Player Matchup

Rama
Rama
Bronze IV
DeadlyGunsZ
Rama
Bronze IV
Level 69
God Stats
1W - 2L
1,375 SR
Queue Stats
13W - 26L
985 MMR
Solo
Aphrodite
Aphrodite
Silver III
IBr3TT
Aphrodite
Silver III
Level 38
God Stats
1W - 1L
1,702 SR
Queue Stats
15W - 37L
990 MMR
Solo
Pele
Pele
Silver I
ShadyBuh
Pele
Silver I
Level 126
God Stats
4W - 4L
1,626 SR
Queue Stats
655W - 668L
1,097 MMR
Solo
Janus
Janus
Silver II
iToner
Janus
Silver II
Level 147
God Stats
13W - 6L
1,895 SR
Queue Stats
261W - 256L
1,180 MMR
Solo
Ymir
Ymir
Silver I
НадеждаМисякова
Ymir
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,619 SR
1,151 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,583 SR
1,072 MMR
Chernobog
Chernobog
Silver II
BAGAUDIN
Chernobog
Silver II
Level 123
God Stats
2W - 1L
1,267 SR
Queue Stats
933W - 925L
1,144 MMR
Solo
Bacchus
Bacchus
Silver II
Delirios
Bacchus
Silver II
Level 137
God Stats
14W - 16L
1,441 SR
Queue Stats
316W - 319L
1,067 MMR
Solo
Sobek
Sobek
Silver II
Greykai
Sobek
Silver II
Level 115
God Stats
3W - 2L
1,698 SR
Queue Stats
85W - 91L
1,015 MMR
Solo
Scylla
Scylla
Silver III
Jozzers
Scylla
Silver III
Level 106
God Stats
8W - 6L
1,774 SR
Queue Stats
152W - 152L
1,177 MMR
Solo
Bastet
Bastet
Silver III
VoiTTaa
Bastet
Silver III
Level 143
God Stats
14W - 11L
1,733 SR
Queue Stats
257W - 278L
959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 0
10,955
438
11,056
19,957
6,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
IBr3TT
Aphrodite
20
2 / 4 / 4
12,438
498
7,683
18,187
19,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
18
5 / 5 / 2
11,540
462
13,926
23,333
12,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
iToner
Janus
16
1 / 9 / 2
10,426
417
12,542
15,101
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 9 / 4
10,335
413
9,534
30,890
27,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TsukuyomiSetNemesisApolloPersephone

VS

Bans
DanzaburouErlang ShenCu ChulainnFenrirNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BAGAUDIN
Chernobog
20
10 / 3 / 7
14,344
574
19,932
18,972
8,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Delirios
Bacchus
18
5 / 4 / 10
12,717
509
13,329
17,352
22,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Greykai
Sobek
18
3 / 3 / 14
12,626
505
10,746
23,205
26,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Jozzers
Scylla
19
5 / 2 / 13
13,222
529
19,720
12,715
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
VoiTTaa
Bastet
20
7 / 2 / 13
13,807
552
17,220
20,326
9,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
14
Kills
30
32
Deaths
14
12
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BAGAUDIN
Chernobog
10
3
7
4.5
L
4
5
0
0.8
W
Bacchus
Delirios
Bacchus
5
4
10
2.5
W
Sobek
Greykai
Sobek
3
3
14
3.33
L
Aphrodite
IBr3TT
Aphrodite
2
4
4
1
W
Scylla
Jozzers
Scylla
5
2
13
5.75
L
Pele
5
5
2
1.2
W
Bastet
VoiTTaa
Bastet
7
2
13
6.75
L
Janus
iToner
Janus
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,741
Damage
80,947
107,468
Taken
92,570
71,003
Mitigated
72,778
28,174
Healing
32,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BAGAUDIN
Chernobog
19,932
14,117
0
5,924
18,972
8,749
3,590
7,574
11,398
0
117,882
L
11,056
8,625
0
8,705
19,957
6,657
791
7,465
12,368
0
82,699
W
Bacchus
Delirios
Bacchus
13,329
1,406
0
6,487
17,352
22,867
237
5,909
11,443
55,912
0
W
Sobek
Greykai
Sobek
10,746
657
0
8,749
23,205
26,726
720
8,104
15,101
45,086
0
L
Aphrodite
IBr3TT
Aphrodite
7,683
2,100
1,640
9,125
18,187
19,048
40
7,432
10,635
84,246
0
W
Scylla
Jozzers
Scylla
19,720
1,548
0
3,435
12,715
5,074
1,046
5,694
7,021
94,116
0
L
Pele
13,926
3,139
0
1,028
23,333
12,674
63
9,788
13,359
0
93,250
W
Bastet
VoiTTaa
Bastet
17,220
6,023
0
7,690
20,326
9,362
533
5,045
15,281
0
96,565
L
Janus
iToner
Janus
12,542
211
0
320
15,101
4,640
112
7,073
7,850
71,116
0
L
9,534
1,458
843
6,513
30,890
27,984
110
11,913
18,694
39,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,694
Gold Earned
66,716
607
Minions Killed
583
0
Camps Cleared
0
2,172,049
Distance Traveled
2,521,296
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
14,344
574
157
6
0
534,830
0
L
Rama
10,955
438
134
5
0
426,902
6
W
Bacchus
12,717
509
89
4
0
463,881
3
W
Sobek
12,626
505
52
2
0
520,424
7
L
Aphrodite
12,438
498
170
7
0
379,490
4
W
Scylla
13,222
529
160
6
0
493,106
2
L
Pele
11,540
462
139
6
0
487,264
4
W
Bastet
13,807
552
125
5
0
509,055
7
L
Janus
10,426
417
113
5
0
477,405
3
L
Ymir
10,335
413
51
2
0
400,988
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role