Player Matchup

Chaac
Chaac
Forerunner7Z
Chaac
Level 66
God Stats
13W - 6L
1,631 SR
Queue Stats
157W - 130L
1,652 Elo+
Party 1
Nemesis
Nemesis
NelTheKiller
Nemesis
Level 122
God Stats
3W - 4L
1,372 SR
Queue Stats
6W - 7L
1,483 Elo+
Party 2
Chernobog
Chernobog
NoLifeOverlord
Chernobog
Level 129
God Stats
3W - 3L
1,213 SR
Queue Stats
93W - 76L
1,561 Elo+
Party 2
Kuzenbo
Kuzenbo
PandaWaffle
Kuzenbo
Level 62
God Stats
15W - 20L
1,493 SR
Queue Stats
322W - 280L
1,547 Elo+
Party 1
Eset
Eset
Subject901
Eset
Level 135
God Stats
4W - 2L
1,733 SR
Queue Stats
226W - 203L
1,598 Elo+
Party 1
Team Averages
Level 103
1,489 SR
1,568 Elo+

VS

Team Averages
Level 110
1,536 SR
1,562 Elo+
Mercury
Mercury
Apache1
Mercury
Level 52
God Stats
0W - 4L
1,500 SR
Queue Stats
156W - 166L
1,489 Elo+
Solo
Hou Yi
Hou Yi
Darkslanee
Hou Yi
Level 153
God Stats
1W - 1L
1,583 SR
Queue Stats
83W - 85L
1,574 Elo+
Solo
Eset
Eset
LookingTheseEyes
Eset
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,606 Elo+
Solo
Osiris
Osiris
Nightmared
Osiris
Level 86
God Stats
15W - 9L
1,577 SR
Queue Stats
172W - 143L
1,595 Elo+
Solo
Ymir
Ymir
Spaceman952
Ymir
Level 134
God Stats
5W - 5L
1,522 SR
Queue Stats
167W - 150L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
6,905
628
9,489
8,761
6,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
NelTheKiller
Nemesis
11
5 / 1 / 3
6,376
580
4,587
5,043
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
NoLifeOverlord
Chernobog
10
2 / 1 / 3
5,833
530
4,802
4,249
1,314
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
PandaWaffle
Kuzenbo
9
0 / 1 / 6
5,586
508
1,914
6,106
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 4
5,418
493
5,193
6,254
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Apache1
Mercury
11
2 / 2 / 1
6,119
556
2,047
7,165
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hou Yi
Darkslanee
Hou Yi
10
2 / 2 / 0
6,156
560
3,084
7,500
1,656
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 4 / 2
4,995
454
3,888
6,523
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Nightmared
Osiris
9
1 / 4 / 1
5,666
515
6,196
10,760
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 3 / 1
5,116
465
2,117
8,620
3,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
6
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
Apache1
Mercury
2
2
1
1.25
L
Hou Yi
Darkslanee
Hou Yi
2
2
0
1
W
6
2
0
3
L
0
4
2
0.25
W
Nemesis
NelTheKiller
Nemesis
5
1
3
6.5
L
Osiris
Nightmared
Osiris
1
4
1
0.38
W
Chernobog
NoLifeOverlord
Chernobog
2
1
3
3.5
W
Kuzenbo
PandaWaffle
Kuzenbo
0
1
6
3
L
1
3
1
0.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,985
Damage
17,332
30,413
Taken
40,568
17,471
Mitigated
13,983
8,426
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Apache1
Mercury
2,047
983
0
2,707
7,165
2,008
0
891
6,159
0
28,181
L
Hou Yi
Darkslanee
Hou Yi
3,084
1,584
0
4,112
7,500
1,656
0
224
7,276
0
31,699
W
9,489
2,038
0
3,889
8,761
6,707
0
419
8,334
0
46,796
L
3,888
193
0
1,461
6,523
1,691
0
2,682
3,523
22,254
0
W
Nemesis
NelTheKiller
Nemesis
4,587
2,368
0
250
5,043
3,073
0
189
4,819
0
39,265
L
Osiris
Nightmared
Osiris
6,196
2,635
0
4,993
10,760
5,095
0
1,157
9,187
0
24,953
W
Chernobog
NoLifeOverlord
Chernobog
4,802
3,100
0
848
4,249
1,314
0
594
3,655
0
27,996
W
Kuzenbo
PandaWaffle
Kuzenbo
1,914
890
0
1,311
6,106
4,432
0
1,597
4,388
8,404
0
L
2,117
581
0
1,494
8,620
3,533
0
1,686
6,853
10,923
0
W
5,193
336
312
1,816
6,254
1,945
72
2,614
3,212
26,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,118
Gold Earned
28,052
282
Minions Killed
254
0
Camps Cleared
0
1,085,141
Distance Traveled
996,058
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,119
556
67
6
0
223,299
4
L
Hou Yi
6,156
560
67
6
0
172,946
1
W
Chaac
6,905
628
94
9
0
210,610
3
L
Eset
4,995
454
44
4
0
203,728
1
W
Nemesis
6,376
580
69
6
0
231,109
0
L
Osiris
5,666
515
59
5
0
202,838
1
W
Chernobog
5,833
530
62
6
0
208,957
1
W
Kuzenbo
5,586
508
15
1
0
223,217
1
L
Ymir
5,116
465
17
2
0
193,247
2
W
Eset
5,418
493
42
4
0
211,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role