Player Matchup

Bellona
Bellona
Diamond IV
Faiyon
Bellona
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Diamond IV
Mauzzi
Rama
Diamond IV
Level 158
God Stats
0W - 2L
1,475 SR
Queue Stats
136W - 109L
2,122 MMR
Party 1
Janus
Janus
Diamond II
PrivatePabu
Janus
Diamond II
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 8L
2,326 MMR
Solo
Loki
Loki
Diamond III
ProfessorLoki
Loki
Diamond III
Level 160
God Stats
150W - 120L
1,671 SR
Queue Stats
185W - 157L
2,212 MMR
Solo
Sobek
Sobek
Platinum I
TiempoLimite
Sobek
Platinum I
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 121L
2,068 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,529 SR
2,046 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,617 SR
2,012 MMR
Osiris
Osiris
Platinum I
Calmlybreathe
Osiris
Platinum I
Level 157
God Stats
5W - 3L
1,347 SR
Queue Stats
317W - 293L
2,049 MMR
Solo
Ganesha
Ganesha
Diamond IV
K0TABEAR
Ganesha
Diamond IV
Level 122
God Stats
37W - 26L
1,659 SR
Queue Stats
253W - 226L
2,059 MMR
Solo
Medusa
Medusa
Diamond II
MadMarc
Medusa
Diamond II
Level 149
God Stats
19W - 18L
1,623 SR
Queue Stats
258W - 228L
2,358 MMR
Solo
Chronos
Chronos
Masters
ThisMyLane
Chronos
Masters
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
oUnlucky
Nemesis
Diamond IV
Level 158
God Stats
22W - 4L
1,955 SR
Queue Stats
417W - 421L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Faiyon
Bellona
9
3 / 2 / 0
5,603
509
1,827
5,901
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
Mauzzi
Rama
10
0 / 4 / 2
5,662
515
2,821
8,005
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 1
6,242
567
1,162
3,938
913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
5,976
543
1,981
6,526
1,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 2
5,276
480
2,919
7,184
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetTsukuyomiScyllaApollo

VS

Bans
Guan YuDanzaburouCerberusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,149
650
3,176
5,102
3,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
K0TABEAR
Ganesha
11
0 / 1 / 7
6,773
616
3,069
5,436
3,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
MadMarc
Medusa
11
3 / 1 / 4
6,881
626
5,045
4,717
1,498
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
ThisMyLane
Chronos
13
3 / 0 / 1
7,400
673
3,360
5,831
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
oUnlucky
Nemesis
11
4 / 2 / 1
6,902
627
4,665
6,018
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
12
12
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Bellona
Faiyon
Bellona
3
2
0
1.5
W
Ganesha
K0TABEAR
Ganesha
0
1
7
3.5
W
Medusa
MadMarc
Medusa
3
1
4
5
L
Rama
Mauzzi
Rama
0
4
2
0.25
L
1
2
1
0.75
L
0
2
0
0
W
Chronos
ThisMyLane
Chronos
3
0
1
3.5
L
0
2
2
0.5
W
Nemesis
oUnlucky
Nemesis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,710
Damage
19,315
31,554
Taken
27,104
11,118
Mitigated
12,381
7,798
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,176
477
0
2,515
5,102
3,781
464
220
4,882
0
38,593
L
Bellona
Faiyon
Bellona
1,827
454
0
330
5,901
2,589
0
1,258
4,643
0
25,617
W
Ganesha
K0TABEAR
Ganesha
3,069
198
0
1,586
5,436
3,065
0
1,392
4,044
14,511
0
W
Medusa
MadMarc
Medusa
5,045
2,132
0
476
4,717
1,498
130
851
3,866
0
49,015
L
Rama
Mauzzi
Rama
2,821
2,304
0
2,220
8,005
1,920
0
3,011
4,994
0
35,378
L
1,162
180
0
723
3,938
913
0
120
3,818
43,424
0
L
1,981
560
0
1,830
6,526
1,910
0
0
6,258
0
35,436
W
Chronos
ThisMyLane
Chronos
3,360
1,695
0
3,389
5,831
1,852
392
568
5,263
51,100
0
L
2,919
361
0
2,695
7,184
3,786
0
2,040
5,144
10,354
0
W
Nemesis
oUnlucky
Nemesis
4,665
2,497
0
774
6,018
2,185
0
1,050
4,968
0
43,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,759
Gold Earned
35,105
321
Minions Killed
377
0
Camps Cleared
0
1,206,888
Distance Traveled
1,158,072
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,149
650
82
7
0
223,536
3
L
Bellona
5,603
509
54
5
0
277,341
1
W
Ganesha
6,773
616
3
0
0
233,720
4
W
Medusa
6,881
626
104
9
0
221,971
7
L
Rama
5,662
515
75
7
0
188,099
2
L
Janus
6,242
567
101
9
0
241,645
5
L
Loki
5,976
543
79
7
0
252,423
5
W
Chronos
7,400
673
106
10
0
220,979
1
L
Sobek
5,276
480
12
1
0
247,380
5
W
Nemesis
6,902
627
82
7
0
257,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role