Player Matchup

Fenrir
Fenrir
Leturoa
Fenrir
Level 69
God Stats
1W - 1L
1,263 SR
Queue Stats
21W - 34L
1,427 Elo+
Party 2
Anubis
Anubis
Swegilis
Anubis
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 25L
1,400 Elo+
Party 2
Cerberus
Cerberus
residentpotato
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,391 Elo+
Party 2
Team Averages
Level 60
1,421 SR
1,406 Elo+

VS

Team Averages
Level 19
1,566 SR
1,229 Elo+
Scylla
Scylla
Klvxxs4325
Scylla
Level 29
God Stats
8W - 19L
1,302 SR
Queue Stats
26W - 80L
1,192 Elo+
Solo
Osiris
Osiris
akabdestroyer
Osiris
Level 20
God Stats
1W - 2L
1,698 SR
Queue Stats
29W - 60L
1,200 Elo+
Party 1
Ares
Ares
moozarabee18
Ares
Level 7
God Stats
1W - 1L
1,698 SR
Queue Stats
4W - 11L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Leturoa
Fenrir
10
4 / 0 / 5
7,987
799
5,437
6,176
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Swegilis
Anubis
13
11 / 0 / 4
8,978
898
14,126
7,856
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
11
1 / 1 / 14
8,398
840
3,851
7,483
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Klvxxs4325
Scylla
9
0 / 3 / 0
6,111
611
4,676
3,834
734
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 8 / 1
6,158
616
4,545
12,519
6,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
1 / 5 / 0
6,177
618
1,841
10,594
4,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
16
Kills
1
1
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
Klvxxs4325
Scylla
0
3
0
0
W
Fenrir
Leturoa
Fenrir
4
0
5
6.5
W
Anubis
Swegilis
Anubis
11
0
4
13
L
0
8
1
0.06
L
1
5
0
0.2
W
Cerberus
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,414
Damage
11,062
21,515
Taken
26,947
11,199
Mitigated
12,202
9,259
Healing
2,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Klvxxs4325
Scylla
4,676
397
0
302
3,834
734
0
2,448
1,386
20,742
0
W
Fenrir
Leturoa
Fenrir
5,437
1,014
0
1,923
6,176
2,085
199
625
5,466
0
35,457
W
Anubis
Swegilis
Anubis
14,126
964
0
5,314
7,856
3,930
238
2,650
4,829
44,057
0
L
4,545
646
0
2,285
12,519
6,701
0
7,433
5,086
0
13,608
L
1,841
195
0
111
10,594
4,767
0
8,135
2,459
6,892
0
W
Cerberus
3,851
415
0
2,022
7,483
5,184
226
2,532
4,615
14,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
18,446
154
Minions Killed
73
0
Camps Cleared
0
522,615
Distance Traveled
508,308
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,111
611
40
4
0
182,114
2
W
Fenrir
7,987
799
41
4
0
172,707
0
W
Anubis
8,978
898
88
9
0
156,860
1
L
Osiris
6,158
616
25
3
0
168,479
0
L
Ares
6,177
618
8
1
0
157,715
0
W
Cerberus
8,398
840
25
3
0
193,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role