Player Matchup

Fenrir
Fenrir
Joaorgam
Fenrir
Level 8
God Stats
4W - 2L
1,879 SR
Queue Stats
29W - 32L
1,845 Elo+
Solo
Nu Wa
Nu Wa
STP_Jericho
Nu Wa
Level 6
God Stats
3W - 3L
1,676 SR
Queue Stats
16W - 14L
1,632 Elo+
Solo
Susano
Susano
Smitetimenow
Susano
Level 27
God Stats
4W - 8L
1,340 SR
Queue Stats
406W - 414L
1,605 Elo+
Solo
Osiris
Osiris
Ur2DadsOnPS4
Osiris
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 73L
1,670 Elo+
Solo
Ymir
Ymir
kneeetz
Ymir
Level 27
God Stats
26W - 10L
1,949 SR
Queue Stats
149W - 122L
1,719 Elo+
Solo
Team Averages
Level 19
1,669 SR
1,694 Elo+

VS

Team Averages
Level 21
1,620 SR
1,592 Elo+
Ares
Ares
GetSchwiftyyyyy
Ares
Level 25
God Stats
3W - 1L
1,746 SR
Queue Stats
118W - 133L
1,522 Elo+
Solo
Nemesis
Nemesis
MrUltimateGX
Nemesis
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
92W - 116L
1,490 Elo+
Solo
Fenrir
Fenrir
Vitinho9861
Fenrir
Level 5
God Stats
1W - 3L
1,681 SR
Queue Stats
6W - 6L
1,572 Elo+
Solo
Skadi
Skadi
gobenstupi
Skadi
Level 26
God Stats
0W - 8L
1,583 SR
Queue Stats
29W - 34L
1,672 Elo+
Solo
Tiamat
Tiamat
xMADxCutover
Tiamat
Level 27
God Stats
4W - 4L
1,591 SR
Queue Stats
65W - 36L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Joaorgam
Fenrir
10
1 / 3 / 9
6,491
464
3,677
6,806
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 4 / 8
6,811
487
6,291
7,188
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
15
9 / 0 / 6
8,839
631
6,860
6,362
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
13
6 / 2 / 5
8,256
590
7,901
11,485
10,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
kneeetz
Ymir
14
10 / 0 / 8
8,933
638
7,831
7,751
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,232
445
2,978
11,517
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
MrUltimateGX
Nemesis
10
0 / 6 / 1
5,881
420
2,772
8,749
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
8
1 / 8 / 2
5,522
394
2,035
9,466
2,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Skadi
10
0 / 5 / 0
5,827
416
2,489
8,439
2,076
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
12
6 / 5 / 1
7,393
528
7,625
9,538
6,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
30
Kills
8
9
Deaths
30
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Fenrir
Joaorgam
Fenrir
1
3
9
1.83
L
Nemesis
MrUltimateGX
Nemesis
0
6
1
0.08
W
4
4
8
2
W
Susano
9
0
6
12
W
Osiris
6
2
5
4.25
L
Fenrir
1
8
2
0.25
L
Skadi
0
5
0
0
W
Ymir
kneeetz
Ymir
10
0
8
14
L
Tiamat
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,560
Damage
17,899
39,592
Taken
47,709
25,119
Mitigated
23,785
6,623
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,978
219
0
952
11,517
9,899
42
1,611
9,460
19,012
0
W
Fenrir
Joaorgam
Fenrir
3,677
1,112
0
856
6,806
2,521
374
2,429
4,377
0
17,374
L
Nemesis
MrUltimateGX
Nemesis
2,772
1,228
0
318
8,749
2,717
0
2,404
6,173
0
31,752
W
6,291
1,521
0
0
7,188
2,370
0
4,598
2,590
26,059
0
W
Susano
6,860
2,170
0
2,660
6,362
2,457
163
718
5,644
0
48,430
W
Osiris
7,901
3,295
0
1,233
11,485
10,341
196
2,177
9,308
0
42,458
L
Fenrir
2,035
474
0
935
9,466
2,630
134
2,850
6,309
0
11,557
L
Skadi
2,489
607
0
250
8,439
2,076
915
2,439
5,892
0
23,428
W
Ymir
kneeetz
Ymir
7,831
1,525
0
1,874
7,751
7,430
165
681
7,070
38,454
0
L
Tiamat
7,625
842
0
2,484
9,538
6,463
0
4,056
5,262
39,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
30,855
319
Minions Killed
234
0
Camps Cleared
0
1,321,602
Distance Traveled
1,196,122
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,232
445
34
2
0
238,383
1
W
Fenrir
6,491
464
25
2
0
294,161
0
L
Nemesis
5,881
420
60
4
0
259,039
0
W
Nu Wa
6,811
487
51
4
0
198,184
2
W
Susano
8,839
631
114
8
0
322,363
2
W
Osiris
8,256
590
75
5
0
243,348
4
L
Fenrir
5,522
394
23
2
0
222,685
0
L
Skadi
5,827
416
43
3
0
242,737
4
W
Ymir
8,933
638
54
4
0
263,546
4
L
Tiamat
7,393
528
74
5
0
233,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role