Player Matchup

Loki
Loki
Kaskill076
Loki
Level 16
God Stats
1W - 1L
1,792 SR
Queue Stats
54W - 63L
1,529 Elo+
Solo
Fenrir
Fenrir
Nathan_Athos
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Solo
Kukulkan
Kukulkan
RaMarcusVR
Kukulkan
Level 12
God Stats
7W - 6L
1,573 SR
Queue Stats
137W - 143L
1,517 Elo+
Solo
Ares
Ares
SPVRTA1008
Ares
Level 18
God Stats
1W - 1L
1,577 SR
Queue Stats
54W - 39L
1,588 Elo+
Solo
Artemis
Artemis
smurfinIsDurfin
Artemis
Level 17
God Stats
11W - 3L
1,929 SR
Queue Stats
159W - 111L
1,666 Elo+
Solo
Team Averages
Level 13
1,674 SR
1,504 Elo+

VS

Team Averages
Level 24
1,533 SR
1,572 Elo+
Ares
Ares
AwakenAkira
Ares
Level 29
God Stats
3W - 4L
1,480 SR
Queue Stats
142W - 102L
1,545 Elo+
Party 1
Pele
Pele
DArCt1km0nk
Pele
Level 17
God Stats
19W - 4L
1,801 SR
Queue Stats
62W - 22L
1,743 Elo+
Solo
Janus
Janus
Kinggoldchain
Janus
Level 29
God Stats
13W - 13L
1,344 SR
Queue Stats
144W - 135L
1,439 Elo+
Party 1
Osiris
Osiris
PND_OmegaK
Osiris
Level 20
God Stats
13W - 6L
1,759 SR
Queue Stats
116W - 76L
1,679 Elo+
Solo
Izanami
Izanami
ramapriohutomo98
Izanami
Level 27
God Stats
11W - 10L
1,277 SR
Queue Stats
143W - 127L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
2,950
590
316
3,639
737
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
1
0 / 2 / 0
2,576
515
423
1,203
224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
RaMarcusVR
Kukulkan
5
0 / 1 / 0
3,163
633
630
1,165
288
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

4
0 / 1 / 0
3,065
613
1,255
2,216
674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,221
644
2,169
3,210
708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,617
723
551
3,486
1,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
6 / 0 / 2
4,940
988
2,724
2,334
623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 0 / 3
4,296
859
1,450
1,669
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
PND_OmegaK
Osiris
7
1 / 0 / 2
4,226
845
1,266
1,602
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 0 / 0
3,165
633
363
2,981
800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
6
0
2
7
L
0
4
0
0
W
2
0
3
3.5
L
Fenrir
0
2
0
0
W
Osiris
PND_OmegaK
Osiris
1
0
2
2
L
Kukulkan
RaMarcusVR
Kukulkan
0
1
0
0
L
0
1
0
0
W
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,793
Damage
6,354
11,433
Taken
12,072
2,631
Mitigated
4,325
2,878
Healing
4,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
551
0
0
1,011
3,486
1,404
84
229
3,257
6,650
0
W
2,724
1,309
0
671
2,334
623
420
301
2,033
0
21,419
L
316
128
0
549
3,639
737
0
303
3,296
0
9,669
W
1,450
152
0
308
1,669
385
0
364
1,305
13,414
0
L
Fenrir
423
264
0
0
1,203
224
0
131
1,032
0
685
W
Osiris
PND_OmegaK
Osiris
1,266
287
0
1,054
1,602
1,113
0
0
1,602
0
16,008
L
Kukulkan
RaMarcusVR
Kukulkan
630
304
0
202
1,165
288
0
372
761
10,074
0
L
1,255
312
0
660
2,216
674
0
317
1,899
6,280
0
W
363
363
0
1,362
2,981
800
374
991
1,990
0
9,171
L
2,169
964
0
1,467
3,210
708
0
684
2,444
0
12,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,975
Gold Earned
20,244
77
Minions Killed
165
0
Camps Cleared
0
430,943
Distance Traveled
567,302
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,617
723
10
2
0
122,868
0
W
Pele
4,940
988
56
11
0
122,540
2
L
Loki
2,950
590
20
4
0
116,013
0
W
Janus
4,296
859
36
7
0
113,400
1
L
Fenrir
2,576
515
0
0
0
56,787
0
W
Osiris
4,226
845
40
8
0
106,733
2
L
Kukulkan
3,163
633
19
4
0
86,618
3
L
Ares
3,065
613
10
2
0
93,162
0
W
Izanami
3,165
633
23
5
0
101,761
1
L
Artemis
3,221
644
28
6
0
78,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role