Player Matchup

Jing Wei
Jing Wei
Gay_Boi_22
Jing Wei
Level 140
God Stats
8W - 8L
1,449 SR
Queue Stats
112W - 122L
1,565 Elo+
Solo
Cupid
Cupid
Sir Hotbod
Cupid
Level 154
God Stats
5W - 1L
1,252 SR
Queue Stats
173W - 149L
1,429 Elo+
Solo
Ganesha
Ganesha
TailyPo989
Ganesha
Level 18
God Stats
1W - 0L
1,723 SR
Queue Stats
2W - 2L
1,343 Elo+
Solo
Zeus
Zeus
rickyarnol
Zeus
Level 21
God Stats
15W - 14L
1,665 SR
Queue Stats
21W - 22L
1,485 Elo+
Solo
Chaac
Chaac
samuraikiller6j
Chaac
Level 106
God Stats
6W - 3L
1,520 SR
Queue Stats
204W - 192L
1,541 Elo+
Solo
Team Averages
Level 88
1,522 SR
1,473 Elo+

VS

Team Averages
Level 61
1,579 SR
1,575 Elo+
Thoth
Thoth
Bloodreaper5858
Thoth
Level 27
God Stats
0W - 3L
1,220 SR
Queue Stats
94W - 105L
1,501 Elo+
Solo
Cthulhu
Cthulhu
From_YoursTruly
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 87L
1,655 Elo+
Party 1
Danzaburou
Danzaburou
Jianhub
Danzaburou
Level 27
God Stats
8W - 4L
1,860 SR
Queue Stats
119W - 80L
1,687 Elo+
Solo
Tyr
Tyr
Vextrex
Tyr
Level 117
God Stats
0W - 1L
1,547 SR
Queue Stats
99W - 72L
1,665 Elo+
Party 1
Kali
Kali
ni_23_co
Kali
Level 28
God Stats
0W - 1L
1,765 SR
Queue Stats
2W - 9L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gay_Boi_22
Jing Wei
17
2 / 0 / 6
9,239
770
3,195
5,356
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
15
1 / 0 / 11
8,356
696
8,149
6,661
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
TailyPo989
Ganesha
15
0 / 1 / 13
8,485
707
5,693
10,525
7,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 9
9,094
758
11,796
4,286
1,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 0 / 6
10,911
909
11,284
11,610
12,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,493
624
7,966
5,371
1,883
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 1
7,021
585
5,751
13,273
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Jianhub
Danzaburou
15
1 / 1 / 0
7,701
642
6,223
7,242
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
12
0 / 3 / 1
6,586
549
4,936
11,029
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
12
0 / 7 / 1
6,616
551
1,862
10,660
4,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
5
17
Kills
2
2
Deaths
17
45
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
3
1
0.17
W
Jing Wei
Gay_Boi_22
Jing Wei
2
0
6
5
L
Danzaburou
Jianhub
Danzaburou
1
1
0
1
W
Cupid
1
0
11
6.5
W
Ganesha
TailyPo989
Ganesha
0
1
13
6.5
L
Tyr
0
3
1
0.17
L
Kali
0
7
1
0.07
W
4
1
9
8.5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,117
Damage
26,738
38,438
Taken
47,575
26,473
Mitigated
29,114
12,294
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,966
62
0
422
5,371
1,883
0
2,938
2,383
26,229
0
L
5,751
195
139
2,685
13,273
12,280
0
4,895
8,208
22,888
0
W
Jing Wei
Gay_Boi_22
Jing Wei
3,195
1,474
0
2,460
5,356
1,955
1,104
1,588
3,693
0
33,756
L
Danzaburou
Jianhub
Danzaburou
6,223
2,998
0
2,449
7,242
3,066
0
3,434
3,708
0
34,878
W
Cupid
8,149
3,672
884
3,376
6,661
2,463
3,221
2,902
3,584
0
32,711
W
Ganesha
TailyPo989
Ganesha
5,693
282
854
623
10,525
7,776
178
4,095
6,205
26,978
0
L
Tyr
4,936
787
0
2,977
11,029
7,081
0
3,867
6,962
0
10,694
L
Kali
1,862
349
0
1,976
10,660
4,804
0
4,095
6,540
0
10,806
W
11,796
753
0
1,135
4,286
1,380
995
2,791
1,320
34,177
0
W
11,284
756
0
2,962
11,610
12,899
1
2,642
8,757
4,348
25,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
35,417
316
Minions Killed
212
13
Camps Cleared
4
1,126,802
Distance Traveled
994,434
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,493
624
42
4
0
193,726
3
L
Cthulhu
7,021
585
48
4
1
212,495
0
W
Jing Wei
9,239
770
84
7
4
217,906
0
L
Danzaburou
7,701
642
80
7
2
225,487
1
W
Cupid
8,356
696
83
7
0
217,728
3
W
Ganesha
8,485
707
27
2
2
234,611
1
L
Tyr
6,586
549
21
2
1
221,264
0
L
Kali
6,616
551
21
2
0
141,462
0
W
Zeus
9,094
758
64
5
3
191,367
2
W
Chaac
10,911
909
58
5
4
265,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role