Player Matchup

Nemesis
Nemesis
BananakingJS
Nemesis
Level 109
God Stats
18W - 13L
1,565 SR
Queue Stats
531W - 568L
1,595 Elo+
Solo
Hercules
Hercules
Shurmarc
Hercules
Level 80
God Stats
8W - 7L
1,503 SR
Queue Stats
383W - 374L
1,573 Elo+
Solo
Hel
Hel
poutsaki22
Hel
Level 32
God Stats
6W - 3L
1,500 SR
Queue Stats
196W - 220L
1,491 Elo+
Solo
Team Averages
Level 74
1,523 SR
1,553 Elo+

VS

Team Averages
Level 68
1,682 SR
1,456 Elo+
Hercules
Hercules
Q8_AHMDOO
Hercules
Level 109
God Stats
3W - 3L
1,619 SR
Queue Stats
45W - 65L
1,346 Elo+
Solo
Vulcan
Vulcan
erfunanbulista
Vulcan
Level 48
God Stats
3W - 2L
1,701 SR
Queue Stats
30W - 27L
1,524 Elo+
Party 1
Fenrir
Fenrir
j0aquin11bi
Fenrir
Level 46
God Stats
2W - 1L
1,728 SR
Queue Stats
40W - 38L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BananakingJS
Nemesis
19
12 / 8 / 11
17,903
689
30,360
36,022
32,048
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
Shurmarc
Hercules
18
5 / 5 / 18
16,114
620
19,421
34,506
41,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
7 / 5 / 13
16,474
634
14,109
20,622
9,752
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Q8_AHMDOO
Hercules
20
2 / 4 / 13
16,067
618
16,114
30,549
28,803
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 9 / 9
17,743
682
35,569
21,775
9,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
19
7 / 11 / 4
16,840
648
13,926
27,677
14,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
44
24
Kills
18
18
Deaths
24
42
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BananakingJS
Nemesis
12
8
11
2.19
L
Hercules
Q8_AHMDOO
Hercules
2
4
13
2.13
W
Hercules
Shurmarc
Hercules
5
5
18
2.8
L
9
9
9
1.5
L
Fenrir
7
11
4
0.82
W
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,890
Damage
65,609
91,150
Taken
80,001
83,114
Mitigated
53,229
37,673
Healing
23,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BananakingJS
Nemesis
30,360
10,859
0
3,758
36,022
32,048
1,318
12,521
22,541
0
82,198
L
Hercules
Q8_AHMDOO
Hercules
16,114
4,623
0
9,518
30,549
28,803
684
6,409
23,340
0
81,728
W
Hercules
Shurmarc
Hercules
19,421
5,202
0
10,204
34,506
41,314
1,016
13,509
20,997
0
63,502
L
35,569
18,112
1,775
5,824
21,775
9,776
756
3,429
17,810
111,700
0
L
Fenrir
13,926
4,675
953
5,323
27,677
14,650
251
4,911
22,016
0
72,545
W
14,109
341
13,167
10,544
20,622
9,752
504
9,696
10,926
62,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,491
Gold Earned
50,650
205
Minions Killed
270
0
Camps Cleared
0
1,363,853
Distance Traveled
1,302,480
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,903
689
73
3
0
450,529
2
L
Hercules
16,067
618
69
3
0
453,484
1
W
Hercules
16,114
620
61
2
0
479,672
1
L
Vulcan
17,743
682
136
5
0
420,570
5
L
Fenrir
16,840
648
65
3
0
428,426
0
W
Hel
16,474
634
71
3
0
433,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role