Player Matchup

Tyr
Tyr
Heirless
Tyr
Level 115
God Stats
9W - 6L
1,524 SR
Queue Stats
376W - 339L
1,515 Elo+
Party 3
Discordia
Discordia
NopeXD01
Discordia
Level 121
God Stats
4W - 3L
1,703 SR
Queue Stats
289W - 218L
1,606 Elo+
Party 3
Da Ji
Da Ji
SadNaM
Da Ji
Level 85
God Stats
4W - 0L
1,747 SR
Queue Stats
401W - 347L
1,584 Elo+
Party 1
Tiamat
Tiamat
TheBiggerBoi
Tiamat
Level 88
God Stats
4W - 4L
1,601 SR
Queue Stats
247W - 239L
1,572 Elo+
Party 1
Anhur
Anhur
WontonNoodle
Anhur
Level 93
God Stats
1W - 0L
1,866 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Team Averages
Level 100
1,688 SR
1,555 Elo+

VS

Team Averages
Level 131
1,652 SR
1,639 Elo+
Tiamat
Tiamat
CptGloomy
Tiamat
Level 129
God Stats
25W - 19L
1,566 SR
Queue Stats
216W - 178L
1,609 Elo+
Solo
Fenrir
Fenrir
Gonza86
Fenrir
Level 159
God Stats
10W - 4L
1,460 SR
Queue Stats
254W - 175L
1,607 Elo+
Party 2
Cerberus
Cerberus
berja004
Cerberus
Level 62
God Stats
7W - 1L
1,814 SR
Queue Stats
24W - 9L
1,782 Elo+
Party 2
Ra
Ra
ivanfradejas
Ra
Level 157
God Stats
8W - 6L
1,646 SR
Queue Stats
135W - 95L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
nmimcolas
Danzaburou
Level 148
God Stats
1W - 2L
1,772 SR
Queue Stats
495W - 476L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 13
9,018
530
4,065
13,825
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
NopeXD01
Discordia
17
2 / 1 / 7
10,482
617
10,297
5,098
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
SadNaM
Da Ji
15
1 / 3 / 4
8,915
524
3,686
14,214
5,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
16
1 / 2 / 0
9,509
559
6,440
14,186
10,538
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

19
15 / 3 / 3
12,008
706
15,791
12,054
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CptGloomy
Tiamat
16
3 / 1 / 1
8,780
516
6,994
9,946
11,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Gonza86
Fenrir
16
6 / 3 / 4
9,972
587
7,892
12,865
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
berja004
Cerberus
11
0 / 5 / 2
7,068
416
3,029
11,635
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 4 / 1
8,768
516
4,306
7,921
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
nmimcolas
Danzaburou
14
3 / 7 / 2
8,508
500
3,372
12,207
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
20
Kills
13
13
Deaths
20
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CptGloomy
Tiamat
3
1
1
3.5
L
Fenrir
Gonza86
Fenrir
6
3
4
2.67
W
1
4
13
1.88
W
Discordia
NopeXD01
Discordia
2
1
7
5.5
W
Da Ji
SadNaM
Da Ji
1
3
4
1
W
Tiamat
1
2
0
0.5
W
15
3
3
5.5
L
Cerberus
berja004
Cerberus
0
5
2
0.2
L
1
4
1
0.38
L
Danzaburou
nmimcolas
Danzaburou
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,279
Damage
25,593
59,377
Taken
54,574
29,075
Mitigated
30,051
26,843
Healing
14,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CptGloomy
Tiamat
6,994
633
0
4,258
9,946
11,638
8
6,056
3,865
51,168
0
L
Fenrir
Gonza86
Fenrir
7,892
3,920
0
3,306
12,865
5,282
72
3,301
9,404
0
58,814
W
4,065
356
0
5,434
13,825
7,039
282
3,107
10,566
0
20,006
W
Discordia
NopeXD01
Discordia
10,297
371
0
1,996
5,098
1,454
468
2,361
2,615
87,213
0
W
Da Ji
SadNaM
Da Ji
3,686
745
0
5,362
14,214
5,420
120
1,214
12,916
0
53,363
W
Tiamat
6,440
981
0
9,332
14,186
10,538
1,148
5,096
8,571
65,704
0
W
15,791
7,956
0
4,719
12,054
4,624
1,638
1,620
10,380
0
97,680
L
Cerberus
berja004
Cerberus
3,029
100
0
1,359
11,635
5,967
0
2,804
8,687
21,888
0
L
4,306
271
637
1,763
7,921
2,846
112
2,926
4,759
58,281
0
L
Danzaburou
nmimcolas
Danzaburou
3,372
1,539
0
3,055
12,207
4,318
0
1,065
11,122
0
53,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
43,096
617
Minions Killed
499
0
Camps Cleared
0
1,687,769
Distance Traveled
1,642,237
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,780
516
139
8
0
333,461
8
L
Fenrir
9,972
587
92
5
0
366,437
9
W
Tyr
9,018
530
20
1
0
374,759
6
W
Discordia
10,482
617
175
10
0
353,867
12
W
Da Ji
8,915
524
91
5
0
367,668
7
W
Tiamat
9,509
559
178
10
0
293,307
2
W
Anhur
12,008
706
153
9
0
298,168
3
L
Cerberus
7,068
416
43
3
0
318,309
2
L
Ra
8,768
516
133
8
0
333,745
9
L
Danzaburou
8,508
500
92
5
0
290,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role