0.67
W
King Arthur
rehx
King Arthur
1
0
1
1.5
L
Camazotz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,229
Damage
13,193
24,276
Taken
33,440
9,643
Mitigated
11,291
11,083
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,379
70
0
250
5,055
1,576
0
2,839
2,216
28,339
0
W
Hel
1,229
79
1,962
2,941
4,226
1,605
0
1,213
2,993
13,772
0
W
Merlin
Lusaaset
Merlin
4,469
186
0
609
3,698
1,216
0
1,015
2,649
42,692
0
L
Heimdallr
NergiganZay
Heimdallr
3,027
1,601
0
2,638
4,496
1,578
16
0
4,496
0
36,992
W
Pele
Pelе
Pele
8,030
2,275
0
947
5,952
1,879
0
1,120
4,790
0
39,062
L
2,593
527
0
2,022
6,807
1,994
0
717
6,040
0
25,813
W
Apollo
2,332
1,524
0
1,710
4,939
1,373
0
616
4,323
0
27,814
L
2,962
145
0
3,389
8,676
3,972
0
2,142
6,484
11,191
0
W
King Arthur
rehx
King Arthur
6,169
868
0
2,914
5,461
3,570
0
281
5,180
0
29,519
L
Camazotz
3,232
506
0
5,478
8,406
2,171
0
0
8,106
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
26,445
301
Minions Killed
278
0
Camps Cleared
0
1,026,799
Distance Traveled
962,190
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,280
528
72
7
0
174,710
2
W
Hel
5,223
522
22
2
0
207,212
5
W
Merlin
6,599
660
94
9
0
192,216
3
L
Heimdallr
5,596
560
76
8
0
172,810
4
W
Pele
6,521
652
63
6
0
216,635
4
L
Susano
5,581
558
56
6
0
208,577
1
W
Apollo
5,253
525
64
6
0
207,910
3
L
Sobek
5,122
512
15
2
0
209,433
4
W
King Arthur
5,888
589
58
6
0
202,826
1
L
Camazotz
4,866
487
59
6
0
196,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role