Player Matchup

Da Ji
Da Ji
Adriien937
Da Ji
Level 14
God Stats
11W - 17L
1,500 SR
Queue Stats
287W - 191L
1,600 Elo+
Party 2
Ra
Ra
Birsk
Ra
Level 124
God Stats
3W - 0L
1,843 SR
Queue Stats
36W - 22L
1,579 Elo+
Party 2
Rama
Rama
Märš
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
SeñorBob
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,887 Elo+
Party 3
Odin
Odin
YoungSwede
Odin
Level 128
God Stats
1W - 0L
1,815 SR
Queue Stats
52W - 33L
1,689 Elo+
Party 3
Team Averages
Level 88
1,632 SR
1,651 Elo+

VS

Team Averages
Level 40
1,630 SR
1,578 Elo+
Guan Yu
Guan Yu
Aconoje
Guan Yu
Level 5
God Stats
2W - 2L
1,300 SR
Queue Stats
159W - 77L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
Cr0C0dilee
Danzaburou
Level 35
God Stats
6W - 6L
1,626 SR
Queue Stats
52W - 41L
1,624 Elo+
Party 4
Nu Wa
Nu Wa
MrCacahuetete
Nu Wa
Level 58
God Stats
2W - 1L
1,809 SR
Queue Stats
81W - 50L
1,605 Elo+
Party 1
Hun Batz
Hun Batz
PetoMax
Hun Batz
Level 68
God Stats
1W - 2L
1,913 SR
Queue Stats
161W - 114L
1,561 Elo+
Party 1
Aphrodite
Aphrodite
Stiorra99
Aphrodite
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
4 / 6 / 4
9,966
498
11,552
16,585
6,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
17
2 / 7 / 2
10,174
509
6,394
12,725
5,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Märš
Rama
18
9 / 4 / 5
11,588
579
21,755
18,485
7,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
SeñorBob
Yemoja
16
2 / 0 / 13
10,430
522
5,038
14,219
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
6 / 1 / 8
12,265
613
14,663
13,329
13,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aconoje
Guan Yu
18
1 / 4 / 3
10,628
531
6,615
18,279
21,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Cr0C0dilee
Danzaburou
15
3 / 6 / 3
9,229
461
11,064
17,379
10,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
7 / 4 / 9
12,155
608
21,386
12,009
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
PetoMax
Hun Batz
17
6 / 5 / 2
10,826
541
8,315
16,166
8,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Aphrodite
Stiorra99
Aphrodite
15
1 / 4 / 4
9,114
456
7,633
12,498
11,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
39
23
Kills
18
18
Deaths
23
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Aconoje
Guan Yu
1
4
3
0.63
W
Da Ji
4
6
4
1
W
Ra
2
7
2
0.43
L
Danzaburou
Cr0C0dilee
Danzaburou
3
6
3
0.75
L
7
4
9
2.88
W
Rama
Märš
Rama
9
4
5
2.88
L
Hun Batz
PetoMax
Hun Batz
6
5
2
1.4
W
Yemoja
SeñorBob
Yemoja
2
0
13
8.5
L
Aphrodite
Stiorra99
Aphrodite
1
4
4
0.75
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,402
Damage
55,013
75,343
Taken
76,331
47,740
Mitigated
55,879
29,622
Healing
29,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Aconoje
Guan Yu
6,615
1,826
1,298
6,645
18,279
21,454
0
766
16,903
0
72,080
W
Da Ji
11,552
2,611
0
5,377
16,585
6,890
0
5,136
11,153
0
65,039
W
Ra
6,394
141
1,252
3,271
12,725
5,055
0
6,784
5,558
79,348
0
L
Danzaburou
Cr0C0dilee
Danzaburou
11,064
6,111
0
3,733
17,379
10,510
1,033
2,312
15,000
0
56,994
L
21,386
4,370
114
1,710
12,009
4,439
2,188
4,827
6,945
77,797
0
W
Rama
Märš
Rama
21,755
19,187
0
7,265
18,485
7,622
1,822
6,049
12,235
0
93,783
L
Hun Batz
PetoMax
Hun Batz
8,315
3,136
0
4,228
16,166
8,278
0
1,466
14,503
0
73,272
W
Yemoja
SeñorBob
Yemoja
5,038
1,550
3,944
3,673
14,219
14,803
40
7,048
6,805
39,434
0
L
Aphrodite
Stiorra99
Aphrodite
7,633
1,538
6,040
6,146
12,498
11,198
377
1,676
10,724
34,069
0
W
14,663
3,366
0
4,840
13,329
13,370
272
2,615
10,573
0
88,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,423
Gold Earned
51,952
625
Minions Killed
577
0
Camps Cleared
0
1,843,764
Distance Traveled
1,838,179
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,628
531
150
8
0
384,729
0
W
Da Ji
9,966
498
96
5
0
360,547
1
W
Ra
10,174
509
141
7
0
376,131
9
L
Danzaburou
9,229
461
96
5
0
353,616
4
L
Nu Wa
12,155
608
147
7
0
339,443
3
W
Rama
11,588
579
145
7
0
319,269
4
L
Hun Batz
10,826
541
121
6
0
388,647
0
W
Yemoja
10,430
522
61
3
0
385,146
3
L
Aphrodite
9,114
456
63
3
0
371,744
6
W
Odin
12,265
613
182
9
0
402,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role