Player Matchup

Izanami
Izanami
Gold V
ArcherElk
Izanami
Gold V
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Askingbob
Khepri
Bronze III
Level 67
God Stats
1W - 1L
1,492 SR
Queue Stats
50W - 61L
1,365 MMR
Solo
Osiris
Osiris
Gold IV
IAmYourOg
Osiris
Gold IV
Level 108
God Stats
7W - 7L
1,338 SR
Queue Stats
361W - 354L
1,426 MMR
Solo
Hel
Hel
Silver I
Ivaneitor33
Hel
Silver I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 57L
1,375 MMR
Solo
Fenrir
Fenrir
Gold IV
Kruchenko
Fenrir
Gold IV
Level 160
God Stats
16W - 17L
1,490 SR
Queue Stats
89W - 80L
1,398 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,464 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,570 SR
1,386 MMR
Cernunnos
Cernunnos
Bronze III
FilbsDaddy
Cernunnos
Bronze III
Level 48
God Stats
1W - 2L
1,617 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2
Achilles
Achilles
Gold IV
FreightCrewBoss
Achilles
Gold IV
Level 107
God Stats
0W - 2L
1,337 SR
Queue Stats
81W - 81L
1,358 MMR
Solo
Ganesha
Ganesha
Bronze III
JJmuise
Ganesha
Bronze III
Level 83
God Stats
5W - 5L
1,597 SR
Queue Stats
7W - 8L
1,450 MMR
Party 2
Thanatos
Thanatos
Silver I
MYDlXlEREKT
Thanatos
Silver I
Level 136
God Stats
2W - 4L
1,801 SR
Queue Stats
118W - 118L
1,274 MMR
Party 1
Persephone
Persephone
Silver I
prplemnkey
Persephone
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,450 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArcherElk
Izanami
16
2 / 3 / 4
10,794
540
12,279
12,137
4,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Khepri
Askingbob
Khepri
15
1 / 2 / 6
9,985
499
7,012
17,401
16,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
IAmYourOg
Osiris
18
2 / 2 / 4
11,810
591
16,999
22,330
17,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 3 / 4
11,678
584
11,118
8,484
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Kruchenko
Fenrir
19
8 / 3 / 3
12,733
637
12,382
13,519
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
SetScyllaDanzaburouKing ArthurNu Wa

VS

Bans
ApolloJanusCu ChulainnMerlinNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FilbsDaddy
Cernunnos
15
2 / 3 / 3
8,994
450
9,066
13,782
4,553
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
16
2 / 3 / 2
9,984
499
13,633
21,045
17,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
JJmuise
Ganesha
13
0 / 3 / 4
8,215
411
6,767
16,515
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
MYDlXlEREKT
Thanatos
18
9 / 3 / 1
11,083
554
14,376
19,486
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
prplemnkey
Persephone
14
0 / 6 / 1
8,064
403
2,414
11,026
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
18
Kills
13
13
Deaths
18
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
ArcherElk
Izanami
2
3
4
1.33
W
Khepri
Askingbob
Khepri
1
2
6
2
L
Cernunnos
FilbsDaddy
Cernunnos
2
3
3
1.17
L
Achilles
2
3
2
1
W
Osiris
IAmYourOg
Osiris
2
2
4
2
W
5
3
4
2.33
L
Ganesha
JJmuise
Ganesha
0
3
4
0.67
W
Fenrir
Kruchenko
Fenrir
8
3
3
3.17
L
Thanatos
MYDlXlEREKT
Thanatos
9
3
1
3.17
L
Persephone
prplemnkey
Persephone
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,790
Damage
46,256
73,871
Taken
81,854
47,750
Mitigated
40,226
37,210
Healing
35,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ArcherElk
Izanami
12,279
9,540
0
3,439
12,137
4,596
3,432
3,009
9,128
0
100,081
W
Khepri
Askingbob
Khepri
7,012
935
0
4,255
17,401
16,082
196
4,014
13,311
31,364
0
L
Cernunnos
FilbsDaddy
Cernunnos
9,066
4,480
0
4,798
13,782
4,553
530
3,609
10,091
0
62,156
L
Achilles
13,633
5,681
0
6,791
21,045
17,157
0
2,917
18,036
158
56,487
W
Osiris
IAmYourOg
Osiris
16,999
7,765
0
14,961
22,330
17,752
2,412
1,115
20,606
0
79,539
W
11,118
565
3,521
3,955
8,484
2,987
646
2,052
6,432
70,273
0
L
Ganesha
JJmuise
Ganesha
6,767
946
0
3,111
16,515
6,985
144
3,974
12,447
25,434
0
W
Fenrir
Kruchenko
Fenrir
12,382
2,920
0
7,079
13,519
6,333
0
575
12,869
0
97,894
L
Thanatos
MYDlXlEREKT
Thanatos
14,376
7,225
0
19,104
19,486
7,915
506
2,404
16,996
0
92,141
L
Persephone
prplemnkey
Persephone
2,414
330
0
1,930
11,026
3,616
0
4,414
6,153
47,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,000
Gold Earned
46,340
580
Minions Killed
488
0
Camps Cleared
0
1,933,896
Distance Traveled
1,733,412
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,794
540
154
8
0
323,052
4
W
Khepri
9,985
499
29
1
0
375,320
1
L
Cernunnos
8,994
450
127
6
0
320,906
8
L
Achilles
9,984
499
117
6
0
342,973
0
W
Osiris
11,810
591
137
7
0
370,412
4
W
Hel
11,678
584
135
7
0
407,178
6
L
Ganesha
8,215
411
9
0
0
348,665
6
W
Fenrir
12,733
637
125
6
0
457,934
2
L
Thanatos
11,083
554
148
7
0
405,738
4
L
Persephone
8,064
403
87
4
0
315,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role