Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver I
 
Ah Muzen Cab
Silver I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
Daemones07
Tsukuyomi
Silver IV
Level 64
God Stats
3W - 5L
1,567 SR
Queue Stats
15W - 19L
1,309 MMR
Party 2
Achilles
Achilles
Bronze III
DyingOMO
Achilles
Bronze III
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 59L
1,183 MMR
Party 2
Discordia
Discordia
Silver IV
PHERN
Discordia
Silver IV
Level 146
God Stats
1W - 1L
1,354 SR
Queue Stats
211W - 197L
1,243 MMR
Solo
Ganesha
Ganesha
Gold V
allywaaa
Ganesha
Gold V
Level 125
God Stats
18W - 23L
1,373 SR
Queue Stats
430W - 444L
1,238 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,459 SR
1,295 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,560 SR
1,238 MMR
Fenrir
Fenrir
Silver I
Coopelite05
Fenrir
Silver I
Level 125
God Stats
7W - 2L
1,815 SR
Queue Stats
250W - 274L
1,230 MMR
Solo
Raijin
Raijin
Bronze IV
RickPearson
Raijin
Bronze IV
Level 68
God Stats
0W - 1L
1,370 SR
Queue Stats
28W - 51L
1,148 MMR
Solo
Tyr
Tyr
Bronze III
reibenEXE
Tyr
Bronze III
Level 104
God Stats
10W - 8L
1,573 SR
Queue Stats
20W - 24L
1,314 MMR
Party 1
Anhur
Anhur
Silver II
warriorxe
Anhur
Silver II
Level 94
God Stats
6W - 5L
1,550 SR
Queue Stats
15W - 27L
1,236 MMR
Solo
Geb
Geb
Silver III
yeehaw69
Geb
Silver III
Level 103
God Stats
4W - 7L
1,491 SR
Queue Stats
32W - 40L
1,263 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 1 / 3
7,352
566
6,002
7,553
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Daemones07
Tsukuyomi
13
4 / 3 / 4
7,642
588
3,434
7,886
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
DyingOMO
Achilles
13
5 / 1 / 1
7,526
579
8,299
9,106
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
PHERN
Discordia
14
11 / 2 / 4
8,533
656
7,310
5,564
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
allywaaa
Ganesha
12
0 / 0 / 7
7,046
542
2,722
3,919
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ScyllaDanzaburouSetCu ChulainnNemesis

VS

Bans
ApolloKing ArthurMerlinBellonaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 4 / 2
7,578
583
3,885
8,975
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
11
0 / 5 / 3
6,267
482
1,211
6,648
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 3 / 1
7,209
555
5,424
11,257
7,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
warriorxe
Anhur
10
1 / 4 / 0
6,002
462
2,644
7,863
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 4
6,263
482
2,490
10,269
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
7
7
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
3
2.5
L
Fenrir
4
4
2
1.25
W
Tsukuyomi
Daemones07
Tsukuyomi
4
3
4
2
W
Achilles
DyingOMO
Achilles
5
1
1
5.5
W
Discordia
PHERN
Discordia
11
2
4
6.5
L
Raijin
0
5
3
0.3
W
Ganesha
allywaaa
Ganesha
0
0
7
3.5
L
2
3
1
0.83
L
Anhur
warriorxe
Anhur
1
4
0
0.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,767
Damage
15,654
34,028
Taken
45,012
16,299
Mitigated
20,603
15,344
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,002
1,916
0
5,088
7,553
3,254
245
963
6,590
0
56,540
L
Fenrir
3,885
1,168
0
3,914
8,975
3,664
0
1,860
6,913
0
35,508
W
Tsukuyomi
Daemones07
Tsukuyomi
3,434
1,405
0
3,134
7,886
2,572
92
491
7,395
0
44,462
W
Achilles
DyingOMO
Achilles
8,299
2,398
0
4,342
9,106
6,727
0
126
8,555
0
36,316
W
Discordia
PHERN
Discordia
7,310
1,212
0
1,077
5,564
1,822
189
1,597
3,942
46,984
0
L
Raijin
1,211
190
0
764
6,648
1,934
0
2,281
4,131
35,365
0
W
Ganesha
allywaaa
Ganesha
2,722
209
0
1,703
3,919
1,924
0
524
3,370
21,666
0
L
5,424
844
0
6,456
11,257
7,644
0
947
9,785
0
35,590
L
Anhur
warriorxe
Anhur
2,644
1,797
0
1,614
7,863
1,932
0
425
7,398
0
30,768
L
2,490
450
0
1,922
10,269
5,429
0
3,955
6,203
13,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
33,319
399
Minions Killed
346
0
Camps Cleared
0
1,296,957
Distance Traveled
1,215,517
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,352
566
127
10
0
224,065
0
L
Fenrir
7,578
583
75
6
0
278,495
3
W
Tsukuyomi
7,642
588
92
7
0
298,174
1
W
Achilles
7,526
579
75
6
0
260,270
0
W
Discordia
8,533
656
101
8
0
251,974
4
L
Raijin
6,267
482
75
6
0
234,897
4
W
Ganesha
7,046
542
4
0
0
262,474
7
L
Tyr
7,209
555
83
6
0
246,091
3
L
Anhur
6,002
462
97
7
0
206,040
2
L
Geb
6,263
482
16
1
0
249,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role