Player Matchup

Cthulhu
Cthulhu
BeerRules420
Cthulhu
Level 27
God Stats
27W - 21L
1,683 SR
Queue Stats
53W - 60L
1,621 Elo+
Solo
Medusa
Medusa
Issej9005
Medusa
Level 29
God Stats
7W - 6L
1,872 SR
Queue Stats
85W - 105L
1,607 Elo+
Solo
Bellona
Bellona
KomodoHype6682
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 9L
1,578 Elo+
Solo
Tiamat
Tiamat
SMURF_ACC788
Tiamat
Level 15
God Stats
7W - 5L
1,756 SR
Queue Stats
70W - 55L
1,527 Elo+
Solo
Neith
Neith
hijinx118
Neith
Level 9
God Stats
16W - 21L
1,500 SR
Queue Stats
29W - 36L
1,304 Elo+
Solo
Team Averages
Level 17
1,662 SR
1,528 Elo+

VS

Team Averages
Level 26
1,506 SR
1,544 Elo+
Ares
Ares
Aazzrraell
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,779 Elo+
Solo
Medusa
Medusa
Cantily
Medusa
Level 25
God Stats
1W - 3L
1,740 SR
Queue Stats
47W - 45L
1,456 Elo+
Solo
Da Ji
Da Ji
Mex-treme71
Da Ji
Level 29
God Stats
6W - 7L
1,287 SR
Queue Stats
57W - 55L
1,461 Elo+
Solo
Nu Wa
Nu Wa
TheFateRunner
Nu Wa
Level 23
God Stats
7W - 5L
1,505 SR
Queue Stats
18W - 15L
1,637 Elo+
Solo
Erlang Shen
Erlang Shen
xGTAKILL3Rx
Erlang Shen
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
288W - 345L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeerRules420
Cthulhu
13
2 / 8 / 1
8,136
452
7,307
14,361
6,144
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Issej9005
Medusa
14
2 / 6 / 6
8,910
495
8,884
13,708
3,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
15 / 1 / 4
12,563
698
21,002
17,835
15,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
15
5 / 3 / 9
9,520
529
13,059
12,453
9,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
hijinx118
Neith
14
1 / 3 / 0
8,472
471
2,450
9,212
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 9
9,077
504
8,891
22,832
17,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Cantily
Medusa
14
1 / 7 / 4
8,663
481
5,276
15,405
6,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
6 / 7 / 2
8,473
471
6,298
12,758
5,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 3
8,812
490
12,308
10,065
4,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
xGTAKILL3Rx
Erlang Shen
15
9 / 3 / 3
9,642
536
10,486
11,197
6,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
42
25
Kills
21
21
Deaths
26
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
6
9
1.25
W
Cthulhu
BeerRules420
Cthulhu
2
8
1
0.31
L
Medusa
Cantily
Medusa
1
7
4
0.43
W
Medusa
Issej9005
Medusa
2
6
6
0.83
W
15
1
4
17
L
6
7
2
1
W
Tiamat
5
3
9
3.17
L
2
3
3
1.17
W
Neith
hijinx118
Neith
1
3
0
0.33
L
Erlang Shen
xGTAKILL3Rx
Erlang Shen
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,702
Damage
43,259
67,569
Taken
72,257
37,991
Mitigated
39,329
23,410
Healing
16,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,891
1,084
0
5,490
22,832
17,185
160
7,394
15,168
26,284
0
W
Cthulhu
BeerRules420
Cthulhu
7,307
282
81
2,252
14,361
6,144
0
4,247
10,114
38,265
0
L
Medusa
Cantily
Medusa
5,276
2,330
0
3,464
15,405
6,532
680
3,812
11,215
0
42,869
W
Medusa
Issej9005
Medusa
8,884
4,244
759
4,994
13,708
3,692
1,424
4,336
9,372
0
43,706
W
21,002
11,291
0
5,545
17,835
15,655
132
5,303
12,532
0
108,866
L
6,298
874
561
2,950
12,758
5,242
496
3,732
8,798
0
32,553
W
Tiamat
13,059
897
0
6,670
12,453
9,336
49
3,726
8,727
44,851
0
L
12,308
1,937
0
2,031
10,065
4,344
760
1,062
8,917
64,071
0
W
Neith
hijinx118
Neith
2,450
451
0
3,109
9,212
3,164
3,796
3,587
5,625
0
43,921
L
Erlang Shen
xGTAKILL3Rx
Erlang Shen
10,486
5,687
465
1,656
11,197
6,026
1,020
3,354
7,793
0
54,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,601
Gold Earned
44,667
477
Minions Killed
360
0
Camps Cleared
0
1,565,844
Distance Traveled
1,600,260
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,077
504
30
2
0
331,590
3
W
Cthulhu
8,136
452
62
3
0
307,315
1
L
Medusa
8,663
481
73
4
0
281,976
6
W
Medusa
8,910
495
75
4
0
273,694
3
W
Bellona
12,563
698
191
11
0
373,624
0
L
Da Ji
8,473
471
60
3
0
330,285
0
W
Tiamat
9,520
529
62
3
0
287,484
0
L
Nu Wa
8,812
490
111
6
0
314,917
2
W
Neith
8,472
471
87
5
0
323,727
0
L
Erlang Shen
9,642
536
86
5
0
341,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role